ANDY BATES
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FEATURED POST
2guys_1title
The original Metroid is an excellent game of exploration, but lacks many of the gameplay niceties that we have become accustomed to.
Monday, October 05, 2009 | Comments (3)
POST BY THIS AUTHOR (2)
2guys_1title
COMMENTS BY THIS AUTHOR (28)
"I played this game for a few days. It is addictive, but ultimately pointless. You earn money so that you can build more floors. Why do you want to build more floors? To earn more money. There are no rewards beyond that. Your tower gets bigger, you see people moving up and down, but ultimately the “gameplay” (and it’s a stretch to even call it that) is simplistic and unsatisfying."
Thursday, February 16, 2012
"I get the point that you need to “make your own fun,” but I see that as part of the problem. Skyrim seems like a play that you’re acting out, instead of part of a living world. Again, with the earlier example, you can either help person A and get 500 gold, or help person B and get 500 gold. You are not given any factual information about the situation, so your “moral choice” is tantamount to flipping a coin. And yes, you don’t have to do any of the quests in Skyrim, which was kind of my point: The events of the story just pause while you go off to pick flowers or catch butterflies, and that lack of urgency really breaks the immersion for me."
Friday, January 20, 2012
"The point is not how big the game is; the point is how the game conveys a sense of a real, living, breathing world with actions that have consequences. So far, I can’t see any consequences in Skyrim."
Friday, January 20, 2012
"I agree with Matt to some extent. His argument is not “I would rather be Batman than a character I made myself”; his argument is that Batman is a character who is proactive and responds to an ever-changing environment, while your character in Skyrim, no matter how you choose to play him, is a pawn who accepts whatever he is told, living in a world where even the most urgent quest can be put on hold for months on end.

Here is a example (spoiler alert!): Early on in Skyrim, you get a quest to find a fugitive. When you find her, she says, "Actually, I didn’t do anything wrong! They’re trying to kill me! Go kill them instead!” So you go off to kill the thieves who are chasing her. When you find their leader, he says, “Actually, she is a criminal! We don’t want to kill her; we just want to bring her to justice!” So you can either kill the leader of the thieves (and get 500 gold from the fugitive), or turn over the fugitive (and get 500 gold from the thieves). Which decision is right? Who do you trust? You are given no information beyond a he-said, she-said quest. No matter what you choose, you never find out what the right decision was.

So what role do you get to play here? Are you the chivalrous hero who dispatches hordes of thieves to save an innocent woman? Are you the courageous law-abiding citizen who turns in a wanted criminal to bring her to justice? Or are you, in both cases, a gullible dupe who believes whatever story he most recently heard? That’s not role-playing; that’s choosing two tracks on the same railroad.

As far as immersion, he is also correct that there’s not a feeling of urgency. “Open world” doesn’t have to mean that everything freezes until you actually show up for a quest. Someone once asked, “If a tree falls in the forest and no one is there to hear it, does it make a sound?” But in Skyrim, that’s a non-issue, because the tree doesn’t even fall until you get there. If you’re supposed to watch the tree fall, then it will wait patiently while you roam around towns, explore barrows, and clear out thieves’ dens. Then, when you get around to the tree quest, it will dutifully fall when you show up. There is no sense that things are happening, or that events will progress without you there. I would love to show up to a town and find it in flames, with the inhabitants saying, “Where were you?? You were supposed to be here weeks ago!”"

Friday, January 20, 2012
"I get that articles have a very short shelf-life on the internet, but still… Kyle? Response? It seems like you could do the minimum amount of research before posting a featured article based on inaccurate information, especially one so indignant."
Monday, November 14, 2011
"Why did my comment get deleted? There was not four-player co-op in the original Halo. You are misremembering it."
Friday, November 11, 2011
"the spirit of this article, let me provide a few more criticisms of the Wii U: 4. It doesn't have any launch titles. None. Seriously, has a console ever had NO launch titles?? This is an incredible oversight. If you could buy a Wii U today, you wouldn't find a single launch title. Which leads me to... 5. Wii U supply chain is seriously lagging. Want to buy a Wii U? Too bad, you can't. Walk into Best Buy, GameStop, or Target today, and you will find the Wii U out of stock everywhere. You can't even find them on Amazon or eBay! Bit you know what you can buy? A 360 or PS3. How does Nintendo expect people to buy the Wii U when they can't even find one? 6. No market presence. Even if you could find a Wii U in stores, where's the marketing? Where are the TV ads, the billboards? Nowhere. It's like Nintendo was completely unprepared for their new system. With this kind of lackluster marketing and distribution, maybe Nintendo should have waited until 2013 or 2013 to launch their new co"
Thursday, August 11, 2011
"I don’t buy these complaints about the Wii U. Three-fourths of your players are stuck with the old controllers? Yes, if you’re playing group games, but most of the time you’ll be playing single-player games. That could be more accurately stated as, “1/100th of the time, you’ll have other players with the old controllers.” And no great third-party titles have been announced yet? Well of course not! The system doesn’t have a release date yet, and the hardware isn’t finalized! You’re not going to have developers pre-announcing brand-new games for a system that isn’t even final yet.

All of these complaints sound vaguely reminiscent of the response to the Nintendo DS, when people didn’t understand its control scheme or appeal. I believe that the Wii U will be the HD console for the rest of us, combined with a revolutionary controller and an iPad Junior. Oh, and being able to play your console titles on a portable screen when someone else is using the TV."

Wednesday, August 10, 2011
"“Maybe one day we'll even see a game influenced by the paintings of Wassily Kandinsky, a celebrated abstract painter and theorist.”

REZ.

Seriously, Rez was specifically based on Kandinsky’s works, including his concept of synesthaesia (marrying light and sound). During development, the code name was “The K-Project.”

Rez (and from all appearances, the upcoming Child of Eden) is pretty much the poster child for what can be done with non–photo-realistic graphics."

Wednesday, April 20, 2011
"Heaven, Rez is what God"
Monday, June 14, 2010
"I have to reiterate that the painting analogy (seeing a copy versus seeing the original) is flawed. Whether it’s a copy or the original, you interact with them the same way. But watching a video of a game is NOT the same as playing the game. A better analogy would be: Can you experience a movie by reading the script? Can you appreciate a book by seeing the movie adaptation? Can I evaluate The Godfather based on playing the game? Of course not.

Criticisms of a work, without actually experiencing that work, are meaningless and infantile."

Saturday, April 24, 2010
"I have to disagree about one thing: Heavy Rain is definitely NOT the game to prove that video games are art. Why would you choose a game that is essentially an interactive movie, with some pointless waggling thrown in? That would be like trying to prove that movies are a valid art form, so you show a movie of someone reading a book. Let video games do what they do best, not emulate movies."
Tuesday, April 20, 2010