Dead Island's trailer is uninformative

Me
Friday, February 18, 2011
EDITOR'S NOTEfrom James DeRosa

As you can tell from yesterday's Dead Island staff-reaction post, I wasn't too keen on the game's new trailer. It seems Dennis wasn't either, and he's got some interesting reasons why.

Promo image for Dead Island

Dead Island is a game returning from publicity limbo. Polish development studio Techland doubtlessly wanted to make a big splash when they introduced the title back into the preview cycle. With the exclusive IGN premiere of its trailer, they mostly achieved this goal. The short movie is brilliant, and everyone is talking about it. But unless Dead Island is going to be Heavy Rain with zombies, I’d like to know what the promotion tells us about the game.

IGN’s accompanying eyes-on report describes Dead Island as a "first-person zombie-slasher/action-RPG." That’s not the image of the game the trailer evokes for me. In fact, it's not even close. When I consider the trailer, it actually tells me very little. For all I know Dead Island could turn out to be a first-person version of Dead Rising, only lacking all the humor that made that franchise fun.

 

I used to go to the movies every weekend when I was a teenager, and I was insistent upon never missing a preview. If I was late to the theater, I’d often kill two hours waiting for the next showing, so I didn't miss any of the coming attractions. Accordingly, I’m not against video-game trailers. Some of them are quite good and actually tell us something about what they're advertising.

Take, for instance, the Gears of War "Mad World" trailer, with its melancholy acoustic cover of the classic Tears for Fears song. It was the first game trailer I remember running in theaters. The creators produced the trailer using the in-game engine, and it was downright haunting. The actual emotional thrust of the game wasn’t nearly as compelling, but at least we got to see what the game and its protagonist would look like. It had a direct correlation with the final product.

The skyline of the city of Columbia from BioShock Infinite

Last year’s BioShock Infinite trailer didn't use in-engine visuals, but the environment in the BioShock series is as important as the game mechanics and the story. I don’t have any issue with using a compelling, cinematic depiction of the city of Columbia to deliver our first look at the title. The designers also introduced us to one of the main characters, Elizabeth. The trailer gave us something valuable to think about.

After I learned how to think about movies critically in film school, I began to notice how trailers often cherry-pick the best moments from a film. Oftentimes, movies are 87 minutes of tedium wrapped around those few key moments. Soon after, I stopped falling for the trailers.

A still from the Dante's Inferno trailer

Remember the Dante’s Inferno commercial than ran during the Super Bowl in 2010? The use of Bill Withers' Ain't No Sunshine When She's Gone was brilliant. Taken as a piece of filmmaking, this commercial was as fantastic as any of the three mentioned above. Then Visceral Games delivered a title that fell apart in its latter third and didn't evoke any sense of lost love or romantic hope that the commericial implied.

We also aren't likely to forget Halo 3’s stunning "Believe" campaign for a very long time. The choice of Chopin's Raindrops Prelude, Op 25 no 15 could not have been more perfect. The live-action "Museum" commercial resonated very powerfully with me, too; I quite enjoy soldiers' memoirs. Taken as a whole, the ad campaign promised a tale of desperate hope and drama that was utterly absent from the game. Instead, we received a weak narrative designed to wrap up Master Chief’s storyline.

I can talk about the Dead Island trailer as a brilliant work of filmmaking, but that’s a conversation about what’s possible with computer-generated images and digital characters. We could also examine how video-game marketing is evolving. We could talk about taking cues from the film industry and whether or not it’s appropriate to adopt the advertising tools used to promote more passive forms of media. But none of these topics have anything to do with what kind of game Dead Island is.

Perhaps, if IGN had focused on the dramatic intent of the story, the write up might have piqued my interest as a gamer instead of a media critic, but the available info gives us nothing to suggest that the trailer represents, in any way, the final product. My guard is up. Is it another bait-and-switch? Or is it a legitimate sign that a great game is forthcoming?

None of this makes me a killjoy. It makes me a gamer who’s wary of these cinematic ad campaigns. They've burned me in the past. Until Techland coughs up some serious details about the title, my guard will stay up, and I will remain unconvinced that the trailer is actually a game trailer. For now, it's a very pretty piece of filmmaking.


Dennis Scimeca is a freelance writer from Boston, MA. He has written for The Escapist, Gamasutra, G4TV.com, and @GAMER magazine and maintains a blog at punchingsnakes.com. Follow him on Twitter: @DennisScimeca. First Person is his weekly column on Bitmob concerned with questions around the video-game industry and the journalism that covers it.

