DAAV 'PUKE' VALENTATEN
COMMUNITY WRITER
Avi2
Followers (1)
Following (1)
LOCATION
Belgium
I suppose I could write I enjoy games and such, but that would be a point in redundancy. So yay games and such. Writer for NoobFeed.com
TWITTER  DaavPuke
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PSN  daavmeat
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DAAV 'PUKE' VALENTATEN'S SPONSOR
FEATURED POST
Miof1
Any native English tongue doesn't know how easy they have it, with the entire world accommodating them. To non-native speakers, this can be a nightmare, even with the best intentions. The technological illiteracy that comes with trying to facilitate users with custom languages is virtually unnecessary and needs to stop.
Wednesday, September 12, 2012 | Comments (0)
POST BY THIS AUTHOR (43)
Usb
Here's a short trick for desktop PCs that might have some USB devices. Don't worry, I wrote a needless long story with it.
Remember Catherine? The hardcore puzzle game with a story released a year ago, yet Europe only dated the knockout blond now. Let's see how she's doing these days.
9mxfl
Putting the word ‘harvest’ in front of any game revolving in the slightest towards the farming culture has paid off for games in the past. Harvest Fishing tells the unlikely tale of a young boy, whose sister has fallen into a comatose sleep.
Hh1ve
Hey, if you like strategy, war and free games, then I might have some great news for you. That is, if you actually want to win some easy free games.
Fltxo
Metal Slug is an arcade classic of the best kind of fun: Shooting Nazis in an over the top arcade game. I hate sauerkraut anyway.
Nxcfi
Samurai Shodown is once again a perfect example of how arcade games used to be: brutal, punishing and very challenging.
Mc39x
Get out the Cypress Hill records, put on your baddest sombrero and knock back the tequila; yes, the one with the worm in it. Total Overdose gives light to its name, by going completely over the top. Is that good or bad though?
Xqjth
My description, just as my title, was not really a part of my vision for this socialist comic. It's a childlike drawing and perhaps it will contain some sort of message or commentary, you decide.
Rotc4
Damn this economic recession. Spending power is down and belts are tightened. And still there are idiots that spend frivolously. I am one of those poor Steam idiots. This is my sale tale.
Rejected-4-300
Yesteryear, I longed for Steeam to offer an alternative to electronic payment, so that I might also enjoy it. Now that this day is here, I lament this feeling. Be careful what you wish for.
5unjt
With the blessing of receiving hundreds of quality games each year, there is also a downside for some other developers that see their dreams crushed. Some games deserve a little more time in the spotlight. Who knows, you might even find a game that surprises you with its presence? At least, I'm pretty sure you won't expect this number one entry!
Zu71r
Super Sidekicks trades in realism for the arcade pleasure that made the Neo Geo dominate. This is true for both the PS3 and PSP version available on the Neo Geo Station.
COMMENTS BY THIS AUTHOR (63)
"- You can do 2 things in one day.

- The game is available the next day as well.

- Order it and have it sent to your house, so it will be waiting for you when you get back from voting.

- Try and find a legitimate way to cast your vote early.

 

These are all points that overtake this unfortunate coincidence. Seriously? A great insult? Then so is releasing a major game along with another. Things coincide, it would seem like the mature thing to accept it and plan accordingly. Those 24 hours really don't mean a world of difference in the world of gaming. It does in that other world."

Wednesday, November 07, 2012
"What a world we live in... For the record, I wouldn't immediately scale the walls, pitchfork in hand, over 140 characters or less. I believe that no one should (I can't stress that enough). At the very least, I can take a joke, however bad the taste of it may be. Frankly, I'm more upset at the post-event that spawned a dozen tweet vomitted all over my screen. Ergo, anyone truly upset to the point of turmoil is really the only one to blame and we've seen that before, even with people of this community (Hey, Ryan). That said, of course there's nothing wrong with a preemptive apology, it's welcome even. People that did get upset and just want an explanation still deserve one. I don't think anyone here has a set plan to rile up crowds needlessly.

Just...calm down people, please. This one was luckily nipped in the bud, but we've seen how this could potentially turn out and that's on our end. So, please, cool the knee-jerk reactions, at least when coming from otherwise reputable people. Everyone slips from time.

Thanks for the post."

Monday, October 22, 2012
"I had a great discussion with one of the developers from Slam Bolt Scrappers about this once. For those that remember the Tetris/brawler game, it didn't have online either, which a lot of people thought was weird, given it released exclusively on a digital network. But the developers were also passionate about playing together in the flesh, rather than having to do it by proxy from far away. I summarized it in an article here, for those interested: http://www.noobfeed.com/news_infos/view/771"
Sunday, July 29, 2012
"You literally said "start acting like adults," I just rephrased it for continuity.

 

And I was more specifically talking about your conclusive paragraph, but that works too. Not a method I'm fond of myself (you'll find people are reluctant to open up, after any initial failure to argue), but regardless a worthy effort if you should choose to do so. Nothing wrong with keeping a dialogue going, as long as it is in fact a dialogue and not a one-way argument."

Monday, July 16, 2012
"But then that quip is irrelevant, is it not? Isn't that a form of name calling? Implying that others might not be on the satisfactory level?

I could tie it to this line: "Secondly, if you feed into the childishness of your attacker, you are no better than them." By saying people need to starting "acting right," you imply they aren't yet. I feel it'd be better without that statement, merely pushing for improvement rather than judgement."

Monday, July 16, 2012
""If the video game community wants to be respected, it's time for everyone, from all sides, to start acting like adults."

