Two years later, Zeno Clash still weirds me out

Andrewh
Thursday, October 27, 2011
EDITOR'S NOTEfrom Demian Linn

Andrew looks back on one of the strangest, most unsettling games of the last decade....

As a rule I don't play horror games for one simple reason: I hate monster closets. I love creepy atmospheres and stress-inducing tension, but the big frights? Can't handle them. Very few horror games provide the former without the latter, but one did --although no one would ever call it a horror game outright.

That would be Zeno Clash.

I wouldn’t call it a great game by any means. The mechanics were clunky, the levels were corridors (often times, literally so), and many of the enemy encounters were exercises in frustration.

But I don’t think any of that was the point. All the gameplay mechanics felt as if they were just means to an end. That end? To deliver the weirdest game ever created.

And I’m not talking Darth-Vader-as-a-scorpion weird. That’s just silly. I’m talking get-under-your-skin-and-lay-eggs weird. After playing the first few levels, I must have felt like the first man ever to pull a squid into his boat: “How can this even exist?”
 
 

 
Zeno Clash -- how to describe it? I would have a hard time calling it a first-person fighter, aside from the fact that you hit people with your own extremities. It has nowhere near the depth required for a game to be considered a fighter, but it does brawling very well. I guess.

That’s why it’s not a great game.

But here’s why it's an amazing experience:

I can describe the art direction as cavemanpunk (did I just invent a word?) -- picture the Flintstones meets Labyrinth in a Salvadore Dali dreamscape instead of an Escher mindfuck, and you have a fair approximation of the game's style. I found myself often looking away from the screen for the simple reason that what I was experiencing was so far removed from anything I had ever encountered in any form of media before. 

The story is a paranoid nightmare of sexual identity, oppression, and insanity. If Franz Kafka was a Frank Herbert fan and wrote the script to the Dark Crystal while on acid, he’d come up with something close to this. Again, it isn’t a horror game; far from it. But it elicits something in the player that is itself horrifying.
 
 
I could make a very convincing argument that a third-person perspective would have benefited the mechanics significantly. I won’t, however. The first-person perspective forces the player to look the surreal characters (and landscapes) in the eye.

A year and a half later, I am still thinking about it.

Truth be told, I never finished it. I couldn’t. The game is too weird. I had to watch someone else play through on YouTube...I couldn’t actually experience the conclusion first hand.

Maybe now I could, but I kind of don’t want to. Seeing the game on my Xbox Dashboard makes my skin crawl. Imagining re-entering the game in that sewer level makes me shiver.

Ultimately, however, I don’t really want to give up on Zeno Clash’s world. I don’t want to close that door. As much as it repulses me, it enthralls me. It’s as exhilarating as it is bizarre. I have no idea how it exists, but I am very happy it does.

I honestly wish more games affected me like this. I don’t play horror games, but I do begin to understand their draw when reflecting on Zeno Clash.
 
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Comments (8)
Default_picture
October 25, 2011

Nice piece.  I remember playing the demo for this and thinking "whoa, this is WEIRD."  It's interesting that, in spite of games like this suffering from shoddy mechanics or uninspired mapmaking we can still remember them as fondly (or more fondly) than more refined, yet boilerplate games.

Andrewh
October 25, 2011

I'm not sure what the demo covered, but things really go off the rails when you meet the guy who will only walk in a straight line and never stops walking. 

Jayhenningsen
October 25, 2011

Best line I've read in a long, long time: "If Franz Kafka was a Frank Herbert fan and wrote the script to the Dark Crystal while on acid, he’d come up with something close to this."

Andrewh
October 26, 2011

Why thank you, that's very kind.

Robsavillo
October 25, 2011

I completely missed this game, but I did want to check it out -- I was really intrigued by the unique art direction.

Andrewh
October 26, 2011

"Unique" -- yes that's one way to describe it.

Twitpic
October 25, 2011

I bought this game on a whim during a Steam sale. I played for 22 minutes before uninstalling it. It was really weird, but I couldn't get over the poor level and combat design. But you've set me to installing it and giving it another shot, if only for the weirdness factor. Nice post. 

Andrewh
October 26, 2011

If you do have it in your library, you really have to go through it. Seeing most of the weirdness won't take too long. I recommend at least playing to the on-rails boat shooting level with Golem -- it's a bit long, but the art in the level is a high point for the game.

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