Bitmob is pirating your work

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Monday, March 05, 2012
EDITOR'S NOTEfrom Jason Lomberg

I joined Bitmob's staff because I believe in its mission...I had no thought of material reward beyond the potential for freelance opportunities. But this raises a valid point: Do sites like Bitmob exploit people, wringing free labor from a community hungry for exposure? Or do they allow aspiring games journalists to hone their skills, build their portfolio, and eventually, pitch their work for paid assignments?

Here's an alternative point of view: Writing for free is exploitation, pure and simple.

By writing for free, you're giving away your talent for nothing, and other people are profiting from your hard work. Whether it's Bitmob, NowGamer's "free blog" competition, or various other opportunities for unpaid interning, someone else is making the money and tossing you the scraps.

The argument goes -- and it’s relevant to everyone who reads or writes on Bitmob - that writing for free devalues both your work and the work of other writers. You’re prostituting yourself and your talent, and you’re not even being paid for it. By writing for free, you’re wasting hours of creativity, pushing down wages for professional writers, and allowing other people to profit from your labor.

 

There are articles here about how writers have, if not lost faith with Bitmob, then had the rose-tinted glasses lifted from their eyes. For the vast majority, writing for free is not a golden ticket to a career in games journalism. The few who do make it are held up as examples of what you could have won -- what might happen if you write just one more free article that gets picked up.

Maybe some of that’s true. It's a persuasive argument, and to be honest, I was wavering. But then I read this article on Eurogamer: Why more indie developers should be saying "Just pirate it".

In this article, writer Chris Priestman argues that for indie game developers -- unlike commercial studios -- having people play their games is way more important than wringing every last penny/cent/rupee from sales.

Piracy exposes their games to a much wider (albeit non-paying) audience than they would normally get. That exposure is valuable to small studios. Clearly, getting your name out there isn’t as good as cash in the bank, but having people playing your games is a step in the right direction. As the saying goes, "there’s no such thing as bad publicity"...and that goes double when you have no publicity to start with.

For many indie devs, having people playing and enjoying your games is extremely valuable, regardless of how much that translates into cash. Jorge Rodriguez, maker of Digitanks, is quoted as saying, "I care more about people playing and enjoying my game than making every last buck."

That article was promoted and retweeted by all the same professional journalists who railed against aspiring writers giving their work away for free.

Do you see where I’m going with this?

As aspiring writers, few of us would turn our noses up at a paid position. But in the meantime, the experience and exposure of writing for sites like Bitmob is worth its weight in gold. Like Steven Sukkau, I’ve got a blog (cue shameless plug). Few people even know my blog exists, let alone read it regularly. While I've got half an eye on a writing career, I write because I enjoy it. I want people to read what I write, but if they don't, I'll be writing it anyway.

Professional writers might well react to writing-for-free sites the same way that big game studios have reacted to piracy -- as a threat to the industry and a dig at the value of our (and, implicitly, their) work. But one person’s threat is another’s opportunity.

That Eurogamer article ends by saying, "But what are the limits that a developer should go to in order to get people playing their game? Well, that's entirely up to them, and to their faith in their players."

I say that, as writers, what we do is up to us. I respect the opinions of writers like John Walker as much as I admire his writing and achievements. But the view from a platform of a solid reputation and a guaranteed audience is very different than that of a blogger mired in obscurity.

Are we the desperate unemployed on digital Workfare, doing unpaid labor for the Tescos of the writing world? Or are we the indie developers of journalism, writing whatever the hell we want because we want to? We're free of the curse of meddling sub-editors and appreciating every extra eyeball that comes our way.

What are the limits that an aspiring writer should go to in order to get people reading their work? Well, that’s entirely up to you and to your faith in your readers.

 
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Comments (25)
Bmob
March 03, 2012

I think there's a big difference between this and workfare. With workfare, you're forced into dull-as-hell, dayjob drudgery. With this, you're fighting for a foothold in a market you actually care about. And you can do it in your spare time.

It's a similar story with freelance design; the professionals that already have their success stories absolutely vilify sites like 99Designs, where freelancers do the work but have a very very slim chance of getting paid. But then the same people tell you that your portfolio is the most important thing you have. Or your potential clients. What if you have none? 99Designs, then, is fantastic.

Just as Bitmob is.

Ultimately, this kind of thing is going to occur anywhere that there's way more people wanting a job than there are jobs. The fine line between exploitation can be as simple as whether they enjoy it or not.

Mikeshadesbitmob0611
March 05, 2012

Actually, exploitation exists whether you know about it or enjoy that it's happening to you or not. It's objective.

Default_picture
March 06, 2012

Is it though? Isn't exploitation about the ratio between the values of work and payment, and what value the payment has for the worker?

