Note to publishers: Spread out your releases

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Thursday, September 15, 2011
EDITOR'S NOTEfrom Eduardo Moutinho

I never understood the whole holiday logjam. We have too many releases to sift through and too little time to play them. I love it when a big-time game comes out during a slow period because I'll probably get to enjoy the experience.

Can you imagine a publisher having the gall to release a highly anticipated game before the holiday window? It’s an unprecedented suggestion, even stupid, right?

Square Enix followed this crazy notion and released Deus Ex: Human Revolution before competitors had the chance to put out their end-of-year blockbusters.

Let’s be serious now. Pitting Human Revolution against the holiday onslaught would have been a bad business move. In the end, the scheduling tactic worked out and boosted sales.

Does this sound familiar? Rockstar Games unloaded Red Dead Redemption in May of 2010 and avoided releases like Call of Duty: Black Ops and Assassin’s Creed: Brotherhood. The game utilized smart marketing and positive buzz to explode up the charts and earn prestigious awards.

 

Why don’t publishers take advantage of gaps in the calendar? Many games have benefitted from being the only major releases during a slow period, and these titles typically receive all the attention from the gaming press since it has nothing else to cover. Isolation can only be good in these cases.

Currently, the summer season is an atrocious time for new games. By the time it rolls around, I’ve played through most of the options in my collection. So when companies decide to make new offerings available during this timeframe, I get to enjoy more content. The same goes for gaming-news outlets. It works out for everyone.

Major publishers need to finally realize that Christmas is not the only time of the year they can sell their wares. They have so many more dates to choose from.

 
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Comments (7)
Dscn0568_-_copy
August 29, 2011

It seems like it works wonders if you're confident that your game is a strong enough success to ensure that it will remain a good seller until the end of the year. I wonder if the Xbox Live/ PlayStation Network game programs are held for this part of the year because of the limited release schedule of AAA titles.

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August 29, 2011

Well the lack of top titles is why the Summer of Arcade gets so much attention. A new title from any respectable studio would do marvelously if isolated between major competition.

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September 15, 2011

I used to work at GameStop and I hated Black Friday as it marked the bullshit that is the Christmas season. ugh so many people

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September 15, 2011

One word: Competition. But not only that, this is the season where consumers will spend most of their shopping and purchasing products. Just like school starting in September (up here in NY,) school supplies, laptops, clothes -- everyone goes on a purchasing-spree.  But, if you're like me, I save up and buy all of them. I'm a selfish bastard, and dedicated most of my finances for Christmas shopping for the games I want. Hope my family and relatives don't read this.

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September 16, 2011

I've heard this argument in a conversation about Sega's release schedule. On 1up's Active Time Babble, the hosts said that Sega could have earned more profits if they released their best games at a different time. That's a big reason why Sega games such as Yakuza 3 couldn't compete against Final Fantasy 13. They were released on the same date. Typically, people would rather choose the big ticket game franchise.

On the other hand, Atlus did a pretty good job in releasing Catherine before the slew of popular franchise titles in the fall/winter. It isn't as well known as, say, Call of Duty. However, it managed to catch plenty of people in summer who are into that niche audience.

It's all about strategy. I don't think enough publishers take advantage of the calendar gaps.

Lolface
September 16, 2011

This crazy release schedule actually works in my favor. I just buy one or two games (usually an RPG), and by the time I'm done, and the holidays are over, there are price drops and sales. Then, I can pick up what I missed without breaking my wallet, and my wallet thanks me for it.

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September 16, 2011
I can imagine that video game reviewers get swamped with games to review over the holidays. This season is ridiculous though. Just today, a Gamestop clerk asked if I'd want to reserve Skyrim, Halo: Anniversary Edition, Arkham City or Gears of Wars 3. I'm still settling with Ultimate Marvel vs. Capcom. I tell you, it's all a battle for my wallet.

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