ALLEN KWAN
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Dragonage2kiss
The controversy over BioWare's decision regarding the sexual orientation of its characters reveals a compromise that leaves no one happy.
Wednesday, May 18, 2011 | Comments (8)
POST BY THIS AUTHOR (7)
2guys_1title
An essay discussing the finer points of Yakuza 4 and why it is an RPG that everyone should play.
2guys_1title
A gamer explores the depiction of homosexuality in Fable 3 and Fallout: New Vegas.
An analysis of video game romances featuring female protagonists, comparing the representation of women found in romantic relationships in games to those found in other forms of media.
2guys_1title
?????? (or I know how to speak Cantonese) When Grand Theft Auto: Chinatown Wars was announced on the PSP, one of the first issues discussed on various gaming podcasts and gaming forums was how the gameplay might transfer from the touch screen controls and dual screen display of the DS to the PSP. And while that\'s certainly a concern, an entirely different question entered my head -- who will they hire to voice the characters?
COMMENTS BY THIS AUTHOR (13)
"I'd like to toss my hat in the ring for the FO:NV expansion pack as well!"
Monday, May 23, 2011
"That's certainly fair enough.  It's possible to play a game without considering its extrinsic factors, especially those of its production, but I think it's important to remember how and why things happen in these games - especially if the emphasis is placed on storytelling.  By trying to include more options, they are presumably trying to be more inclusive... the question then becomes, how effective are they at being inclusive and whether or not they are successful."
Thursday, May 19, 2011
"First, thanks for reading!

I do agree that video game romances are still mostly corny and end up being wish-fulfillment fantasies in some part.  We laugh at the guy who married his copy of Love Plus in a real wedding ceremony, but that's not really that far off from how some people treat some of their favourite BioWare characters.  For better or worse, I doubt these romances are going away any time soon.

Regarding Dewan's comment, the problem comes from the meta-textual issues that arise with gameplay.  VorpalBunny raises the issue in his article as well - maybe in that specific playthrough of the game, Anders (or any character) is gay.  But as a player, you know if you start a game as a female character, Anders is straight.  The fact that you, as an external reader to the text, know that the characters have been written to essentially fall in love with the main character regardless of their gender is what ends up being problematic... to both gay and straight gamers alike.

It's also certainly difficult to apply "our" social standards to a fictional world, but it's also important to remember that these fictional words are created and exist in the context of our world.  They speak our languages, they share our histories, and they share our social codes.  As such, Thedas (and Westboro and any other fantasy/science fiction universe) are, if even subconsciously, allegorical depictions of Earth."

Wednesday, May 18, 2011
"Honestly though, IGN's reviews are formulaic drivel because they have to cater to the broadest audience.  It's the equivalent of trying to hold up People or US Weekly to the standards of The New Yorker or The Economist.  I don't blame them for catering to their audience, but they shouldn't be surprised when someone might question the quality of their writing.

As for Sterling - he's the perfect troll and he wants your clicks.  It's just easier to ignore most of his attempts to draw your attention... chances are, you'll be better for it."

Tuesday, January 25, 2011
"Bogost offers several examples in his book.  DDR is probably the most mainstream example he brings up, but he also briefly talks about the eating mechanics in GTA: San Andreas.  He argues that they are ideological because in the game you have to eat and the only places you can buy food are fast food places.  Burgers are cheaper but unhealthy, while salads are more expensive but healthier.  Because you have to participate in this process in order to finish the game, you are interacting with an ideological statement that the game is making about eating and food availability in America (ie, why are the poor more likely to be overweight/obese?).

His book is divided into Politics, Advertising, and Education though, so that should give you an indication of the types of games he directly addresses in his book."

Tuesday, January 25, 2011
"A point that was cut (it was admittedly very off topic) was that a game's interactivity can definitely backfire when it comes to representation.  Following your model, Rob, Samus Aran is one of the first positive representations of women in games and for 24-ish years, that was enough for people.

Then, of course, Metroid: Other M was released and many, many gamers felt betrayed by Sakamato's portrayal of Samus not only through her depiction on screen, but through the game design.  Because the game takes abilities away from Samus at key points and because this is framed within the context of Adam giving Samus impossible and incomprehensible orders, the game play itself reinforces the idea that Samus is weak and has abuse issues.  That's why reviewers like G4's Abbie Heppe reacted so negatively toward the game, regardless of its other merits.

