Separator
PATRICK KING
COMMUNITY WRITER
Followers (0)
Following (1)
LOCATION
St. Louis
TWITTER  -NONE-
FACEBOOK  -NONE-
WEBSITE  -NONE-
LINKEDIN  -NONE-
XBL  -NONE-
PSN  -NONE-
WII   -NONE-
STEAM  -NONE-
PATRICK KING'S SPONSOR
POST BY THIS AUTHOR (0)
COMMENTS BY THIS AUTHOR (11)
"That's a valid concern, Matt, and it's frustrating to see the sort of garbage that attempts to pass itself off as a special edition bonus.

However, publishers already know that people are willing to pay ridiculous amounts of money for cheap trinkets.  And I believe value is something only the individual purchaser can determine, unless folks really think a "Collector's" edition is going to be worth money down the line for resale. 

I preordered the new Alice game mainly because it came with the original.  Then again, I did so at Toys R Us for $45 and I used a $20 credit from some promotion that I had to get rid of...so I'm pretty bad at giving publishers extra money (unless the new game turns out to be horrible). 

But really, if folks aren't wasting their money on things I like, I imagine they'll find some other hole in which to sink it. "

Friday, May 20, 2011
"I don't buy special editions of games unless they come with something I actually value (a soundtrack, bonus games, etc.) but I'm a fan of them in general.  It's a way for folks to give more money for the items they like, and in a way, they help subsidize the mass market audience.  If anything, more devs should take note of Atlus (and Working Designs, before them) and create truly "special" editions. 

It doesn't bother me if other people want to pay a premium for cat vision goggle helmets."

Friday, May 20, 2011
"True, but for me, it is easier to keep a few spare consoles than a few spare PCs.  But yes, the PC definitely has the most potential, and I don't mean to imply that it isn't a fantastic venue for gaming.  I mean, a decent PC has the ability to play pretty much any legacy console game.  I've personally moved off the platform just because I prefer to keep the old systems.   I believe there's a lot more that can be done to attract larger audiences to PC gaming.  If someone like me is no longer interested, it seems like there must be other less tech-savvy folks who aren't going to bother, either. "
Wednesday, February 16, 2011
"Though PC gaming will never die, it does have some hurdles hold it back from reaching its full potential.  Like others have mentioned, it's awfully hard to get older games running on newer hardware or machines with different operating systems.  I keep all of my games forever, so for someone like me, it means I can't just pop in Phantasmagoria and play it like I can with older games on my Saturn, or SNES.  I realize that not everyone cares about older games, or the ability to play what you paid for 15 years down the line, but it's made it hard for me to justify getting something on the PC.  Steam helps, and GoG is fantastic, but those both leave my ability to play the games I own in the hands of other parties - even if I trust and respect both of them.

Not that Phantasmagoria is necessarily worth playing again.  I think I just like the name.  :)"

Wednesday, February 16, 2011
"I really want to finish Final Fantasy XIII, so I'll resolve to do that.  I love the Final Fantasy series, but I kinda hate FF13.  Still, I feel obligated to finish the stupid thing.  (Maybe Raskulls would wash the taste of FF13 out of my mind.)"
Friday, December 31, 2010
"I buy too many games to be able to justify the purchase of anything right when it comes out.  I never buy used games, but I also never pay full price for a new game.

With Kinect, I wasn't really interested to begin with.  I haven't really been sold on gameplay "enhancements" in general.  I'm not sure I care how a game is controlled.  I know I didn't buy Star Fox 64 because it came with a rumble pak.  I picked up the eyetoy only after finding it bundled with games for $20 a piece.  Sure, there are some exceptions (I love my Samba maracas!), but generally I have plenty of games to keep me entertained without sinking so much cash into something.

I did buy the Wii at launch, but more for the new Zelda game and Metroid Prime 3 than the fact that I could waggle my way to victory.

I really have no interest in the Playstation Move, either, unless there's an incredibly compelling title announced sometime soon.  Even then, I'll wait until it's discounted.

I wasn't really surprised at the final cost, but I will be surprised if Kinect moves anywhere close to what Microsoft desires.  And I suspect I'll pick it up, eventually.  But, just as with the Vision camera, I'll do so a few years later, for 20% of its launch price. "

Thursday, July 22, 2010
"I think a lot of people tend to play games to kill time.  Games like Peggle, Tetris, or any sort of multiplayer action is something you can pick up, play for a bit, and then put it back down.  You don't necessary get much out of the experience, but perhaps it enlivened an otherwise dull evening.

RPG play sessions, however, aren't really meant to be "snack sized," and I totally agree with Ben here.  If I, as a person with plenty of other ways to spend my time, devote that much energy to a game, it should have a proportionate payoff.  And, ideally, that payoff shouldn't be doled out in a high-budget ending cinematic, but piece by piece as you progress through the story.

Think of how much had happened after 35 hours in previous Final Fantasy games.  They're known for having multiple plot twists.  The best of them introduce new playable characters as you go along. 

I have a feeling that, instead of devoting their efforts to the game's characters, setting, and ambiance, the developers fell in love with their own play mechanics.  In place of meaningfully advancing the plot, this game introduces new rules.  "Oh, now I can change characters?  Why, thanks.  That's so much fun."

