What to expect from the others? Narrow (and more narrow) corridors with super-fast enemies that are tediously running at you. You’d think instead of a covering mechanism they’d give you the ability to jump or perform a stomping maneuve"
You’ve made one hell of a comment, and several good statements.
Would it create an issue to give us a new hero or change the world Zelda? I don’t believe so. It’s only broadening the idea they already have, and expanding it into new and innovative possibilities.
But really, Zelda hasn’t changed (at least with me) since Ocarina of Time. After so long, Nintendo seems afraid to get their hands dirty and step it up (or be caught up, particularly). And as time flows, games evolve, and produce a better experience.
The experiences and mechanisms that you speak of are honestly drying out; on my watch anyway.
And being that most of today’s games are included with voiceovers, I think it’s just being lazy not to have them. Maybe they don’t want them, who knows. I wouldn’t say it impacts the fun of the game, but by this day and age, these characters feel deader than ever.
They have loyal fans, and several want it untouched. But until they raise the bar (even a tad), I see a repetitive concept that has grown on me for far too long.
I’m not saying not to go out and not to enjoy it if you’re a fan. I wish it didn’t have a chip on my shoulder; that way I wouldn’t complain. ; )"
That’s a good point, and majority of the fans would riot at the idea.
The demand for a revolution in the series is low, I’m sure, but they could at least begin with some of my gripes (though they won’t).
Some people don’t want change, but it’s sad to see a Nintendo fan (like me) grow tiresome in Zelda overall.
That’s just my problem, though."
True, visually, it was different (and to be honest, Waker has the best story in the series).
Don’t get me wrong, I enjoyed the sea traveling and gliding (it was a neat way to navigate across the world), but besides the graphics, it was the same Zelda to me.
My problem is these little things that are added doesn’t change much of the experience for me. The series is stale; you’d think after so many years they could try something different. It’s still Link, and each title feels the same to me.
Would it hurt to give us multiple characters to play as? A new universe? A new hero? A knight from Hyrule who fights for the battle of the land… anything.
Crafting your own sword, buying new weapons, upgrading your armor are some Skyrim-ish elements I wouldn’t mind having. That’s little, yes, but at least it separates from finding items in dungeons (let alone the same re-occurring equipment).
I respect your opinion as one Zelda fan to another, but some demand a reboot. That being, something drastically different."
Cat In The Hat? Either a horrible nightmare or a high consumption of acid.
Italian plumbers that can jump high, fight against flying turtles, and eat mushrooms to become larger?
Some people are creative, while I really don’t see how they come up with this without some kind of supernatural vision; or drugs.
Of course, Miyamoto (and Dr. Suess), I’m kidding."
Great article, man!"
Resident Evil 4 was the last great RE game; it was a shift the series needed to adapt itself with revolutionary-mechanisms. Sure, it had action, but there were several creepy and unforgettable moments that made me shiver (remember the sewer?). The story was, well, crappy, but still managed to keep the survival-horror feel to it.
Revelations was a step up. The plot was lame. The characters were dorky. But it brought back something big: exploration, emptiness, and eerie corridors.
I completed Leon’s campaign in Resident Evil 6, and I thought that was semi-OK. Lame strikes again on the bosses (a T-Rex?). But as I started playing Chris’ and Jake’s stories, I turned it off. Like you said, I thought I was playing Gears of War.
It’s pretty sad that the demand of over-the-top shooters is plagued around the market, because many are missing out on games that used to be a sensational and unique experience.
For the record, at least Capcom is “considering” a remake of Resident Evil 2. Though it doesn’t need to be redone, I can’t help forget how phenomenal Resident Evil for the GameCube was.
That was remaking done right."
Smack me.
I actually enjoyed Final Fantasy VIII a tad more than FF VII. I didn’t think it was sluggish or below-standard to the smash-hit of VII. The only drawback was the irrelevant concept of leveling-up your characters. But it was a neat idea. Sort o"
Con: No “Jill Sandwich” or “Master of Unlocking” dialogue."
Maybe it will be good? I don't know, man. Hope they prove me wrong. For my sakes, I just don't believe the series needs a movie."












Then came along the blue Iron Knuckles. They jumped!"