How Much Are You Willing to Pay for DLC?

Bman_1a
Monday, April 19, 2010

Editor's note: How much are you willing to pay for convenience in games? For some cute costumes or a few extra levels? Brendon examines his own threshold for buying downloadable content and wonders whether we should take a concerted stand against DLC. -Brett


On April 15, Blizzard added the Celestial Steed to its World of Warcraft online store, setting off a firestorm of message board comments.

For $25, WoW players can now be the proud owners of a flying star pony. The Celestial Steed will be accessible to all characters, present and future, on the purchasing account until the end of the world (of Warcraft). It scales with riding ability, which has historically been a trait reserved for expensive, rare, or otherwise hard-to-get mounts. It is your Mount of Forever, provided you’re willing to cough up the cash.

A few hours after launch, the download queue stood at 100,000 and change.

For every ten people buying one, there’s at least one player complaining about it.

It feeds on the addiction of mentally unstable fans, those critics say. They contend it marks a troubling turn for Blizzard, who has been slowly introducing paid conveniences over the past few years but said it would draw the line at anything that would directly impact gameplay.

It’s also too expensive. Some critics want it but simply can’t afford it.

 

Everyone has a price threshold. Value is perception -- what you are willing to spend is proportional to what you think you’ll get out of a product and what you can afford. Digital goods have implicitly asked this of every gamer: Is this worth it to you? A profitable majority have answered with “YES!”

My own purchase threshold for downloadable content is $10. I don’t have to think about $10. If it’s a game I like and the content will give me something new to do in it, I generally won’t hesitate.

Anything over $10 I have to think about.

Every penny counts these days. I can barely justify buying a new game, let alone indulge in cute outfits for my good buddy Dante in Dante's Inferno. A new level, though -- that’s a temptation. Add in rudimentary player-creation tools -- as the upcoming Trials of St. Lucia DLC promises to do -- and I’m sold, as long as it’s under $10.

That’s my scale, tailored to my low income and new appreciation of value. I liked Dante’s Inferno enough that I am willing to pay for the privilege of spending more time in the game. But costumes don’t do it for me. Neither do new items, or a level that by all accounts is over in thirty minutes. But the opportunity to create challenges -- that’s a value-added package I can get behind. In theory, The Trials of St. Lucia could extend my investment in Dante’s Inferno indefinitely. That’s a good deal, if the price is right.

Of course, it would have been a much better deal if Dante’s Inferno had that content from the start, or offered it as a free download -- but that’s not how the games industry works anymore.

One could argue that gaming is a frivolous, expensive hobby already, and these download schemes are just taking advantage of a consumer base that is very comfortable spending money on stuff they don’t need. I think gaming enriches my life, but I’d be hard pressed to say I need it. I like it and I want it. If I have "extra" money, it will likely go towards gaming first -- and no one can tell me what I shouldn’t buy, if I have the means and I want it.

Except I don’t want a two-tiered system of play in my online games. The Celestial Steed affects gameplay. It allows players who have the means and interest to avoid the minor inconvenience of spending in-game gold on a mount. Granted, gold is easy to come by, and mounts are cheap -- the Celestial Steed doesn’t break the game by any stretch.

But it opens a door. Until now, none of the for-pay items or services Blizzard offered had any affect on how the game was played. A forever mount does. If you don’t like it, by all means don’t buy it -- but know that more is coming.

Activision recently released a scandalously priced map pack for Modern Warfare 2. Even at a maligned $15, the pack streamed onto consoles in the millions. While the old, free multiplayer content won’t become a ghost town, the online community is now divided into the haves and the have-nots. Rather than keep everyone playing together, Activision has no qualms about leaving behind those who don’t want to pay the toll -- and neither do players themselves. Because I want it and you can’t tell me no.

Gamers, as consumers, have no sense of the common good. If every Modern Warfare 2 player could agree that $15 was more than Activision should charge for a map pack and refuse to buy it, regardless of whether or not they themselves could afford it, it would tell Activision it needs to change its game plan. If no one playing World of Warcraft was willing to buy the star pony, it would force Blizzard to reconsider what the market will bear. And there is not a consumer alive who would say no to cheaper prices or free content.