 
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Comments (13)
167586_10100384558299005_12462218_61862628_780210_n
February 17, 2011

You neglected to mention the biggest perpetrators of them all: Blizzard. I don't know how many times I saw that Cataclysm trailer and thought to myself "What badass fantasy film is this?" only to recall how dramatically different it is from the game it's selling - to the point of hilarity. I agree with you - as pretty as these trailers often are, they're incredibly disingenuous.

The Gears Mad World trailer is what sold me on that game. The Believe campaign made me doubly excited to pick Halo 3 up at midnight. Every time I see a Blizzard trailer, however, it infuriates me to no end.

Sexy_beast
February 17, 2011

The first game I ever played on my PS2 was "Final Fantasy VIII", because the game was releasing at around the same time. The advertisement featured nothing but the CGI cutscenes from the game, and I, being a middle-school nitwit, was convinced that it was the most action-packed, badass game I had ever seen.

You can imagine my disappointment.

Default_picture
February 17, 2011

"we’ve been given nothing solid so far to suggest that the trailer represents, in any way, the experience that the game will deliver."

Weird. The trailer itself is the evidence suggeting the "dramatic intent" of the game. 

Me
February 17, 2011

The people who made the trailer literally have nothing to do with this game's development.

http://www.develop-online.net/news/37049/Dead-Island-trailer-creators-revealed

Bman_1a
February 17, 2011

How many times have you been burned by box quotes? Print ads? A review that inspired you to buy something but didn't line up with your own experience?

What is the obligation this trailer had, that has not been met?

"We could have a larger conversation about how video game marketing is evolving." Then why aren't we?

Me_and_luke
February 17, 2011

It's kinda funny you mention "Heavy Rain with zombies", as that's totally what I have in mind for this game.  In fact, had the developers' company name not been included in the trailer, I would have been certain Quantic Dream was making this game, based on the art and character style, and emotional resonance.  I'm well over zombie action games, so, at this point, I'm pulling for an undead Heavy Rain thriller.

Default_picture
February 18, 2011

Looking at the trailer, I was more drawn into the emotional circumstances than the gameplay. I didn't think of what the game would be like, but the emotion it may or may not convey while I'm playing it. Granted, once we get our hands on it finally, emotion is out the door. Well, the "Aww, that's so sad" emotion is gone. Unless the story concentrates on the psychology of the characters. That would make an interesting game as opposed to the usual here's a gun, now kill stuff.

Still, you have a point. Not much is being said. All trailers do that--a series of images that, in the end, mean nothing to us. Maybe marketers should change the way they do trailers.

Default_picture
February 18, 2011

Funny enough I wrote an article about this very issue on another site.  Basically this is advertising, not preview.  You have to separate the two in gaming.  One is for the broad audience and sets the tone of the brand of the game, the other shows you the actual game.  More and more, advertising is going to diverge from the game itself, like it used to be in the days of print only advertising such as Nintendo Power or EGM ;)

My examples were Black Ops and Reach.  They both had live action commercials that were awesome to watch, but had little to do with the game, Black Ops moreso than Reach.  They provided context and tone for the audience, saying, "if you can relate to this, you can relate to this game" rather than, "here is a game play method you will enjoy". 

Profile_pic4
February 18, 2011

I liked it.  I liked the look of it.  I liked the feeling it gave me.  I liked the cinematic style.  High concept all the way and fantastic for it.

Also... I like that I can separate my enjoyment for a trailer from my game play expectations of an upcoming title.

I also like that it is squarely on my radar.  I want to know more, and I want to see more.  I will likely forget about this trailer (but not the feeling it gave me) as I am playing this game, which is no doubt due out a year or more from now.  I'm okay with that.

Default_picture
February 18, 2011

I do think that it's a more thematic and dramatic and tone target rather than a representation of the actual gameplay, which to me is just as important as gameplay.

Me
February 18, 2011

That's precisely it, Robert. Are there any themes represented here that will have anything to do with the game? Is there going to be a lot of drama in the game? Is that the tone of the game? We don't know on all three counts.

If you're willing to put your faith in the idea that they will carry over, purely on the basis of a trailer with no indication as to what the gameplay or story are like, to me that perfectly illustrates my issue with using trailers as marketing tools for video games this way.

Default_picture
February 19, 2011

It turns out that Hollywood is currently hard at work to base a movie on the trailer:

http://screwattack.com/blogs/ScrewAttack-News/Dead-Island-film-already-in-the-works

Me
February 20, 2011

See the update to the original IGN article that ScrewAttack sourced. No film rights have been sold yet...but the fact that anyone is even looking into purchasing those rights based on the trailer is hilarious in a sardonic fashion. Hollywood is so creatively bankrupt that someone will grab at anything that might be the basis for a film. /facepalm

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