What it takes for me to play on "Hard"

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Tuesday, June 12, 2012

Max Payne 3

I consider myself to be a "core" gamer, by which I mean that I would rather shoot things than farm things. I don't, however, consider myself to be a "hardcore" gamer, which means that my difficulty setting of choice has always been "Normal." I've never had a whole lot to prove in the skill department, and Xbox Achievements are not actually a huge draw here, contrary to my long, torrid history with them.

Despite all of this, some games have gotten me to change my difficulty, and I've isolated a few reasons why.


1.) New content

This feature is exceedingly rare in the game world, but some titles have incentivized replay by locking additional plot or character details behind the higher settings. This is kind of a sneaky trick, but it worked on me, so it is what it is.

Developer Remedy Entertainment's 2010 thriller Alan Wake, for example, had some of its collectible manuscript pages (that revealed more information about what was going on) only available on its most difficult setting. I'm a huge fan of knowing what's going on, so I replayed the game and collected every one of them. I only regretted it until I devised a method of running backwards and flashing my light at enemies to slow them down until I could make it to a safe haven, which probably looked ridiculous to anyone watching, but you can't argue with results.

 

Rocky

2.) Let me keep improving

The biggest obstacle to me playing on "Hard" is the difficulty. That's pretty obvious, but when I'm playing a game, I expect to enjoy myself. Dying 15 times in a row in the same room is not really my idea of fun. It helps, though, if I can carry my inventory from previous playthroughs along to the new run, especially if I can continue improving them.

The grinds in Max Payne 3 are slightly related; they do not reset when you start a new game. They are certain tasks you can perform while playing (e.g. "Kill X guys with shotguns"), and your progress carries over. I'm currently replaying Max Payne 3 on Hard just to work on my grinds. Granted, I am doing this for Achievements, but I like the game enough that I don't mind dying all the time (which I do).


Arkham City

3.) Smart challenge

The easiest way to increase difficulty is either to make enemies do more damage or make the player do less. Batman: Arkham City sidesteps this entirely, offering a New Game Plus mode that is essentially a remix of the regular playthrough. Enemies appear in different places and in new configurations, and the "Spidey-Sense" visual cues to counter do not appear at all. Arkham City's challenge mode is exactly that: challenging. It isn't cheap; if you were paying attention and really trying to be good at combat the first time around, you already know everything you need to know to get through it.

The boss fight with Mr. Freeze (one of my favorite boss fights of all time) is actually improved in New Game Plus, as each of your tactics does less damage, requiring you to pull out almost every move at your disposal to win. This encounter serves to crystallize the versatility of Batman's arsenal in this game, and it really puts the sheer number of tactics at your disposal into perspective.


Silent Hill Homecoming

4.) New weapons

I played the hell out of Silent Hill: Homecoming, and I'm pretty sure I'm the only one who did. As soon as I finished it, I started a new game because I knew that I had a badass Laser Pistol somewhere in my near future. That knowledge alone was enough to make me ramp up the difficulty, because I was so excited about shooting monsters with a laser from space.

The Laser Pistol actually breaks the game, difficulty-wise. It has infinite ammo and can even kill most bosses in just a few hits. I'd already beaten those bosses once, though, so I figured I'd earned my little ray gun.


So, to recap, here are the things that'll get me to play on Hard:

  • New story
  • An opportunity to build upon my existing skills
  • Not just the same game, only harder
  • Motherfucking lasers

What do you like in a Hard mode? Let us know in the comments.

 
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Comments (13)
Default_picture
June 12, 2012

I've always replayed games on higher difficulties. Not because it's "hardcore" or any nonsense like that, but it's just something I've always done from back when I couldn't buy my own games and only got a few games a year on holidays and such. So I'd replay games on harder difficulties just to squeeze everything I could out of them. Now I do it for arbitrary crap like achievements.