But there are more than enough consumers who will say yes at whatever price they're charged. In a hobby with a steep entry fee, it appears we haven’t hit the ceiling of what we’re willing to spend on it. The question stalls on what it’s worth to to each individual player, and never reaches what it’s worth to all of us.

This is gaming now. Even though it’s moved from the arcade to the living room, we’re still popping in quarters to continue. The promise of infamous horse armor in Oblivion in has finally bore the fruit the press had predicted, and we all just took it, and will continue to take it, because if we want, and we can, then we shall have. In that equation, in this hobby, there is no room for whether or not we should.

 
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Comments (10)
Scott_pilgrim_avatar
April 18, 2010

I've been pretty squeamish about the whole DLC issue, especially after Capcom tried to sell us a crappy VS. mode for RE5 that was technically, already on the disk we shelled $60 for. For me, $5.99 is my thresh-old for DLC, and it has to be something truly exception--extra levels is all I've paid for so far. I'm not interested in new skins for my weapons (Dead Space) or costumes (RE5) or powerups I can earn in the game.

I'm also not beyond waiting for GOTY editions that come with all the DLC for usually less cash than the original game sold for (Fallout 3). Just my two cents...

Default_picture
April 19, 2010

I'd say my price is around $10 as well. I'll spend $15 on a downloadable game if it's great, but ten's a price that doesn't make the purchase too risky. I rarely ever purchase DLC, because it's usually over with so quickly. I don't think I'd ever spend $25 on a mount if I had World of Warcraft either. At least WoW is so huge that it likely won't divide the community in a significant way.

Bman_1a
April 19, 2010

@Ben: the issue of paying to unlock content that's already there really gets me. So very shady - and yet, in a way, I can see why people would, because they've already invested in the game.

@Brian: my threshold for downloadable games is fairly fluid, and entirely dependent on the demo (ie. if there is one). I agree that the star pony won't necessarily cause a split in the WoW community - but it does open the door for a microtransaction (or in this case, macrotransaction) model on top of the subscription fee, where people can purchase something they once had to earn. I don't think the sky is falling, but it sets the groundwork for a shift in philosophy that, as a WoW ex-pat, is kind of surprising.

Cheers guys, thanks for your comments.

Mikeshadesbitmob0611
April 19, 2010

I agree that a lot of DLC is overpriced, and if I was still playing WoW, I would have to think about $25 for a mount. As a former mount collector, though, I would probably go for it after some deliberation.


I think Mega Man 9 and 10 are examples of DLC done right. The full game with all of the extra $1-2 addons costs around $20, which is respectable for a quality DLC title. But if you only want the main game and none of the extra stages, characters, difficulty levels or endless mode challenges, it's $10. It's a good way to add more life to a game after release, slowly bringing the purchases cost up to its intended amount, while allowing thrifty gamers to opt out of the extra content. They're still left with a complete game.

Bman_1a
April 19, 2010

@Michael - I bought Mega Man 10 but none of the frills. I definitely didn't feel cheated by what I got.

@Brett - Thanks for the feature! But I have to take issue with one of the edits. The "I'm one of those players" bit and the section immediately following. What I originally wrote was intended to be a list of the kinds of arguments I had read, not what I felt. I suppose it wasn't clear, which is why you changed it, and fair enough, but I'm uncomfortable with a series of "I" statements that I didn't write or intend. What's the policy on a user changing something that an editor has already promoted?

Franksmall
April 19, 2010

I love the idea of DLC. Keeping on playing a game that you love sounds like a great idea.

The problem is that the sound is often better than what we receive. I thought Shivering Isles was great, but most of the rest of the DLC from Bethesda for Fallout and Oblivion has left a bit of a sour taste in my mouth. They felt like they were made be the D team, not even the B team.

On the other had I think Rockstar did well with the GTA IV DLC, but perhaps should have made it not require the disk. Maybe even offer a little bit more expensive version that gives you all the code to play the game.


