Just...calm down people, please. This one was luckily nipped in the bud, but we've seen how this could potentially turn out and that's on our end. So, please, cool the knee-jerk reactions, at least when coming from otherwise reputable people. Everyone slips from time.
Thanks for the post."
And I was more specifically talking about your conclusive paragraph, but that works too. Not a method I'm fond of myself (you'll find people are reluctant to open up, after any initial failure to argue), but regardless a worthy effort if you should choose to do so. Nothing wrong with keeping a dialogue going, as long as it is in fact a dialogue and not a one-way argument."
I could tie it to this line: "Secondly, if you feed into the childishness of your attacker, you are no better than them." By saying people need to starting "acting right," you imply they aren't yet. I feel it'd be better without that statement, merely pushing for improvement rather than judgement."
I've seen that come up in so many articles in the current rash of political correct articles, schooling us about gender, violence, thoughts, 1984..err, things. Frankly, I've had it with that claim. I'm an adult and I act as such; I think I hold the right to act like a snooty brat if that's the way I see fit. I just so happen to accomodate a style that comes off as ridiculous, because I believe it invokes a certain psychological element from people. I don't particularly think things that ARE considered "adult enough" by the given norm to be all that insightful either, but I wouldn't make assumptions based on it. To each their own, that's what the article is about, yes?
Though I do concur that destroying someone else's views is not the same as bringing arguments to the table yourself in a form of defending your point of view. Discussion is however always good. Dragon's Dogma was a wasted opportunity
Good article. Perpetual improvement is important, though I believe most of us already are on the base of a mature level.
Sincerely,
I'm an adult
P.S.: My dad's not a phone."
I've hardly ever found them to say anything of use, even with new info. Not to mention that their info is sometimes not even new or very accurate (indicated with red marker). One of those is "Maybe we should ask Jasper's family" well beyond the point this was already done. I know it by memory now, since I heard it a million times. I do mention that you can alter their speech pattern, but that's little consolation, at least in my book, also it's not a complete solution.
I have a different definition towards "memorable" for that. Yes, I remember it, because of the repetition associated with it. I find memorable something 'worth' remembering. This however is not the case in DD. Same wolves on the hill slope, same bandits on the top that toss a boulder, then more bandits and wolves on the downslope, saurians and goblins right to that, later a chimera, etc etc. All these things become embedded because they occur every time, not so much because the scenery is so damned attractive (which it can be however, especially at night)."
1) Interesting combat: While that's true for big fights, the scripted nature of it becomes real boring real fast. In fact, I was personally done with it well before the end mark (only to be satisfied by the glorious end battle). Yes, the game and its classes alleviate this, but once that push over a certain level is attained, even slaying the toughest of chimeras or what-have-you is a matter of just pushing the favored button over and over.
2) Speech relevance: That's just not true after a few times. Cutting off Saurian tails is now embedded in my DNA, I heard it so much. Once that info is reached, its relevance is minor and the droning of pawns is incessant until altered. Yes, there is 'some' wisdom, but most of it is trite and annoying, not to mention neverending. The same goes for the story, which is one fragment after another with no logical wire or consequence whatsoever.
3) Exploration is just as repetitive as the encoded battles, making it yet another chore, certainly given the story's way of yoyo'ing the party back and forth to the main hub. Again, once known this become routinous with no surprises left. Anyone that played the game for a good twenty hour can now probably reach Witchwood in their sleep. At least Skyrim has the occassional Dragon that comes to mess up your day. It makes progress slower than it should be and pushes the player away by disconnecting their sense of adventure. If you can ready a bow 20 seconds before your pawn shouts "Harpies" for the seventeenth time, it hardly feels like a memorable adventure; it becomes more of a complex imput to get to the next event.
Not saying the points given are equally valid, as they are, but it's very romanticized as they can't be detached from their negative counterparts. In fact, I'd wager that the downsides mostly outweigh the positive marks on 2 of the 3 reasons."
For instance, in my latest comeback to the series, I had to review Snake Eater 3D. After the 5th or 6th consecutive corridor - cutscene - corridor - cutscene - corridor - 5 or 6 cutscenes pasted together; I decided to quit "playing" for that day. The next day I started back where the game allowed me to actually move and lo! It was another corridor that lead to another half hour of cutaways. That might be "solid" gameplay to you, but I think I'll stick with a game that doesn't treat me with contempt for trying to control it. If I wanted to watch a movie, I'd buy that. At least it doesn't require me to shuffle on down to the next segment to see the rest. Just because it gives you fragments of detached, archaic gameplay with the occasional amazing level design, doesn't really justify all the previous grievances to me. But just a friendly warning: I wouldn't sleep with my mother; I'm pretty sure you'll catch something. Otherwise, I'm sure she'd welcome the company, that's very gallant of you."
Even though I own a 3DS, I'm happy for the DS to still get a good support post-release, even with Pokémon Conquest (what could've been put on 3DS since it's a new venture). I like inclusion, much more than exclusion, really. But seeing older platforms still being carried until the end is always a plus.
I'm sure they're setting up a huge 3D adventure as well, until then, go grab Pokemon Rumble Blast on 3DS."














- The game is available the next day as well.
- Order it and have it sent to your house, so it will be waiting for you when you get back from voting.
- Try and find a legitimate way to cast your vote early.
These are all points that overtake this unfortunate coincidence. Seriously? A great insult? Then so is releasing a major game along with another. Things coincide, it would seem like the mature thing to accept it and plan accordingly. Those 24 hours really don't mean a world of difference in the world of gaming. It does in that other world."