A.J. MINOTTI
COMMUNITY WRITER
Aj_newfoundland_avatar
Followers (7)
Following (5)
LOCATION
Poland, OH
Videographer, podcaster, and writer.
TWITTER  Ajguy
WEBSITE  AJ's Portfolio
LINKEDIN  AJ Minotti
XBL  Ajguy
PSN  Ajguy
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STEAM  Ajguy
A.J. MINOTTI'S SPONSOR
FEATURED POST
Uncharted-2-490
We hear it all the time: Stories in video games suck. They’re too complex, too long, and ultimately too boring. But there are some successful examples of storytelling in games. What is it about the stories in these games that succeed where so many others fail?
Friday, August 06, 2010 | Comments (10)
POST BY THIS AUTHOR (24)
Mass Effect 3 might not fully import your Commander Shepard, and I want a solution.
After reading some comments about used games sales equating piracy, I decided to explore why there needs to be a more of a distinction between a new and used game.
Screenshot
Matt Giguere is the winner of the Bitmob/1UP Field Week Halo Reach Screenshot Contest!
Screenshot
Join in on the Bitmob/1UP Field Week by playing Halo: Reach and winning prizes for the best screenshot!
Join in the Bitmob/1UP Field Week Halo Reach Screenshot Contest. Details inside!
A video montage that captures the spirit of PAX East 2010.
The Exploding Barrel Podcast hosts a special PAX East show with members of the Squadron of Shame and Pixel Revolt.
Bitmob's PAX East meet-up was a huge success. Check out these photos of the festivities.
COMMENTS BY THIS AUTHOR (119)
"Well said, Chris. It's a damn shame that so many in the games journalism field share this opinion. Partiularly when it comes to the Mass Effect ending. I don't think anyone ever said that the tone of the ending is the problem. The ending just feels incomplete, unclear, contrived, and unfinished. This is especially true when compared to the rest of the game. But then one idiot tries to report to the FTC, and suddenly EVERY gamer is an entitled brat that disrespects art.

And as you said, it's not like I could vote against Mass Effect with my dollars. It was the end of an experience that I've spent hundreds of hours and dollars on already. What other course of action do I have to express my distaste?

The industry is turning a dangerous corner. In the world of twitter and smaller devs with instant access to their fans, I fear the bigger studios risk falling out of touch. And if the journalists, part of our voice in the industry, take the side of the bigger publishers while making fun of a vocal minority, things may get ugly fast."

Friday, April 13, 2012
"Playing through Half Life 2 with the commentary on is a revelation. You won't believe the subtle ways that Valve is able to drive you to do and see what they want you to do and see without you even realizing it."
Monday, November 21, 2011
"Aw, that was nice of Wilhelm."
Wednesday, June 29, 2011
"@ajguy, but you knew that already."
Saturday, June 18, 2011
"Mike texted me to inform me that they were playing Super Sonic Racing. My response was "Amazing!" When he told me Sonic boom was next, I replied with three exclamation points."
Monday, June 13, 2011
"This game may actually be amazing!"
Thursday, June 09, 2011
"Man I love that Megaman line!"
Saturday, May 14, 2011
"I can understand some of your points, but I also think Valve was looking to go in a slightly different direction with the game's tone as well. As was stated earlier, what worked in a three hour game won't neccessarily work in a 7 hour game.

Plus, I actually found Wheatley's "heel turn" to be quite scary and intimidating. Kudos to Stephen Merchant on that one. It's such an obvious, but methodical transformation. And when he acts angry and powerful, it really did make me as the player feel threatened."

Saturday, May 07, 2011
"The fifth panel is strangely sad."
Monday, April 11, 2011
"Woot! The brothers Minotti shall make a return!"
Wednesday, March 09, 2011
"I typically don't nickname my Pokemon, but if I ever were too, I'd totally call my Timburr "Hacksaw Jim Duggan." Hii-ooo!!!"
Monday, March 07, 2011