Can anyone actually relate to a video-game character?

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Friday, December 02, 2011
EDITOR'S NOTEfrom Sam Barsanti

A story is always a lot more effective when you can see something of yourself in its characters, but as James wonders, can anyone really see themselves in today's cookie-cutter video-game heroes? I can, but that's because I'm a bald space marine in real life. 

I originally sat down to write an article about the lack (and mistreatment) of certain demographics in video-game protagonists, the obvious examples being the almost nonexistence of homosexuality and the borderline disrespectful way this medium treats females. Then, a new thought occurred to me: Are any of these heroes actually speaking to me? When I play a game is the main character supposed to be someone I see myself in? Am I really supposed to relate to these people?

I am a white, straight, male. The only reason I tell you this is to show that I am as far away from any major minority group as possible, which, right or wrong, apparently makes me a lot like most video game protagonists. The problem is that I’m not. I love Gears of War and Uncharted, but I am nothing like Marcus or Drake...So why are developers trying to make me think I am?

You could argue that the aim of the main character isn’t to mirror the player but to represent ideals that we strive for, to be the superheroes we wish we were. That’s a fair point, but if that’s true then why do they have to be so uniform in appearance? If Marcus Fenix is supposed to represent strength in front of tremendous odds and the perseverance of will, then why does the color of his skin or his sexual preference matter? Would he be any less of a badass if he were black or a woman? 

 

Cole MacGrath, the main character in the Infamous series, has the same issues as Marcus. He’s white, he has little hair, and he has never left an impression on me. He’s a cool character, but why does he have to look just like Sam Fisher (Splinter Cell), Nathan Hale (Resistance), Alec Mason (Red Faction: Guerilla), and Alex Mercer (Prototype)? 

I think I’ve been dancing around the issue enough, so I’ll just say it: We need to move beyond this tendency for everyone to be white, male, and straight.

Please do not take what I just said to mean that I think every game should have a rainbow of characters that sit around a campfire solving their issues through healthy discourse. It would be nice if the real world worked that way, but not all my games. I still want to shoot bad guys, fight aliens, solve mysteries, and get in car chases; I just think the characters performing these actions don’t have to be copies of the character that did it in every other game.



One of these guys is...exactly like all of the other guys....
 

More games are now allowing for character creation, which is a step in the right direction. This way, all players can be given an outlet to put themselves into the experience. The Mass Effect series is a good example of this. However, the public face of Mass Effect is still a problem. The Commander Shepard that’s on the cover and in all the commercials is another generic, bald, white guy. 

I really do not want to belittle the hard work that people put into making games and crafting their stories, but this medium has to evolve. Maybe we, the consumers, are not totally blame-free in this. Maybe we haven’t proven that we’re willing to play a game with a protagonist that may not look like us. 

Either way, I don’t want all my video-game characters to be white, straight, males. I want them to be complete people with dreams and desires. If they have those things, then their skin color, sexual preference, and gender won’t matter. Then we’ll have characters that not only speak to me, but to everyone. Hopefully we can get to a point where this industry doesn’t just celebrate a black protagonist or a gay protagonist...because it will just be a protagonist, and more importantly, we will be able to see parts of ourselves in any of them.  

 
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Comments (7)
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December 02, 2011

All of these characters are nameless, silent protagonists with names and with dialogue coming out of their mouths. Good post, I can't relate to any of those characters either. Maybe because they don't seem to have many likes or dislikes, nor dreams. I guess we're supposed to be the protagonists; keep them as average as possible so we fill in the blanks with our own quirks. Does that really ever work?

I would say that overall, I can find more relatable content and characteristics—sometimes applicable to me, sometimes applicable only to others—in Japanese video games.

Sam_photo
December 02, 2011

That's an interesting thought RE: Japanese games...

It does seem like a much more Western thing to say, "This guy is a blank-slate because he's supposed to be YOU!"

ESPECIALLY in RPGs.

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December 02, 2011

In the case of non-RPGs, I wonder if it's an issue of, "these details become so minute that among all the explosions and killing and wonderful cinematic instances, it would be a waste of ressources to flesh out a character." But more likely it's probably about lowest common denominators and money.

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December 03, 2011

@Pierce: Lol. You just illustrated the main reason why I still prefer Japanese RPGs.

@Sam: I always wish that I didn't have to fashion my own person just for a Western role-playing game. On the other hand, at least my guy can act as big of a jerk as he ever wants to be.

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December 03, 2011
Interesting article. I think developers should look more into how comic book writers build their stories because comic books seem to have the perfect blend of providing action along with diverse and multi-layered characters. As a half black, half Latino gamer I'd love to see more diverse characters but I think most developers put a little of themselves into games and most developers are probably white
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December 03, 2011

That a great point about the developers putting a piece of themselves intot he game and it would be interesting to see some data on the demographics of developers. 

Another point i should have brought up is the fact that its way easier to program a character with little hair than one with flowing locks. I'm not saying it excuses the uniformity but I should have acknowledged it.

Thanks to all of you guys

Jon_ore
December 03, 2011

Diversity among game characters would be helpful, certainly. But I think the greater problem isn't "character" as much as characterization. What makes these people tick? What makes them people, for that matter?

Example: X Character will do anything to protect his family. Okay. Who are his family, really? What have they been through? What bonds do they share as far as upbringing, or shared experiences? For real characterization to appear they have to be treated as more than cutscenes to "make us hate the villain" or "make us care." You don't make a player care about a character. You show us why we should care, and let it happen naturally.

I suppose the truth is that gameplay always trumps these considerations - and rightly so. But if game developers continue to leave characterization to the wayside, we'll never really care about these so-called people we're playing in their games.

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