I hate, hate, hate DLC "Packs". Little Big Planet and Ace Combat offered a steady stream of mostly crappy looking DLC. I was even really excitd for LBP DLC until I saw that their main strategy was to overcharge for stickers and costumes. Lame!


DLC is just one of those things you really have to look at hard before buying. Of course that does for any digital content. I can't begin to tell you how many Arcade and PSN games I have bought on a whim and barely ended up playing for more than a few minutes.

Brett_new_profile
April 19, 2010

@Brandon: I see what you meant now. Changed to more reflect your original intent.

There's no strict policy for a writer contesting editor edits, but if you do have a concern, you can get in touch with us in the comments of the post, on Twitter (I'm @bbretterson), or through the main letters@bitmob.com address. Thanks!

Scott_pilgrim_avatar
April 19, 2010

I just got Batman: Arkham Asylum, and I really like their DLC strategy--free!

Default_picture
April 19, 2010

I've been here way too long to never post, and this is a topic which I'm totally adamant about. 

If you truly want to buy an expansion for a game you love, you WILL buy it. If your a player of World of Warcraft, if you at the point where your thinking about buying expansions, you are most likely a copious amount of hours into it. In other words (as an old addict), $15 for a new pet that will set you apart from your other guild mates, or another amount of money to switch servers is nothing when you look at the end result of your purchase. Buy high and be happy. 

Default_picture
April 20, 2010

I only buy Microsoft Points when they're on sale (my threshold is about $15 for $20 worth of points), and then I only buy DLC (or even digital games) when they're on sale, which is rare.


For me, it's a matter of value - and it's hard to see the value of something that you don't technically own.  Something that doesn't physically exist.  I keep all the games that I buy.  Though the probability that I'll go back through Ghen War (no offense Ghen War) on the Saturn is low, at any point, I can go back and play the game.  

With DLC, it's only playable insofar as the DRM allows.  Some requires network authentication to work.  Others are tied to a single console.  I love the 360, but I've had 4 replaced under warranty before caving and getting an Elite, and I don't really trust the license transfer process.  There's a good chance that one day, through no fault of my own, any DLC I've purchased will just go away.

Each time I had to get a new 360, my old Xbox DLC was corrupted (by old, I mean from the original xbox - maps from Brute Force and Crimson Skies, for example).  The next time that happens, there will be no "download again" option - it's no longer out there in the cloud.

I don't feel too bad because I didn't pay for any Original Xbox content (aside from some DDR tracks - it was a moment of weakness!), but I do have missions from both Mass Effects, content for both Left 4 Dead games, Rock Band tracks, Halo 3 maps (with no physical map pack disc to back them up) and it's not unreasonable to believe that one day (let's say within 8 years - longer than it took to kill the content from the Original Xbox) all of that will be gone. 

Sure, I'll have moved on to whatever the next new thing is, but I still can't get over the mental cost of paying for something I don't have full ownership of.  It'd be one thing if all DLC was just made available for free after a certain time, or if next gen games included full versions of older games with all the extra content (thanks for that, Panzer Dragoon Orta, even if it was the PC version of PD) but there's very little financial incentive to do that, and gamers have proven that enough are willing to pay to not worry about inspiring the loyalty of the rest of us.

So, to actually answer the question, I can't justify paying much for DLC at all.  It'd be as bad (for me) as paying for a demo, or paying to rent a game I'm definitely going to buy.  I purchase too many games (literally hundreds a year) to be able to justify the additional incremental cost.  I'm not the type to get a single game and play it for months on end - I go from one to the next fairly quickly, aside from the occasional social game like L4D or Modern Warfare.

If DLC had minimal cost (say, $.01 for each song in Rock Band, $1 for a map pack), I'd buy anything.  As it stands, I only buy a few pieces of content each year (I'm not getting the MW2 map pack - I'd consider it for $2) and even then anything I do buy is only after a double discount.  I don't see that changing any time soon - I have full, real games I can buy (and fully own) and play, instead.

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