The value of Bitmob

Me
Tuesday, July 12, 2011
EDITOR'S NOTEfrom Dan "Shoe" Hsu

:)

Shoe and Demian

I ran into Bitmob co-founder Dan "Shoe" at E3 this year and began telling him a story. He put me on hold until we could grab the attention of his business partner, Demian Linn, who was at the same after-hours function, such that I could tell both of them simultaneously. Shoe then asked me if I would tell said story to all of you here on Bitmob

So here I am, to say that I never would have broken into games journalism without Bitmob. I’m incredibly grateful for this site and hope that everyone appreciates how special this place is.

 

Writing for an audience is everything. When many of us start writing, we create our own, private blogs as repositories for our work. But unless the content is amazingly original, extremely well-written, and has some sort of hook to draw people in, I don't think said blogs will get us anywhere if we want to break into writing professionally, which was my goal back in February of 2010.

When I discovered Bitmob two months later in April, I knew I’d found something important. The site came with a built-in audience, and all anyone had to do was reach out and try to grab a portion of it for themselves.

Knowing that people will be reading the work hopefully inspires writers to up their game. Bitmob also encourages a spirit of healthy competition -- to get front-page space. That latter part is important because it reflects the reality of freelance writing. Unless you have a staff job or a recurring gig like a column, other writers are pitching to the same space you’re trying to land and ready to take up the real estate.

Getting promoted to Bitmob’s front page was not only a confidence-booster when I was first starting out, but it also provided valuable learning experience about structure, pacing, and keeping copy tight. The writer-editor relationship is extremely valuable. Even if you don’t actually have a back-and-forth with a Bitmob editor, you’re getting a taste of what it is to see other people lend their perspective on your work if your pieces get promoted to the front page, and hopefully your work is made better for it.

Reviewing promoted pieces on Bitmob's home page to see where the changes were made, and thinking about why those changes might have been made, helped me get my writing in shape much faster than I would have otherwise. I realize that not every community writer on Bitmob wants to go pro but many do, and my point is that Bitmob can serve as an effective proving ground.

Not too long ago, a very well-known editor-in-chief in the business said to a bunch of our colleagues that if you wanted to write about games nowadays, you were screwed. If they needed something written, they had a folder full of names of freelance journos with published clips who they could turn to.

What others said in response was that if you can write features, you can always find work. Freelancers need to pitch those features, however, so it’s very easy to get stuck in a Moebius loop of needing to write features to get practice, pitching features to outlets, having those pitches rejected, and realizing that you need more practice writing features to develop better pitches.

Bitmob gives people a place to take those features, and as a result, the site has played host to all sorts of interesting content that otherwise might never have seen the light of day. So much of what fills the pages of the video-game press includes news reports garnered from press releases, reblogged content from other outlets, previews, and reviews. Bitmob has such a refreshing, eclectic collection of regular feature content that it serves as a nice respite away from more traditional games-media coverage.

Bitmob also provides a break from the typical community that the games media seems to create. Commenters on gaming websites are notorious trolls. Perhaps the anonymity of the Internet makes voicing their venom safe when hiding behind a login name. Bitmob doesn’t roll that way. Everyone uses their real names, and I think it forces people to grow up a little bit and carry on their conversations in a reasonable fashion.

Perhaps the best example of that, for me, was the discussion of the Penny Arcade Dickwolves controversy we had on Bitmob. Go look at other games-journalism sites -- the absolute top-dog, traffic-saturated outlets -- and look at the quality of their conversations about the Dickwolves situation. Given, the more people you have, the more dingbats you have based on percentages, but there was none of that here on Bitmob. Our community defies convention that way, and it’s a very encouraging sight to see.

I don’t really have a conclusion for this, other than to thank Shoe and Demian for starting this website. Without it, I wouldn’t be doing all the professional writing I am now. It helped me gain confidence, it taught me how to write content that people wanted to read (and that editors were willing to pay for), and it gave me faith that video-games journalism could be of higher quality than so many of its readers seem to think is possible.

I regularly encourage writers who ask me for advice, or who I think could use the experience, to submit here to Bitmob by way of testing themselves, if they want to go into writing about games professionally. It’s one thing to get automatic page space on your personal blog. It's another thing altogether to stand up and submit your writing to be judged by a community which has no reason to be supportive other than because it likes what you're doing.