Think about call centres based in India: the people who work there are paid far, far less than their equivalent in the UK or US, by a ratio of about 10:1. 

It's easy to see it as exploitation because they're not being paid what we'd call a good wage, but in India there's great competition to work in a call centre because it's considered a well-paid job.

is that exploitation? 

Default_picture
March 09, 2012

Jumping in a bit late, but I am going to say you are both right.  Exploitation objectively happens whether you know it, or enjoy it, but not all free work is exploitation. In my mind exploitation, in the pejorative sense, is a matter of the heart.

Is the intent of the person you are working for or with doing so with the express person of manipulating you to benefit them? If so I'd call that exploitation; if not I'd call it something else.

What else to call it? Well I am not sure, but it is naive to ignore the reality of how society operates. When risk is involved people - motivated rightly by a level of self-interest - use methods to judge the fitness of a choice. One of the ways we do that is through experience. If we experience quality coming from someone we build trust in their abilities and consequently the choice of partnering with them. It may be sad that life is so harsh that we begin to use these tools to keep ourselves safe, but ignoring the reality of them puts us at a disadvantage.

That being said we can do things to offer alternative solutions, but that will take time. Until then, we need to understand that putting ourselves out there is one of the quickest ways to build up trust with other people. Sometimes that means we are exploited by selfish people, but I don't really see a great alternative.

This article hits close to home for me since I literally just joined Bitmob because I feel it may be a good way to get my name out there. Hopefully I won't be hurt by the whole experience; it seems like this place isn't built around malice.

Gosh. I really feel like I could write a response article to this. Would you be opposed to that Tom?

 


 

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March 10, 2012

Of course not! I'd love to hear what you've got to say :)

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March 04, 2012

 

I’ve never seen 99Designs before, thanks for that.

That actually gives me an interesting view on the situation from the other side of the amateur/professional divide: I’ve worked in the digital creative industry for years now, and am lucky enough to have a portfolio and a full-time job.

As someone who wants to get into professional writing I think sites like Bitmob are great, for the audience and experience of writing. I’m happy to write and post here because I enjoy both the process of writing and the feedback from comments; it seems like a great way to dip a toe into the industry.

But as someone established in the creative industry, 99Designs actually makes me feel a bit sick. Many of the people I know in the industry had to spend months doing unpaid placements to break in, myself included, and it was shit. Now I’m passionately against unpaid placements; if I ever gave someone work experience or an internship then I’d pay them a fair wage for it.

99Designs seems to take the idea of unpaid placements to a whole new level though – they’ve actually made a business model out of it! Aspiring designers need exposure and experience, and 99Designs exploits those needs to make money in an incredibly cynical way.

With Workfare, the unemployed end up doing a fair day’s work but get nothing back, while their labour actually generates money for someone else. I think Workfare, 99Designs, unpaid placements and Bitmob are all points on a spectrum, but where you draw the line between valuable experience and exploitation is highly dependent on where you are in your career.

When you’re established it’s easy to forget how important exposure seems to someone just starting out – but then sometimes succeeding is less about getting exposure and more about acting like a professional and asking to see the money. I’ve got one foot on each side of the gap. I’ll probably keep writing here and staying the hell away from sites like 99Designs – but it’s certainly given me something to think about.

Bmob
March 04, 2012

For what it's worth, I haven't bothered with 99 Designs, and I'm definitely still on the amateur side of the divide. I can certainly see the lure, but I'm still very iffy on the ethics of it; it's a last resort if all other options run dry. ;)

Default_picture
March 05, 2012

I imagine working with 99Designs is also pretty depressing. Anyone in the industry will tell you that if you present a client with a choice of two amazing designs and some crap you threw in to make up the numbers, they'll choose the crap one 99 times out of a hundred.

Default_picture
March 04, 2012
Well stated. I write because I enjoy it. Yeah, getting a job writing about games would be great, but even if I never get paid I still enjoy it.
Default_picture
March 05, 2012

That's an interesting parallel, but I think exposure is a lot more valuable to say, an indie game developer than a writer. Cause it seems if ten thousand people fall in love with a pirated indie title, and then five thousand go out and buy it for 99 cents, that's still $5000 they might not have otherwise made if left in obscurity, waiting for a big publisher. 

A writer has a lot less to gain by exposure. Whether a free article, like this one you just wrote, gets one thousand or ten thousand views, you still make the same amount of money. Maybe there will be a lot more people that enjoy your work, but those aren't the people who will directly pay you.

Bitmob definitely has this indie spirit though, like we're all writing for the love of writing. And that is beautiful and that is special. It's the best free training for games writing I can think of.

Mikeshadesbitmob0611
March 05, 2012

You would be right, except Bitmob never made money. So NOBODY was making money off of our free labor.

