Diablo III, for instance, was terribly boring until a buddy of mine and I finished it on Normal and unlocked Nightmare mode, but by then we had gotten fed up with button mashing and called it quits.
If a game isn't difficult the first time around then I just don't feel accomplished when the credits roll. Nothing worth having comes without struggle."
You can, however, argue that BioWare gets to decide what's to be in the main game, and it's their decision what goes on the master disc. And you know what? That's fine. You can make that argument, but how far can we as consumers really afford for this to go? Day-one DLC is one thing, but what happens when publishers and developers start purposefully holding back content because they know they can charge extra for it?
Also, I have to say, quite a few people I've talked to who have played the game, pirated and otherwise, have told me they can't understand why Javik (the Prothean) isn't included in the standard edition. They're baffled. Apparently his story quests are very important, and greatly expand upon the universe's lore. I understand incentivising CEs is a big deal, but maybe they should have just thrown in, you know, COLLECTOR'S items, like physical things, and not actual game content most would deem crucial to the overall story."
We need to go back to the days of legit expansions, instead of paying obscene amounts of money for things that should be in the full game to begin with. Sorry, but no matter how you look at it, all characters designed and planned to be in a game should BE IN THE GAME WHEN YOU BUY IT. This Prothean was not some tacked on thing they thought would be cool. It was incentive to buy the collector's edition. I don't care when they made it. They had the intention from the start to put this in a special edition of the game, and keep it out of the master copy, so they could make more money. That's it. There's no defending this kind of tactic. I don't see why they can't just do what they did with ME2, which was give you all the DLC they made right before release for free if you bought the game new, and not used at a Gamestop.
Again, if they want to make new content for the game, then that's great, but just compile it into an actual expansion and charge a reasonable amount of money for it, not nickle and dime your loyal fans for armour and weapon sets."
Good article."
Besides, the "extra cash" most publishers have been raking in (let's not kid ourselves, most of that moola is going to them, not the developers, as it's them who push for it) has been completely offset by the fed up customers who boycott any and all forms of DRM or day-one DLC bullshit. Pardon my French."
If you think Batman was the better game, then that's fine, because that's your opinion. However, when you get specific and attempt to make an argument, at least bring up some points and compare both games in the same specific way, not speak so broadly about how you thought one was better than the other."
If your choices are "I think you knew," (doubt), and "You had to know, since your face is all over the marketing campaign!" (lie), I'd go with lie every time.
Also, does Phelps have the documentation on him? No. But he has the flyer. And no, he wouldn't go looking for the documentation stating Walter Bishop knew about the flyers, for many reasons. The captain said no, and it would only prove knowledge of the contest, not who was being called and given the prize.
I don't think L.A. Noire is perfect in any way (besides capturing the feel of being a detective), but neither do I think these gripes are worth fussing over.
I played without any of the musical clues, btw. It feels less gamey that way."
Also, when you talk about the flyer during the arson case with Walter Bishop, in real life he better know about the promotion his face is involved with. He would have had to sign off on the company using his likeness in the first place, so it's perfectly reasonable for a detective to assume Walter Bishop would at least be aware of the flyer."

