JAMES MURFF
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POST BY THIS AUTHOR (6)
Thursday, May 07, 2009 |
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COMMENTS BY THIS AUTHOR (9)
"I can say s that I'm glad you never mock reviewed any of the games I tested as my brief stint as a professional game tester.
Great company, great job, terrible"
Thursday, May 14, 2009
"tag is interesting in that when I came up with it, it was unique, but then a major game company came up with it later and incorporated it into their games.
My tag is "Dragonmaw". The story behind it (which is incredibly boring) is that we had a family friend who used to come over and play LAN games all the time. His handle was Dragonsai, and he was one of the first people I interacted with in a LAN environment. As a tribute to him, I adopted the name Dragonmaw, as it both has a regular meaning (mouth of a dragon) and a personal meaning (relation to our friend.
Later on in life, Blizzard released the critical and commercial success known as Warcraft 2. In it, one of the orc clans was deemed as having the name "Dragonmaw". I didn't realize this until I finally read the game manual while taking a dump.
So now everybody associated me with Blizzard products. Great.
As for my other tags, I use Succendo and Succedo when Dragonmaw is not available, mostly because I enjoy the Latin language. Succendo means "to set fire from below; to enflame" and Succedo means "to approach and su"
Wednesday, May 13, 2009
"ett Bates: If I recall, Yahtzee actually said something about how people are calling out his work as not really "journalism", and he got fairly angry. I do agree with you though. He is an entertainer more than anything.
As for "vast wasteland", it's currently that way, especially with newcomers to the world of gaming journalism. Just read any game blog and you'll see a glut of the sort of reviews I decry in this post. However, it does seem like more experienced reviewers are moving towards this EGJ model. Derrick's [url=http://bitmob.com/index.php/mobfeed/Street-Fighter-4-Review-X360-.html?blogger=dhopkins]SF4 review[/url] is a stellar example of this.
This is, more than anything, a quantization of the ideals that gaming journalism should hold. In a way, we've already begun along the path, but many are still stuck in the "bile" or "analytical" states of"
Wednesday, May 13, 2009
"ievements are a great way to boost longevity, but alas, achievements nowadays have little"
Tuesday, May 12, 2009
"b Thomas: The style that Yahtzee and AVGN is an incredibly entertaining style. Unfortunately, they are being imitated by people that want to actually break into the industry. It's leading to a glut of poorly-done reviews that rely more on foul language than actual reasoning or experience. While an educated reader would hardly consider them "real journalists" (something that Yahtzee severely dislikes), they are extremely popular among those that don;t realize the difference between journalism and entertainment.
@Laura & Brian: Yeah, pop journalism is a great way to term it. It's schlock sensationalism. Games journalism needs to take a cue from classic newspaper journalism, if anything. Engage the reader with a story framework and then place your facts within the context of said fram"
Tuesday, May 12, 2009
"bert Keefe
The guns in persona 3 are not real guns. They are a sort of "mental stress" that pulls out the Persona that is inherent of a user. Think of it like a symbolic version of the end of Fight Club: the character shoots themselves, and the persona that was once there is ejected. In the case of Persona 3, this allows the character to cast spells and such
It's an interesting concept, and the imagery in the game is extremely disturbing. I wouldn't have it any other way though.
@Jeff Lighthall: Completely agreed. The localization in Persona 3 is incredible. It's only surpassed, in my mind, by internal NIS localizations (Disgaea, Soul"
Saturday, May 09, 2009
"t Reynolds: Piracy is certainly a problem, but it is a problem with no solution. It's also a problem that is vastly overstated. For example, look at World of Goo. The piracy rate is supposedly in the 90% range, yet the title gained many (including my personal) outstanding reviews. It went on to make the two guys behind 2D Boy comfortable, although not necessarily rich.
I also seriously doubt the assertion that piracy is what caused the price hike for games on the next generation consoles and layoffs. I'd think that inflation and a poor view on what makes the economy tick would have far more to do with that.
EA and Microsoft are gigantic corporations that have profits (not revenue, profits) in the millions, if not billions, every single year. Them laying off workers is not a result of piracy damaging this, but the tanking of an entire nation's livelihood. In a furious attempt to keep profits up in spite of a demolished economy, they are laying workers off rather than weathering the storm with reduced profits.
Basically, saying that "piracy causes people to be laid off" is a little bit of scaremongering. Piracy really does only hurt the small people. The independent developers like Introversion, 2D Boy, or ACE"
Saturday, May 09, 2009
"t Star Trek game is easily Starfleet Command.
[img]http://upload.wikimedia.org/wikipedia/en/b/bc/Fleet_Cover.jpg[/img]
My love for Starfleet Battles is only exceeded by my love for Starfleet Co"
Friday, May 08, 2009
"ny that I would make a Strangelove reference right after you XD
That being said, there's a lot of concerns I have with the OnLive service, namely with the sort of technology required for it to actually work. It just does not seem feasible to me at this juncture.
The Eurogamer article sums up my thoughts perfectly.
http://www.eurogamer.net/articles/gdc-why-onlive-cant-possibly-work-a"
Friday, May 08, 2009