26583_1404714564368_1427496717_31101969_389938_n
June 12, 2012

The size of my backlog at any given time means that I have to REALLY like a game before I'll replay it right away. This is certainly true of Max Payne 3, and I played through Silent Hill: Downpour a couple times before I finally moved on.

Dcswirlonly_bigger
June 12, 2012

For me I just have to already be enjoying the game mechanics a lot for me to go back and restart on hard. However, I've actually been STARTING a lot of games this generation on hard, mainly because it seems like most action games today have slid everything down one difficulty level compared to their predecessors on the PS2 and earlier.

Current games I intend to restart on Hard though include Rage and Zelda Skyward Sword. The former is one game I actually started on Hard and intend to replay on the highest difficulty.

Default_picture
June 12, 2012

If I get to the end of a great game like Vanquish or Bayonetta and go 'That wasn't quite enough,' then replay on hard is the next natural step. That's usually enough to satsify.

I can't recall ever feeling motivated enough by a game to replay it in ultra hardcore xxxtreme certain death mode, unless you count NetHack since that's the only mode.

Default_picture
June 12, 2012

I usually start my first playthrough on hard and stick with it until it's impossibly frustrating, which is extremely rare. That way, once I beat the game, I can segue more easily to the newly unlocked Hardest difficulty, and only need to play the game through once more, rather than twice.

Default_picture
June 12, 2012

I HATE games where the only difference between normal and hard is that enemies do more damage to you and take less damage.  If you aren't going to put some effort into your difficulties, don't include them.

26583_1404714564368_1427496717_31101969_389938_n
June 12, 2012

@Ron and Brian - No force exists on Earth that will make me play on Super Duper Hardcore difficulty. There just aren't enough hours in the day.

Default_picture
June 12, 2012

I never enjoy hard mode in games. I can't ever enjoy deliberately enhancing the difficulty, because it ruins my capacity to stay one step ahead of the game. I like games like Arkham City too, because they are "challenging", not "hard".

I want to feel like I am the one doing the screwing up, not the game demolishing me with some unfair player-to-enemy damage proportion like 90% of games do nowadays. I want more games to just elimanate difficulty altogether.

Default_picture
June 12, 2012

Common thread here is that games that just throw more enemies with more health that do more damage at you are cheap and suck.

But I do want to put in a word for Bayonetta - it does harder right. At easiest level you can beat the game with just one button. But every notch you ratchet up the difficulty effectively unlocks a new type of gameplay. You start out where a dodge puts you in Witch Time (bullet time), but the harder you go the less often that works - but you get a counter ability that completely upends the combat. Enemy types, placement, and skills are substantially different. There are /still/ people posting videos on youtube of new strategies and techniques they've found on hardest level.  That's the way harder should be, and why it's the best action game ever made in my opinion. It just makes me sad I was never skilled enough (or patient enough) to get to the hardest levels, and that's (also) the way it should be.

26583_1404714564368_1427496717_31101969_389938_n
June 12, 2012

I don't know if I'd go so far as to say that they suck, but they're definitely resorting to a more old-fashioned way of thinking (or just the easiest way to add difficulty). That's why I like how Arkham City handled its "harder" mode.

I haven't played Bayonetta yet, but you might have just bumped it a few notches up on the list.

Default_picture
June 12, 2012

Just know going in that the plot is crap (by design, I think, it's purposely ridiculous style over substance bombast like God Hand) and just go along for the ride. :)

Default_picture
June 13, 2012

I'm so glad you mentioned Bayonetta, because I was going to the comments to do the same thing! If my backlog weren't so big, I'd love to give that game another playthrough. 

Default_picture
June 14, 2012

What it takes for me to play on "Hard": Being given the option when I first start the game.

Diablo III, for instance, was terribly boring until a buddy of mine and I finished it on Normal and unlocked Nightmare mode, but by then we had gotten fed up with button mashing and called it quits.

If a game isn't difficult the first time around then I just don't feel accomplished when the credits roll.  Nothing worth having comes without struggle.

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