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News Blips: Console Battle Predictions, Will Wright & Wii, New Nunchuck Add-On for Arc, and More

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I think the various consoles should set aside their differences, team up, go through a cheesy montage sequence, and battle the dreaded foes of boredom and placidity throughout the galaxy. Curse my '90s-television upbringing.

News Blips:

An industry research company asserts that the PS3 will eventually outsell its competition during the current console generation. The company indicated that the PS3 "will still be a commercial platform five years after the Wii has been replaced. Lifetime PS3 sales are predicted to reach 127 million units, compared to 103 million Wii units." The analysis also noted that worldwide console sales will fall by 9% this year, but overall figures of consoles installed in households will continue to grow. By the time we realize the extent of the console network across the globe, Skynet will have us in its web. [IndustryGamers]

Speaking with IndustryGamers, industry veteran Will Wright (The Sims) believes that the Wii belongs in the toy market. Wright stressed the stark difference in gameplay that the Wii provides, lending a toy-like level of fun instead of the involved experiences of the Xbox 360 or PS3. "It really is more into what I would call the toy market, because most of the Wii games I've enjoyed felt more like toys than like games," he said. I think Wright is on to something here -- I've amused myself for hours on end just by driving my cat crazy with the Wiimote.

An anonymous source has confirmed that Sony will implement a familiar-looking nunchuck add-on for its Arc motion-control device. In a move that aims to bring Wii developers into the PS3 camp, and in order to facilitate a developer's "upgrade" to the PS3, the new add-on will feature elements "reminiscent" to the Wii's own controller. Tomorrow, Sony will reveal addition details in a special event at the Game Developers Conference. Oh, great -- first it looked like a Spin Pop, now it resembles a deep-sea creature. [Develop]

Microsoft has no plans to adopt Blu-ray support into the Xbox 360. In the past, the restrictive storage limit of the Xbox 360's disc media has forced developers to cut content from their games. This led to a push for transition in to the much-lauded Blu-ray format. Microsoft remains adamant that the future lies with digital distribution: Director of Xbox and Entertainment Stephen McGill proclaims that "the future of home entertainment started last autumn when Xbox 360 became the first and only console to offer instant-on 1080p streaming HD movies." I fervently hope that CEO Steve Ballmer doesn't help out by bounding across a stage while yelling his lungs hoarse. [CVG]


Got any hot news tips? Send 'em over to tips@bitmob.com.

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Mobcast Episode 44

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Bizarre Creations developers Geb Talbot and Garreth Wilson join Dan Hsu, Demian Linn, and Brett Bates on this week's show, which kicks off Bitmob's "3 Great Prizes, 3 Ways to Win" giveaway. 

The group recalls their favorite racing games, pit Bad Company 2 against Modern Warfare 2, suggest N64 games that need to be re-released, and discuss just how aware game reviewers need to be about other forms of media.

Have a question you want answered? Want to share some important insight with the world? E-mail the crew at letters@bitmob.com.

Click here to find out how you can get in on the "3 Great Prizes, 3 Ways to Win" giveaway.

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Bitmob Browser Bliss! Get Your Bitmob.com Browser Themes Right Here!

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At the risk of being publicly flogged for making an outdated Xzibit reference, I'm happy to announce that all you folks who (I've heard) like Bitmob can now have "Bitmob in your Bitmob," as it were, on your browser.

Simply click on the links below to install a Bitmob theme on your preferred browser. Note that you'll need to be on Firefox 3.6+ to install Personas (fancy Firefox lingo for "themes") and on Chrome 3.0+ to install the theme.

Enjoy -- and I would love any feedback or suggestions for future Bitmob-related stuff!

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Hit or Miss Weekend Recap - Mar. 7, 2010

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This week on Hit or Miss: The industry goes flippin' nuts. Seriously, you know it was an interesting week when the word "apocalypse" was bandied and it was only slightly an exaggeration. Add to the Great Global PS3 Fail the insanity that went down at Infinity Ward, and it was as though the Great Reckoning of Our Time was finally upon us. Luckily for me, I love reckonings.

