One thing, I don't think that's Marv Albert announcing the game (although he should!). It's Kevin Harlan and his very Marv-like voice."
What I find (initially) encouraging about your story is that you were able to get game reviews in the newspaper you wrote for. Part of me is always happy to hear of a newspaper doing as such, since as recently as 10 years ago, it was hard to ever imagine a paper cover games in any way. Of course, like you mention, a lot of these papers are now cutting that kind of coverage, which is a shame to hear."
@Jeremy: Well said. And I like to think I do recognize Super Metroid’s significance, and in fact, it helps me appreciate Symphony of the Night more as well, seeing as how it built off of Super Metroid’s base.
@Patrick: I’m sorry as well. Of course, we all have a handful of games we miss, and since I was a Genesis guy, this was one of my blind spots.
@Chris: Well put. I do like to think I have developed an appreciation of the game even though I obviously missed out on the magic of it from way back when.
@Antonio: I agree this must have been amazing in ’94. And remember, I did enjoy my playthrough, but it was despite numerous faults that hurt the game.
@Bryan: I couldn’t even get through FF7!
@Ron: Yeah, I’m scared to go back to some of my early 3D faves like Mario 64 and some of the PlayStation stuff for that exact reason. And you’re right; we’ve had a number of great remakes lately, but of course, we’re more inclined to remember the good ones.
@Ben I: I love Zombies Ate My Neighbors! Thrilled to hear it holds up.
@Yann: Yeah, a lot of those brawlers don’t hold up. I was recently playing Turtles in Time solo, and that got old real fast.
@Shawn: Some real good points in there. I agree with you the Line to the Past holds up well, as does Wind Waker. Even Tetris. It’s funny how some games stand the test of time and others don’t, since it’s something you don’t necessarily ever care about at the time but proves oh so important five years down the road.
@Keenan: I wouldn’t classify “pushing the bar” as a bad thing. In the end, it leads to far better games. When you don’t push the bar, such as with Crackdown 2, the results tend to be disappointing.
@Ben V: Interesting point on Shakespeare. At least from my experience, I found reading his stuff to be almost impenetrable at first, but after sticking with it through a semester, I began to really enjoy it by the end. Yeah it would be far easier if it were in modern English, but that’d pretty much rip the soul out of his work.
@Cameron: Good point, and yes, I don’t think a generation will go by from this point on that doesn’t experience Super Mario Bros...and make its theme song their ring tone.
@Rob: And Nintendo Thumb returns!
@Tyler: Great story, and yes, atmosphere counts for so much! I agree that is one of Super Metroid’s strong points, and it’s one of the reasons I’m glad I did finally play it. I at least now know what the fuss is about."
Glad you're working your way around this problem, though."
@James HAHAHAHAHA. I was waiting for you to spill your secrets, and it only took until the letter U :)
Seriously, though, those are some great tips. I love the idea of using a gamepad on some of these Flash games that don't typically support them. And Bytejacker sounds right up my alley. As for VVVVVVVV, you're right. It's been on my list for a long time now, and I played through the demo last night and liked what I saw.
@Brett You, sir, are correct. That would be an awesome game to play in 3D."



"Jordan...YES!""