ANDRE MILLER
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I'm just a nerdy dude.
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Before we get on that bus to Pandora again in Borderlands 2, Gearbox Software should reconsider some elements from the first game.
Sunday, August 21, 2011 | Comments (4)
POST BY THIS AUTHOR (1)
COMMENTS BY THIS AUTHOR (61)
"Do some people forget that being taken for a ride is why stories are entertaining? I put my trust into the story teller.

I don't care how its told, with body language, speech, music, shadow puppets, audience participation... WHATEVER. I just care that its interesting and doesn't waste my time. There are plenty of wonderful examples of linear and non-linear plots in games.

Also, giving a player choice isn't how every game needs to be done... jeez!"

Friday, November 30, 2012
"I always though the most impressive soundtrack I've ever heard in ANY game was the original Donkey Kong Country. The composer probably only had concept art to work off of and he made DKC into an atmosphereic platformer.

I don't believe for a second that  cinema or games experiences need music to "invisibly" prop up the action. Music exists to speak to our souls, not pacify our eardrums, like most game devs seem to think. If you've ever played an undewater level in DKC (the most fun levels btw), and listened to "aquatic ambiance" then you know what I'm talking about."

Sunday, November 11, 2012
"You can't hear it, but I'm clapping right now. Good work."
Friday, October 19, 2012
"I don't mind a navigation system, but I do mind if its obnoxious and insulting. Really, it depends on the size and scope of the game. Also, sometimes developers design worlds like labyrinths and they to implement more profound navigation systems. Games like Oblivion that have multi-tiered dungeons and 2D map layouts... eww.

The author's argument isn't really poor, I think he has some excellent points. He needed to reinforce the fact that certain games have to ditch them. In reality they do, putting a navigation system into a linear game is insulting. It's the same wuth hints and highlighting objects in the environment. I played Duke Nukem Forever and turned all that crap off because I know I'm smart enough to do it on my own, plus its more rewading that way. Yet there are other games where it would be nearly impossible to get through without it.

So in the end, it's all variable. Each team needs to look at their game and equip it with whatever form of navigation they think works best. Personally, I'm a huge fan of subtle context clues..."

Sunday, September 23, 2012
"It doesn't have to be a big name actor, it just has to be somebody that acts well. We just take for granted that a big-name star will deliver the goods, not always the case. All the celebrity appearances in Fable III felt forced and the acting had a distinct sense of disinterest. I could name half a dozen more examples of good actors doing a terrible job in a game.

I could name many more games with pro voice actors that nobody cares to take the time to get to know.  They deserve the same level of respect. It's all about portraying a character and whoever is the best for the job is the one who deserves the praise. And acting in general is a very important part of the atmosphere, the animation of a character and how he/she speaks is symbiotic. Too many games only get it half right."

Monday, September 17, 2012
"I always try to diversify what I play. I can't stand not having a varied stock of games.

It's a platformer one day, a consuming JRPG the next. Certainly I go out of my way to change things up, it broadens my horizons and makes me feel knowlegable. Sure, I suck at fighters and racers, but I still experiment in those fields. In fact, just because I read this article, the next game I buy will be a racer."

Wednesday, August 15, 2012
"The Milkman Conspiracy (Psychonauts), City Escape (Sonic Generations), Bowser's Star Reactor (Super Mario Galaxy),  Storm Eagle (Mega Man X), and Fort Frolic (Bioshock)"
Wednesday, August 15, 2012
"I agree with Ed. I was very much anticipating DNF's release in the months leading up to it. I would log onto the Gearbox forums everyday and eagerly discuss with my fellow Duke fans. We all hoped it would reflect an era of design that 3D originated from, but it ultimately was something more like a mix between Halo and Half-Life. And most of the diehard fans were insulted by that, but I got over it quickly enough.

The game delivered on exactly what it promised, a fun joy-ride with a character that doesn't take himself or the world around him seriously. I personally thought DNF was one of the more daring games designs for an FPS in recent years. It had driving segments, under-water portions, puzzles, and platforming. It was a nicely blended experience that catered well to people who can't stand doing the same thing for more than 10 minutes at a time. I paid the full $60 for it and beat it 5 times, loving the heck out of it each time. The critics were WAY off base when they viciously attacked it. As a mainstream game, its mediocre, not ABSYMAL MISOGYNISTIC VAPORWARE. But if you had reasonable expectations for it and wanted that type of stupid cheesy 80s flick type personality, it was great.

Does he deserve to live? Why not? We have much more preposterous game heroes out there and duke caters to a broad demographic. People like to say its games like DNF that prevent the industry from being taken seriously in the art community. I say that's a pant load. Hollywood is and was built on a pile of mindless blockbusters, and they need to exist for there to be an apparent contrast of quality. Also, I'd kill myself if there weren't movies and games like DNF. We all need mindless escapism every once and a while.

Also, I have complete faith that Gearbox can create a new Duke game that blows peoples minds."

Tuesday, August 07, 2012
"I'm always up for a game of chance also. I pick # 3 and Xbox 360 (very original, I know). Oh, and thanks to everyone who makes bitmob possible. It's hands-down the most educational gaming website I travel to on a daily basis :)"
Thursday, August 02, 2012
"-Too many henchmen, longest night ever (Arkham City)

-Roam city, amass orbs and kills (Crackdown)

-Go to school, bully the bullies (Bull"

Sunday, July 15, 2012
"Like many debates, there are valid points on either side of the argument. Yes, marketers should be held to stricter standards. However, people need to be more personally responible for believing whatever media is pumped into their heads on a daily basis."
Sunday, July 01, 2012
"Like many debates, there are valid points on either side of the argument. Yes, marketers should be held to stricter standards. However, people need to be more personally responible for believing whatever media is pumped into their heads on a daily basis."
Sunday, July 01, 2012