Oh, also this week: Portal 2 was announced and people were allowed to be gay on Xbox Live.

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Spotlight: Frogger, Irrational Opinions About Final Fantasy 13, and Banned Games

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 I take a break from the tedium of midterm exams to bring you this fine edition of the Community Spotlight. I don't suppose any of you would like to take my Japanese exam for me? I can pay you absolutely nothing for your trouble and may resent you if you tarnish my precious 100 percent in the class. But if you're game, the offer stands.

Jeffery Michael Grubb starts with the results of his Frogger high score challenge, which weren't easy to collect thanks to my ever-so-helpful recommendation of a version of Frogger that erases its scoreboards every day. Chris Cosmo Ross is next with a horrifying depiction of a sociopathic game store owner's assault of a minor and slobbering lunacy about Final Fantasy 13 on the 360. Mohammad AlHuraiz keeps the bad decision train a-rolling with his account of gaming in the United Arab Emirates.

Patrick Ryan Gan examines why certain styles of gameplay eventually fade from popular gaming, and shows how the days of JRPGs as we know them may be numbered. Finally, Derek Lavigne calls upon the Bitmob community to help him choose a game to play. Lie to him, it's the only way to force him to make the right decision....


Bitmob High Score Challenge: Frogger Results
By Jeffrey Michael Grubb
If you're on edge about the results of Jeff's recent Frogger high score challenge, you can relax. The numbers are in, and despite my best efforts, I didn't even rank. You can check out who scored the best and get in your late entries for the next contest: the Facebook game Word Challenge. You can tell I had no part in the game selection process this time, because, unlike Frogger, scores are easy to report and save!

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Quick Poll: Are You Coming to the Bitmob Meet-Up Tonight?

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Quick show of hands: How many Bitmob community members will be able to make the nerd comedy show/Bitmob Meet-Up tonight in San Francisco, CA? Please let us know in the comments below.

I need to know how many free gifts I should attempt to bring to hand out to you guys. But I have a feeling we won't have as good of a turnout due to timing, spring break, and lighter-than-usual wallets (don't forget our discount Bitmob promo code, though) -- which means those that do show up will have a better chance at getting something cool!

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Can Video Games Make The World A Better Place? Part 3: Charity

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Editor's Note: Frank again reminds us that video games can have a positive influence on the world. I agree with him, and I hope he continues this series. - Jay


I Love Charity.If you asked most people to write down their opinions of the average gamer, the word charitable would probably not be on that list. However, this perception may soon change. Video-game  charities pop up every day, and the amount of money they donate is far from insignificant.

For an idea of how widespread video-game charities are becoming, all you need to do is head towards Google. A search for the phrase 'video game charity' currently shows 19,100,000 results. While many of these hits point to articles such as this one, you don't need to look much further than this very site to see solid evidence that game charities have become pervasive.

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My Gaming Decade: 2000-2009

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Editor's note: Daniel's walk down memory lane is a brilliant beginning to a new meme on Bitmob. To join in the fun, write about your own gaming decade and tag it "My Gaming Decade." I'll collect them all in a future post. -Brett 


If you’ll forgive me for saying so, I had a great decade. Each year of the 2000s ended better than the last. I was reminded of this when I read Stephen Totilo’s brief recap of his “gaming decade” on Kotaku. Inspired, I present to you a summary of my gaming decade:

2000: I discovered the magic of console modding. My modded NeoGeo was largely a novelty, allowing me to access the DIP switches and uncensor certain fighting games, but my modded Dreamcast became my gateway to imported games from Japan. I’m certain this prolonged exposure to a language I couldn’t understand piqued my interest in Japanese, convincing me to take a night class that fall.

2001: Those lessons inspired me to visit Japan for the first time, where I fell in love with...a Golgo 13 sniper arcade game. Whereas most gun games cast you as a cop, giving you an implicit mandate that your on-screen targets are dangerous criminals, Golgo 13 -- Japan’s favorite professional hitman -- has no such ethical considerations. When the game asked me to snipe a woman’s high-heeled shoe so she’d fall down a stairway to her death, I didn’t even blink. I had never played such an amoral game before.

