Rayman Origins is a contemporary classic

Tltwit
Tuesday, December 20, 2011
EDITOR'S NOTEfrom Eduardo Moutinho

In our hardware-accelerated world, Rayman Origins is a refreshing breath of classically fresh air. We need to see more major-studio releases like Ubisoft’s latest platforming wonder to support what the indie community has already worked feverishly to resurrect.

This season has been bountiful with games -- an onslaught of quality year-end releases that has pushed many players to joyful bankruptcy. Yet with all the festive frenzy, one poor, deserving game has fallen by the wayside, a game whose performance may very well influence the creative future of the industry.

Rayman Origins is a critically adored 2D platformer with a whimsically oddball style that coats well-composed level design. This title is, quite frankly, a joy to play, but according to sources, only 50,000 copies were sold in its first month.

I can't begin to describe what's going on here, but I assure you it's glorious.

You can easily blame these criminally low numbers on Origins getting lost in the holiday shuffle, but it's worth asking: Of all releases, why this one? Rayman isn't exactly in the top tier of mascots, but the brainchild of Michel Ancel has held his own pretty well if merely by the fact he's not occupying some circle of gaming hell with Bubsy and Blinx: The Time Sweeper. Recognition is there, as are the glowing reviews and some good deals on Black Friday (which I took advantage of). So why did this game get overlooked?

Do we just not give 2D platformers the same recognition we used to?

 

Oh sure, we still have the kings, Mario and Sonic, hanging around, but they just can't seem to stay out of 3D (for better or worse). And their modern 2D offerings tend to get treated as nostalgic sidelights rather than main entries to their series. Donkey Kong Country Returns did relatively well for itself, but calling it a blockbuster is tough. The only other character who seems to remain consistently 2D is Kirby, and bless his little pink soul for it.

Back in the Super Nintendo and Genesis days, 2D platformers were in abundant supply. We experienced masterpieces, but we also saw a slew of copycats that just didn't provide as satisfying of an experience. You couldn't swing a Super Scope without hitting some me-too critter with obnoxious '90s attitude and a set of phoned in stages to stumble through. Poor controls and redundant design killed a lot of these titles. They also might make us subconsciously gun shy when even a semi-familiar friend returns in 2D -- or at least make us think a game is not beefy enough to warrant a price similar to its 3D brethren.

Take in the animation and ambiance of this scene, and it's as engaging as any 3D world out there.

Check out the screenshots in this piece. I wouldn't be surprised if they remind you of Earthworm Jim (if you were around to play it). That game also had a unique character and an incredible art style. But honestly, I didn't really consider it that much fun to play. It has its fan base, but the series is kaput and is now the fodder of iPhone ports and a maybe-one-day comeback.

Origins might be the same, right? The title might be another classic-style platformer featuring a character fading into the mists of obsolescence, flailing in a desperate, yet mediocre, attempt to achieve relevance.

No. We must not allow ourselves to treat the terms "classic," "artsy," and "2D" as remnants of a bygone era restricted to handheld-only modern appearances. To do so would deny us of the amazing experiences that result when someone manages to combine all those crucial elements correctly. The 2D style allows for certain artistic and mechanical concepts to be employed more effectively than 3D. Creators and developers can flourish much more brilliantly on a flat plane. As methods evolve, both 2D and 3D can continue to benefit from each other's breakthroughs.

Please try Rayman Origins. Now more than ever, the gaming industry needs to put its money behind artistic and creative exploration. An ocean of indie developers with the potential to do extraordinary things is out there just waiting for the green light. And when something as right as Rayman Origins comes along, all the important people are watching.

 
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Comments (10)
Default_picture
December 20, 2011

Yes, yes, and yes. So glad I took the plunge on this title Black Friday.  It was quite the engaging experience, and did more than enough to take the place of Skyrim for me while my computer was busted.  Dare I say that I didn't really miss Skyrim when I got this game? I think so.

There's just a certain magic that this game takes hold of and never lets go, and that combined with it's whimsical style and just plain excellent gameplay leaves you with a 2D title that has more than enough to go toe-to-toe with the big guys. It is too bad that this title was faded into obscurity by Ubisoft.  Why the hell they released it November 15th is beyond me...

Photo-3
December 20, 2011

I completely agree with you.

Default_picture
December 20, 2011

I really feel bad for not owning a copy of Rayman Origins (money's tight around here, ya see). I rented it off GameFly and absolutely adored it. It was some of the most fun I've had with a game all year. It's truly disheartening that it hasn't quite caught on. I'd love to see them make more games like this.

Tltwit
December 20, 2011

You shouldn't feel bad about not owning the game. The important thing is you've tried it and have an idea of what makes it special. That's what I hope reaches a lot of players.

Default_picture
December 20, 2011

I suppose. Still, wish I could show some more support past just praising it. Hate to leave their work unrewarded, you know?

December 20, 2011

I usually wait to buy games until the price drops. But I made a special point to buy this game on day one. It is my favorite game of the year. And it is simply beautiful, graphically.

December 20, 2011

Where did you get your sales figures from? The one source I checked has Rayman Origins selling over 100,000 on each of the 3 systems during it's first month. If those numbers are true, I'm guessing Ubisoft is somewhat pleased. Hopefully, the 3DS version will still come out.

Tltwit
December 20, 2011

I originally had the link in the story, but this was my original source: http://www.eurogamer.net/articles/2011-12-10-rayman-origins-sells-50-000-in-debut-us-month

I wasn't able to find anything that said otherwise. Please show me your source; I'll be ecstatic if yours turns out to be right.

December 20, 2011

Like I said, I have no idea how accurate this is but I can't imagine they could be that far off.

I have been telling everyone to buy this game. I want more!

By the way, have you finished the game? I'm still working on it.

http://gamrreview.vgchartz.com/browse.php?name=rayman+origins&keyword=&console=®ion=All&developer=&publisher=&genre=&boxart=Both&results=50&order=Popularity

Tltwit
December 21, 2011

Yikes. Maybe it's because the numbers are still relatively low overall, but that seems like a pretty large discrepancy between these two sources. Unfortunately, I'm not in a position to determine which one is more accurate. I'm hopeful for VGChartz, but have seen more journalists source the NPD numbers. Either way, thanks for showing me this. It's quite intriguing!

It feels like I'm at the last area of the game. I hold off playing so I can do co-op with my cousin. Going at it with 2 players is an awesome experience, especially when you take turns trying for the precariously placed items around the stages. 

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