As a kid growing up, I only played multiplayer games. Including the single-player kind.
I have three brothers and one sister, and we all grew up loving games. A sibling's birthday was a time to rejoice for the whole family, because we knew that meant a new Mario or Final Fantasy title to share together. We would gather around the television or computer and discuss strategy or demand a turn when someone lost a life. We became engrossed in the worlds presented before us. And the experience was very much a communal one.
Later, our focus shifted to actual multiplayer games, and my siblings and friends spent long hours attempting to beat each other's times in Super Mario Kart, pummeling each other in Super Smash Bros., or even crashing the local software company for Warcraft 2 LAN parties. Those are some of my fondest gaming memories.
To me, the word "multiplayer" still means getting a group of people together on the couch to talk trash and have a good time. But these days we often swap the couch for a headset. And in my opinion, that's a shame.
Don't get me wrong. Online gaming has changed the industry for the better in many ways. I dig that. And it's a lot easier to meet your buddies online than it is to have them over to your house, especially if (like me) you work odd hours.
But still -- being in the same room, looking at the same TV, and seeing the looks on your friends' faces when you beat them down...I think that still has value.
Lots of people don't. Lots of game developers don't. One of the first things I check for when I play a new shooter is if it has local multiplayer. And every time I find another one that doesn't, I get a little sadder.
Fortunately, local multiplayer has had a revival in the last couple of years, mostly due to two developments: music games and the popularity of the Wii. Jamming on The Beatles: Rock Band is a superior experience in person with friends. And the Wii has made gamers out of a host of people who never would have considered playing them, thanks to the simplicity and competitive aspect of many Wii titles.
Activision's upcoming remake of GoldenEye 007 will not only have an online mode, but four-player, split-screen, local multiplayer. Due to bigger televisions and better controls, screen sharing will be better than ever. Even if -- no, especially if -- we relearn how to cheat off our opponents' screens.
In my preview of the new NBA Jam, I mentioned that the Wii version would not have online multiplayer (while the PS3/360 versions will). To me that's not a problem at all. I want to see the looks of chagrin on my friends' faces as I dunk on their heads. I want to talk trash and have it talked back at me. I'll find the time, even in my busy life, to experience that.
I don't think these options are just for nostalgia's sake. I think there are real, valuable gameplay experiences still to be had via local multiplayer. And in an increasingly online world, I'm glad I'll still have them.