 

I've seen that come up in so many articles in the current rash of political correct articles, schooling us about gender, violence, thoughts, 1984..err, things. Frankly, I've had it with that claim. I'm an adult and I act as such; I think I hold the right to act like a snooty brat if that's the way I see fit. I just so happen to accomodate a style that comes off as ridiculous, because I believe it invokes a certain psychological element from people. I don't particularly think things that ARE considered "adult enough" by the given norm to be all that insightful either, but I wouldn't make assumptions based on it. To each their own, that's what the article is about, yes?

Though I do concur that destroying someone else's views is not the same as bringing arguments to the table yourself in a form of defending your point of view. Discussion is however always good. Dragon's Dogma was a wasted opportunity

Good article. Perpetual improvement is important, though I believe most of us already are on the base of a mature level.

Sincerely, 
I'm an adult

 

P.S.: My dad's not a phone."

Monday, July 16, 2012
"Agreed. I also enjoy my mailbox not being spammed with a dozen virtually contentless replies. I have to unsubscribe to this piece now; pity."
Friday, June 22, 2012
"Different takes, but fair enough. I think if certain set points are programmed or 'scripted' in to occur the same each time, that is more than enough (so yes, Demon's Souls is scripted). But that's semantics on our given definition, no need to go there, we're both right. High five."
Wednesday, June 20, 2012
"Scripted fights: Same monsters, same spots, all the time, EVERY time.

I've hardly ever found them to say anything of use, even with new info. Not to mention that their info is sometimes not even new or very accurate (indicated with red marker). One of those is "Maybe we should ask Jasper's family" well beyond the point this was already done. I know it by memory now, since I heard it a million times. I do mention that you can alter their speech pattern, but that's little consolation, at least in my book, also it's not a complete solution.

I have a different definition towards "memorable" for that. Yes, I remember it, because of the repetition associated with it. I find memorable something 'worth' remembering. This however is not the case in DD. Same wolves on the hill slope, same bandits on the top that toss a boulder, then more bandits and wolves on the downslope, saurians and goblins right to that, later a chimera, etc etc. All these things become embedded because they occur every time, not so much because the scenery is so damned attractive (which it can be however, especially at night)."

Wednesday, June 20, 2012
"I read the whole thing, since we're justifying ourselves now, but find this article 'slightly' skewed to only mark its best traits, while ignoring the crappy ones that are undeniably associated with it.

1) Interesting combat: While that's true for big fights, the scripted nature of it becomes real boring real fast. In fact, I was personally done with it well before the end mark (only to be satisfied by the glorious end battle). Yes, the game and its classes alleviate this, but once that push over a certain level is attained, even slaying the toughest of chimeras or what-have-you is a matter of just pushing the favored button over and over. 

2) Speech relevance: That's just not true after a few times. Cutting off Saurian tails is now embedded in my DNA, I heard it so much. Once that info is reached, its relevance is minor and the droning of pawns is incessant until altered. Yes, there is 'some' wisdom, but most of it is trite and annoying, not to mention neverending. The same goes for the story, which is one fragment after another with no logical wire or consequence whatsoever.

3) Exploration is just as repetitive as the encoded battles, making it yet another chore, certainly given the story's way of yoyo'ing the party back and forth to the main hub. Again, once known this become routinous with no surprises left. Anyone that played the game for a good twenty hour can now probably reach Witchwood in their sleep. At least Skyrim has the occassional Dragon that comes to mess up your day. It makes progress slower than it should be and pushes the player away by disconnecting their sense of adventure. If you can ready a bow 20 seconds before your pawn shouts "Harpies" for the seventeenth time, it hardly feels like a memorable adventure; it becomes more of a complex imput to get to the next event.

Not saying the points given are equally valid, as they are, but it's very romanticized as they can't be detached from their negative counterparts. In fact, I'd wager that the downsides mostly outweigh the positive marks on 2 of the 3 reasons."

Wednesday, June 20, 2012
"Hi, this an idiot and a poor excuse to a human being. I'm in the camp of: "MGS is trash, because it has more cutscenes than gameplay." If you enjoy endless hours of empty setups towards other cutscenes and a game playing half of a game for you, that's fine by me. I enjoy actually playing a game though.

For instance, in my latest comeback to the series, I had to review Snake Eater 3D. After the 5th or 6th consecutive corridor - cutscene - corridor - cutscene - corridor - 5 or 6 cutscenes pasted together; I decided to quit "playing" for that day. The next day I started back where the game allowed me to actually move and lo! It was another corridor that lead to another half hour of cutaways. That might be "solid" gameplay to you, but I think I'll stick with a game that doesn't treat me with contempt for trying to control it. If I wanted to watch a movie, I'd buy that. At least it doesn't require me to shuffle on down to the next segment to see the rest. Just because it gives you fragments of detached, archaic gameplay with the occasional amazing level design, doesn't really justify all the previous grievances to me. But just a friendly warning: I wouldn't sleep with my mother; I'm pretty sure you'll catch something. Otherwise, I'm sure she'd welcome the company, that's very gallant of you."
Monday, April 16, 2012
"I disagree with this article. As this is a sequel, it would be upsetting for those that have played the original to have to fork over an additional 150 bucks just to play its continuation. While right now, all parties are inclusive to the title, both DS owners and 3DS owners. No one is hurt in the current set up, while doing what's mentioned in the article would be terribly upsetting for a large number of consumers. This is what scares me when I think of the Legend of Heroes trilogy on PSP, since that platform is quickly wasting away.

Even though I own a 3DS, I'm happy for the DS to still get a good support post-release, even with Pokémon Conquest (what could've been put on 3DS since it's a new venture). I like inclusion, much more than exclusion, really. But seeing older platforms still being carried until the end is always a plus.

I'm sure they're setting up a huge 3D adventure as well, until then, go grab Pokemon Rumble Blast on 3DS."

Thursday, April 05, 2012