Golgo 13

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Video Blips: Bit.Trip Runner, Street Fighter 4 iPhone Trailer, Metro 2033 Ghosts, and More

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Gaijin Games should sponsor a marathon to promote Bit.Trip Runner...and put all sorts of obstacles on the course for people avoid.

Video Blips:

• Not only does Bit.Trip Runner's Commander Video run, but he also jumps, ducks, and kicks. It's kind of like Canabalt-meets-Pitfall! But with added kicking. [GaijinGames]
 

Continue after the break for the Street Fighter 4 iPhone trailer, the ghosts of Metro 2033, and a peak at a bone-chilling enemy in Dragon Age: Origins -- Awakening
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(30) Days of RPGs: March 2010

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Editor's note: Phew! Just made it.... What's the point in having a monthly breakdown of a laundry list of releases if we don't post it until the second week in? Anyway, Jeremy takes the mounds of press and hype surrounding March's RPG releases and cuts them down to easily digestible -- and informational -- morsels. -James


Role-playing-game fans live in a wealth of riches these days. The genre receives entries from all corners of the world and with different styles. This can make it hard for gamers to makes sense of the multitude of releases. But take heart! This monthly column breaks down each month's RPG releases, including gameplay descriptions and word on the street about a game's quality.

It seems March is the new November, especially for RPGs. A ton of significant releases are hitting store shelves this month, not the least of which are new entries into two long-running franchises. It certainly is an exciting time to be an RPG fan, so let’s have at it!


The Main Event:
Final Fantasy 13 (PS3/360)
Release Date: March 9

Let’s face it: The release of a new mainline Final Fantasy is essentially a national holiday for JRPG fans. North America’s most beloved and progressive franchise in the genre always attempts to be at the forefront of narrative and gameplay trends, and this entry is no different. Fans are already hotly debating the way the title streamlines many RPG tropes. The game is extremely linear both figuratively and literally. Square has scrapped traditional towns for the most part and have completely excised seemly sacred elements that don’t fit in to the game. While many see this shakeup of traditional JRPG values as blasphemous, it also illustrates how stuck in a rut the genre is. Besides, streamlining worked wonders for Mass Effect 2, so why not here? Add that to what is said to be the most exciting Final Fantasy battle system yet, and we have may have yet another fresh take on the genre from the industry leader. That said, fans haven’t historically taken to drastic changes in the franchise. Final Fantasy 12 was another fresh take on the formula, and that installment polarized fans. Will 13 do the same?

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Designing a Mega Man Stage

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Brawl in the Family is one of the funniest comics on the web, but these "blueprints" -- drawn by Dr. Wily himself --  are on a whole new level of hilarity. Click the image to see the whole, much longer comic:


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Metroid: Other M -- Humanizing Samus Aran

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Metroid: Other M artOne thing stood out to me while I was attending the Nintendo Media Summit this past week: Metroid: Other M sure has a lot of talky talky. That isn't so much a problem for a video game -- it's just a little unusual for a classic Nintendo franchise, especially one that used to star a silent protagonist.

But yes, you'll hear a lot of talking in Other M, which is due out June 27 for the Wii. Samus Aran talking to other characters. Other characters talking to each other. Samus talking in her head. Talking everywhere. It's all a part of the developer's goal to humanize this robotic personality.

We sat down with Nintendo of America's localization producer Nate Bihldorff to learn more about this more realistic Samus, why they wouldn't give the same treatment to Link or Mario, and whether we'll see our star in a wii bikini. (You do know who's developing this game, don't you?)

Bitmob:  Why Samus? Relatively few Nintendo characters are made to be "real." You don't hear Link talking about Ganondorf or Mario wondering what Bowser is up to...yet you hear Samus talking about the Mother Brain, Ridley....

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