Default_picture
March 05, 2012
Lol. Damn, that makes me feel really bad about the future of Internet publications. I always wonder how journalism will survive in the future.
Default_picture
March 06, 2012

Where there's content and an audience there's money. The founders here put in cash of their own to get started and put "...almost all ad revenue [...] back into Bitmob" and made something great, but don't assume that just because you don't pay for anything no-one's making any money.

There's a great and wise saying on the internet: "If you're not paying for something, you're not the customer; you're the product being sold." It was really about things like Facebook, but it's obliquely relevant here as well.

Do you think NowGamer's offer of a "free blog" was out of the goodness of their hearts? And do you think VentureBeat don't want to make any money?

Bmob
March 06, 2012

I promise I'm just playing Devil's advocate here, but is that still true (or will it remain true) when you factor in the work with VentureBeat? If Bitmob starts making money, is that really the turning point for 'exploitation?'

Default_picture
March 05, 2012

It is an interesting delemia, isn't it? It is the double-edged sword of the new internet age and the truest form of freedom of speech and press that this country, or even the world, has seen since the inception of the concept. 

The availability of the internet to spread different points of view is invaluable.  I mean that in a way that everyone has a voice that wants to speak.  It is at everyone's fingertips.  No longer does the printed word have control over who's message gets heard.  With the press dying, it is only a matter of time that opinion sites such as bitmob are the direction people will go to find their news and reviews.  Look at twitter.  Twitter breaks stories now, not journalists. 

Journalism is dead. News media now just collects and distributes information, instead of seeking and questioning.  The rest is opinion.

The old addage is.. "penny for your thoughts".  Because someone's thoughts are a dime a dozen. 

Default_picture
March 06, 2012

I disagree. The internet may have rendered traditional news media obsolete, but there will always be a market for solid, original editorial and in-depth features. In this era of RSS feeds, Google Reader, and instantaneous, 24/7 news, the real value is in the original content. My engineering trade pub (plus accompanying website) are dealing with the same issues.

Default_picture
March 06, 2012

I must further disagree, I don't think the internet has rendered traditional news media obsolete! ;) Traditional models need to evolve and adapt, but like you said Jason, solid, well-written, well-researched content will always be in demand.

Default_picture
March 06, 2012

What's interesting is how digital media is so much more accountable. If I'd written this piece in a magazine I'd have no idea about how many people had read it.

On the net I can see an exact count of views, not to mention the instant feedback of comments and below the line discussion! That's one reason advertising in traditional media is being cut back in favour of spending online.

There's still a place for authority though, in whatever media - Twitter might break news but for a lot of people it's not real until they've seen it on the BBC :)

Default_picture
March 06, 2012

You know how I've been alerted to every single breaking news piece in the last 3-5 years? Facebook. The traditional outlets can't keep up with social media.

Bmob
March 06, 2012

Incidentally, it's the "solid, original editorial and in-depth features" that lured me to Bitmob and away from traditional gaming media; when they break news that you found out about a month ago, or have the same news on their own website, its the original content that gives them worth. One or two features a week just doesn't cut it.

Bmob
March 06, 2012

It is worth pointing out that Bitmob allow you to have your own AdSense adverts on your profile and blog entries. I can't say if it provides much in practise, but in theory you get more money if you get more hits, and you get more money if Bitmob itself gets more hits. Is that still exploitation?

Default_picture
March 06, 2012

That's what I thought, I ususally post my Bitmob stories on my personal blog first and hopefully get some Adsense kickback. The ability to have an audience here is awesome period. Most people unless you click my profile don't know where to find my blog. I have other ways to push that info out and would love a direct way to link back to the orginal story on Bitmob.

But at the end of the day most of us are doing it because we love talking about gaming. If I could snag a gig doing this full time, I would love to but until then I'm still honing my craft on these here boards. 

Dsc03881
March 06, 2012

i believe as writers, money shouldn't be the absolute point of our work.  Its our expression of things we have a opinion about or something fascinating to inform people.  Places like bitmob, 1up, and other places give you that freedom to express your writing.  Its one of the ways to get notice and improve our individual work.

Me
March 11, 2012

As a journalism major, I like how Bitmob gives me the oppurtunity to practice my skills but I do at times feel that I'm giving my hard work away for free. However it would be great if Bitmob did more for guys like me by better promoting our work or recommending us to other publishers they may know. It would also be great if staffers and ediotrs gave us tips on how to improve our writing.

Jayhenningsen
March 11, 2012

Stan,

When we choose articles to edit and repost on the front page, we do promote them on Facebook, Twitter, and other websites.

We also used to have deals with magazines like GamePro where we did submit community articles for publication, but sadly, that's over now. 

We have done several features that included writing tips (put "writing tips" in the search box.) Community members often leave tips and constructive criticism in the comments.

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