Unfortunately, I agree with Elizabeth that nowadays I play the Final Fantasy series for no bigger reason than "because it's there". I suppose it could be simply from old loyalties, and I feel somewhat obligated to play them because I have played all the ones before it, but even that raises questions when I just don't feel the spice of life that I once had. Perhaps my tastes have changed, or it's just that particular entry I didn't agree with, but on the whole I appreciate what the Final Fantasy legacy has done for the industry."
Sheffield performed his function as a journalist admirably, and id was perhaps ill-prepared for some of the harder questions, but this interview should be utilized as a perfect example of where the standards should be. We as journalists should not be timid in asking these questions, and publishers should be ready to answer them to the best of their abilities. What is unfortunate, however, is that there exists a disparity of respect from developer to journalist. If we must take the time and consideration to show the developers the proper respect to achieve the information we need, I believe the developers should also respect our job to ask them serious questions.
To help further the field of game journalism, I believe our sources of information need to acknowledge that games journalists aren't meant to write fluff pieces about every single product that comes out. Spending two years making a video game does not mandate a great review or high score; if they want that 9+ rating, they need to be ready to explain why they deserve it."
I think you're in a great position to try out Dark Souls, despite the heralded increased difficulty. Make no mistake, this game will punish you in ways no game has ever done in your life, but at no point is it ever unfairly given. Since you didn't experience the previous game, I think you will have a purer experience since you will not be constatnly comparing the mechanics and difficulty to Demons' Souls. Regardless, your levity is admirable, considering the sheer amount of "You are Dead" screens you're about to see."



