My Arkham Asylum replay had a few Bat-pieces missing

26583_1404714564368_1427496717_31101969_389938_n
Tuesday, August 14, 2012

Batman: Arkham Asylum

The other night, I finished a replay of Batman: Arkham Asylum on the hardest difficulty setting. I did this for several reasons. First, because I saw The Dark Knight Rises and felt an incredible urge to pretend to be Batman, and most city police frown on people doing that in real life. Secondly, I wanted to grab a few Xbox 360 Achievements I'd missed the first time around. And finally, because I wanted to receive constant reminders of how much developer Rocksteady had improved on the formula in its second game, Arkham City.

Bonus fourth reason: I apparently hate myself, and I could think of no better way to express that than repeatedly failing at the section in which Batman is stuck in a tiny room with a Titan-enhanced inmate and like 25 other assholes who keep popping out of elevators like clowns at the circus.

But let's stick with Reason Number Three for now, and I'll start shallow.

 

Do you remember the Riddler trophies in Arkham City? How they had the neon thing and the gears, and they really looked like something you'd want to pick up because they were just so damn cool-looking? And if someone, say, made a full-sized replica, you'd seriously consider buying one, even though it's totally expensive and useless?

Yeah, they didn't inspire any of that in the first game.

Trophy

In fact, they look like The Riddler went out and stole a bunch of other trophies, and then snapped off the little dudes bowling or playing golf and glued plastic question marks on top.

This isn't a major complaint, but I spent my whole replay wondering what I ever saw in those things.

Oh, right: Achievements.

Another issue I faced this time around was that I lost a lot of fights I shouldn't have. Not because I wasn't getting the on-screen prompts to counter that I received on Normal difficulty, but because I kept trying to pull off moves that Batman wouldn't learn until the second game.

For example, that move where you shoot an enemy with the Batclaw, yank him into the air, and then slam him down to the ground? It's not in there. I never realized how often I did that in Arkham City until I replayed Asylum and noticed it was missing.

I also had a lot of fun in City with the Quickfire function for Batman's Explosive Gel. He'd be like "Flip! Squirt!" and the bad guys would be like, "Squirt? Why's he squirting?" and then I'd explain that that's just how I thought of it and it's kind of complicated, but they couldn't hear me because they were just a collection of polygons in my TV, and I am apparently a crazy person. And then I'd explode the gel and they'd go, "Woah!" and Batman would go "Punch!" And then I'd probably do that Batclaw thing again because that shit was amazing.

Side note: Is it weird that I referred to the Quickfire Explosive Gel as a "Guano Bomb"? I don't know; it just seemed appropriate. That's not really relevant, though.

The third major thing I found missing in Arkham Asylum was all the fun I had getting around the world. Granted, Arkham Island is way smaller than Arkham City, and it wouldn't make a whole lot of sense for Batman to use the bad-ass glide moves he does in the second one. At the same time, however, I really noticed how much time I spent running, which reminded me how little time I spent on foot in City.

Quick: Picture Batman in your head, right now. Is he crouched on a rooftop? Maybe he's gliding through the air with his glorious cape. He's probably even punching a guy; mofo loves punching guys. Is he running? Probably not, especially with the animation he's sporting in Arkham Asylum.

That's not to say that I didn't have a lot of fun with my replay, but it raises a question: Can you go back to a game once the developer has improved upon it in every way with a sequel? In this case, I could, but I couldn't ignore everything that was missing.

 
Problem? Report this post
EVAN KILLHAM'S SPONSOR
Comments (7)
Default_picture
August 15, 2012

I actually preferred Arkham Asylum over City. Call me crazy?

It was the moments for me. Sure, the new features are absent, and Asylum isn’t as large as City.

But the moments I speak of are the Scarecrow and his “nightmares.” It was freakish, eerie, and visually stunning. Encountering Croc in the sewer was also intense. It was challenging as you walked through the sewer hoping Croc wouldn’t knock you off. Poison Ivy was also memorable as she tied herself into vast vines of plants.

I don’t know. Maybe it was just my disappointment with Two Face and his small role (although Catwoman’s downloadable content featured him). It could be because the battles seemed more relevant with each villain. Just my opinion.

Sometimes simplicity works for me. This isn’t the same genre (and may be a little off), but going back and playing Call of Duty 4 – which has three basic kill streaks – was actually more satisfying and not over-the-top like Modern Warfare 3.

However, with the Batman games, I see where you’re coming from. New moves can definitely hurt its predecessor. If you go back and play GoldenEye for the Nintendo 64, it’s weird that you aren’t capable of aiming down the sights (thanks to current first-person shooters). You’re accustomed to new elements that are brought forth to sequels.

I know I’m comparing to two different genres, but it’s still the same concept, I guess?

Anyway, good luck on the Riddler hunt. It’s a lot of work. : )

26583_1404714564368_1427496717_31101969_389938_n
August 16, 2012

Good points! And I got all the Riddler trophies my first time through, so I didn't really feel obligated to do so again. Which is good because they are dumb-looking.

Default_picture
August 15, 2012

I never even finished Asylum, but had a blast with City. The size and freedom of movement certainly had a Iot to do with it. I also found City's indoors levels more satisfying and less tedious than Asylum's. I won't go back.

But that's not really the point. Before reading this I was thinking of replaying the Mass Effect series after I'm done with the third. It made me worry about the quality of especially the first game and if it would be worth it. In other words: I'm really not sure if going back is any good, even if you enjoyed it the first time.

26583_1404714564368_1427496717_31101969_389938_n
August 16, 2012

Mass Effect has that built-in "make different decisions" thing going on, and that might make up for some of the first game's quirks, but...yeah. The Mako.

Photo_159
August 16, 2012

I think ME1 holds up pretty well considering. Sure the graphics aren't nearly as polished but there is something super enduring about that game. No reason to kill yourself using the Mako to collect everything though...it's not worth it...unless you really dig that music...I guess some planets are pretty cool though...

Default_picture
August 15, 2012

Actually I'm about to do the same thing, I'm 2 achievements away from a 1000 score on Arkham Asylum.

But anyway, I generally still enjoy replaying some older games in my library, like Splinter Cell and Assassin's Creed, and I usually struggle a little bit with the different buttons and such, but no mayor problem.

EXCEPT (as Brandon pointed out) I can't go back to Goldeneye, Perfect Dark or Turok because I just can't rewire myself to move my character with the C-buttons once again... It's just something that took a lot of work to get rid off my functions.

Default_picture
August 15, 2012

I've been meaning to replay Asylum as I just beat City and its DLC this past week. I actually wanted to do it for the reasons you wrote, but City was just so damn good it's hard to go back.

You must log in to post a comment. Please register if you do not have an account yet.