The primary sin here is that, if the battle system was perfect, if there was a huge variety of enemies, if the game didn't forget your Paradigm arrangements every time you altered your party, if you could control the other characters in your party, or if the ally AI wasn't so inconsistent (What's that, Hope?  You decided to heal Vanille, who had 85% of her HP left, instead of Lightning, who has 10%, and if SHE dies, it's fucking game over?  THANKS!), then this would be fine.  However the game is not perfect, and I'm not playing it because of my love for the technical framework within which the "fun" must be found.

I am going to try and finish FFXIII, but I'm doing it in spite of these flaws.  I DO want  to see what happens, after all.  I just might have to go and re-play FFVI to wash the taste out of my mouth, afterwards."

Thursday, June 24, 2010
"I will turn to FAQs when I'm playing RPGs, but only as a summary of what happened the last time I played it.  Every once in a while, I'll get distracted in the middle of a game (eh, or bored, as in the case of Shenmue) and put it down for months.  When I finally return to it, instead of grinding my way through the first 30 hours of the game again, I look up a FAQ and see how it begins. 


Generally, if I'm interested in a game, I play through it without any help the first time, and only consult FAQs for unimportant info, like, say, finding all the feathers in Assassins Creed 2.

My wife and I did consult a FAQ in RE5 a few times, simply because some of the solutions of that game were so inconsistent our frustration was overcoming our enjoyment of the title.  Given a choice between "never play this again" and "look up the damn FAQ" we tend to choose the latter."

Sunday, May 09, 2010
"I only buy Microsoft Points when they're on sale (my threshold is about $15 for $20 worth of points), and then I only buy DLC (or even digital games) when they're on sale, which is rare.


For me, it's a matter of value - and it's hard to see the value of something that you don't technically own.  Something that doesn't physically exist.  I keep all the games that I buy.  Though the probability that I'll go back through Ghen War (no offense Ghen War) on the Saturn is low, at any point, I can go back and play the game.  

With DLC, it's only playable insofar as the DRM allows.  Some requires network authentication to work.  Others are tied to a single console.  I love the 360, but I've had 4 replaced under warranty before caving and getting an Elite, and I don't really trust the license transfer process.  There's a good chance that one day, through no fault of my own, any DLC I've purchased will just go away.

Each time I had to get a new 360, my old Xbox DLC was corrupted (by old, I mean from the original xbox - maps from Brute Force and Crimson Skies, for example).  The next time that happens, there will be no "download again" option - it's no longer out there in the cloud.

I don't feel too bad because I didn't pay for any Original Xbox content (aside from some DDR tracks - it was a moment of weakness!), but I do have missions from both Mass Effects, content for both Left 4 Dead games, Rock Band tracks, Halo 3 maps (with no physical map pack disc to back them up) and it's not unreasonable to believe that one day (let's say within 8 years - longer than it took to kill the content from the Original Xbox) all of that will be gone. 

Sure, I'll have moved on to whatever the next new thing is, but I still can't get over the mental cost of paying for something I don't have full ownership of.  It'd be one thing if all DLC was just made available for free after a certain time, or if next gen games included full versions of older games with all the extra content (thanks for that, Panzer Dragoon Orta, even if it was the PC version of PD) but there's very little financial incentive to do that, and gamers have proven that enough are willing to pay to not worry about inspiring the loyalty of the rest of us.

So, to actually answer the question, I can't justify paying much for DLC at all.  It'd be as bad (for me) as paying for a demo, or paying to rent a game I'm definitely going to buy.  I purchase too many games (literally hundreds a year) to be able to justify the additional incremental cost.  I'm not the type to get a single game and play it for months on end - I go from one to the next fairly quickly, aside from the occasional social game like L4D or Modern Warfare.

If DLC had minimal cost (say, $.01 for each song in Rock Band, $1 for a map pack), I'd buy anything.  As it stands, I only buy a few pieces of content each year (I'm not getting the MW2 map pack - I'd consider it for $2) and even then anything I do buy is only after a double discount.  I don't see that changing any time soon - I have full, real games I can buy (and fully own) and play, instead."

Tuesday, April 20, 2010
"tead of a ban, it'd be nice if there was a more detailed set of metadata associated with players on XBL. That is, if offending players could be branded as cheaters, and if you could screen them out, it would let them play in their own sandbox away from the more serious gamers. Is that an oxymoron? Anyway... Something like this could be automated if you could see stats of how a person got their kills. If the explosion frag to good old gun-killin' ratio is suspiciously high, kick 'em from the group. If they knife too much for your liking, you could see that and choose to not play with them. I'll admit there are issues with this idea, as I suspect the vast majority of gamers want to just get in and play. To that extent, maybe MS has the right approach here - just get rid of the offending players and keep the majority happy. It just seems like the ideal scenario for Infinity Ward and MS is to allow (and encourage) as many people as possible to play (and"
Friday, December 04, 2009
"elieve it does help to have a grounding in the creative work that accompanies the music in the first place. Think about trying to get someone to be impressed by the music from the Asteroid Field scene of Star Wars if they had never seen the movie. Sure, it's impressive, but there's an exponential increase in appreciation. However, there are some game music themes that can stand on their own. My favorites come from Chrono Trigger, Final Fantasy VI (the Falcon's theme in particular), or Secret of Mana. One note though - Hironobu Sakaguchi is the creator of Final Fantasy. Nobuo Uematsu is the primary composer of the music for most of the s"
Friday, November 13, 2009