Games are powerful because we know that behaviour can be conditioned with reward systems.  Anyone who plays an FPS knows that headshots are automatically better than any other kind of hit against an opponent because of years of constant "headshot feedback".  It's only a matter of trying to apply that same type of design to social causes (if that's what a designer intends to do with his or her game)."

Tuesday, January 25, 2011
"I actually bought the Alan Wake special edition specifically for the commentary.  Unfortunately it seems like they just interviewed the designers about certain aspects of the game rather than have them sit in front of the game and comment as they played or watch someone play.

The flip side is that the commentary is picture in picture, but I'm not really sure you gain anything by seeing the developer talking though."

Wednesday, July 21, 2010
"First, thanks for reading. :)

On to your point though, I do think there are male characters written for women, if not even designed to be appealing to women.  David Gaider writes for women and Alistair is a perfect example of a character who is an idealization of both the male physical form and the male personality designed to appeal to Dragon Age's female fans.  From a game outside this particular genre, Nathan Drake (excusing the fact that he murders hundreds of innocent Russian mercenaries who just want to feed their families!) is another good example of a character that is designed to be appealing to both genders.

But more often than not, male characters are designed to fit into male wishfulfillment fantasies and we project the desires of men onto women.  I would argue that Kratos is an ideal man for a man.  Yes, he is physically attractive, but his almost parodic virility and his penchant for gratuitous violence are male power fantasies.  Add in the fact that the God of War games constantly rely on the male gaze to project Kratos' desires onto the player - usually during the sex scenes - but that there is not corresponding 'female gaze' shot to reflect how his impending sexual conquests might find him attractive, and I think that Kratos is designed as a male fantasy first.

I'm sure in the design docs of most games, very few male characters are designed to be objectified by women.  At least I find it hard to imagine that a group of men designing Marcus Fenix suggested that Fenix have "tight ass" in order to make him look sexy for the straight female gamers who might play Gears of War. 

Don't get me wrong.  I'm not saying women don't find these characters physically attractive, it's just that this is a happy accident rather than authorial intent.  But if you move beyond appearances, you'll find that these characters are usually devoid of any real personality that could be appealing to women because they are simply filled with thoughts of violence and revenge.

That's where I'm coming from when I wrote that sentence anyway.  I hope that makes sense!"

Wednesday, July 21, 2010
"ting for my own entry. I'm also glad that Aaron seems to be a regul"
Tuesday, August 04, 2009
"gree that Kanji being bisexual is a clear possibility, but I think occurs only because of the fact that the designers chose to make his sexuality as ambiguous as possible. It basically hinges on how one interprets his relief on finding out that Naoto is a"
Friday, July 17, 2009
"Fitch, I'm sorry I missed your original Afterthoughts article - it's a great interview. It really does seem like they were trying their best to be vague to try to please everyone though. Certainly the issue of "claiming" is probably worth an article itself. Hopefully Atlus has planned a PSP remake of both parts of the second game in the future as that would definitely put this issue t"
Friday, July 10, 2009
"elieve that in light of the fact that the designers at Atlus are aware of the fujoshi/yaoi/shonen-ai fan subculture and previously designed a character to directly appeal to that minority audience, it seems a little unlikely that they'd consciously choose to tone down Kanji if they were trying to make a greater comment on Japanese society. It doesn't necessarily mean that homosexuality is normal in Japan, just that in a subculture where an anime/manga like [i]Ouran High School Host Club[/i] exists to [i]satirize[/i] shounen-ai manga (by parodying various homosexual relationship cliches, including incest between male twins), it's gotten to the point where subtlety isn't a concern. In the same way that after [i]Brokeback Mountain[/i], there really isn't any need for an American director to restrain herself. I would agree that it might serve the "destabilizing" function here, given that there really isn't an explicit crossover between the various "geek" subculture groups in the West. But I also think that's why we're willing to read a homosexual subtext when there might not have been one int"
Thursday, July 09, 2009