Writing on Bitmob makes a writer vulnerable, but I honestly believe it also makes them a better writer. It certainly did for me.


Dennis Scimeca is a freelancer from Boston, MA. He is a regular feature writer for G4TV, a contributing news reporter for Gamasutra, and his weekly column on Village Voice Media's Joystick Division, First Person, was picked up from right here on Bitmob. Dennis writes occasionally on his blog, Punching Snakes, and can be followed on Twitter: @DennisScimeca.

 
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Comments (32)
Jason_wilson
July 12, 2011

As Dennis can attest, he continually pitches ideas and assignments. He just asked me if I needed anyone to cover PAX for previews. This is likely among the most important facets about becoming a freelancer -- pitch ideas! Who knows -- someone might bite someday.  

Mikeshadesbitmob0611
July 13, 2011

What if you pitch and nobody bites because you don't have a 1000-piece portfolio and nobody knows who you are?

Default_picture
July 13, 2011

Great question, Michael :-)

Me
July 13, 2011

The previous version of this answer was a bloody eyesore, and I had to shrink it down to this:

1) You network. Get to know journos.

2) Try to pitch features that are topical, and have original angles.

3) Learn who the professional freelancers are, look at where they are getting published, and pitch to those outlets.

4) Get lucky.

Mikeshadesbitmob0611
July 13, 2011

No, I appreciate the advice. It's mostly what I've heard before, but echoed sentiments only reinforce the truth, so thanks for that!

The only published piece I have is the editorial I had published in GamePro through the Bitmob partnership, but because it's an op-ed, it's not "worth" as much as a feature.

Actually working on a pretty controversial piece right now. I have a contact who was in Iraq and was sent home after being wounded in action. I talked with him about how FPS games compare to real combat, and if things like No Russian affected him. I'm thinking either Escapist or Kill Screen for the pitch. Off the top of your head, can you think of a place that might also be interested if I get turned down?

Default_picture
July 12, 2011

Good advice. I hope to follow your example. Without this turning into a circle jerk, I really do appreciate the opportunity provided by Bitmob to get my work out there. Hopefully, it'll turn into something tangible someday.

Sexy_beast
July 12, 2011

That picture is going to follow Shoe around for the rest of his days.

Photo_159
July 12, 2011

Simply  breath taking.

Photo-3
July 12, 2011

I was thinking the same thing. The picture someone swapped it out for is a bit classier. 

Sexy_beast
July 13, 2011

Oh what the hell! What happened to the other one? Of course Dan switches it out with a photo that makes him and Demian look like a hip Indie band.

That's cheating!
 

Shoe_headshot_-_square
July 13, 2011

I don't mind that goofy-ass picture, but Demian made a good point...we probably should look more professional with the business meetings we've been having lately. ;)

Img_20100902_162803
July 22, 2011

Hsu actually "glows" in person. Kind of like the lead in Twilight.

Default_picture
July 12, 2011

As someone who's taken a very similar career path (writing reviews on Bitmob and consequently freelance at GamePro) I can attest that I wouldn't be where I am today without the great team at Bitmob.

Me
July 12, 2011

Yeah, sorry about the original picture. I couldn't find one of Dan and Demian together so I had to PhotoShop one up...but that picture of Dan in the 1UP shirt was classic. Let me know if anyone wants a copy of that. ;)

Shoe_headshot_-_square
July 12, 2011

Haha, thanks for being there when we need you, Dennis! ;)

Profile
July 13, 2011

I really needed this, thanks. Also, thank you Shoe. :D

Avvy
July 13, 2011

While I can't say I'm a particularly active participant here, I still very much appreciate what Bitmob has to offer.

You started early 2010 too, Dennis? Wow, I feel like time has flied by and you've certainly made some serious strides in your goal/pursuit back in Feb. Inspiring, even, for a fellow newbie here, too--though, natch, I'm way greener. :P

Me04
July 13, 2011

Can go along with everything Dennis has said. Bitmob got me my first piece published in a magazine (GamePro), helped me grow as a writer and gave me the confidence to write my World of Warcraft story which, as those of you who have read it will confirm, was very personal.

I actually don't know what direction I'm heading in right now, but I've definitely learned a lot about this industry at Bitmob, even if I don't want to go further than writing about games as a hobby. And if I do want to go pro, then I've got a lot to learn yet.

I've said this a few times now, but expect to see me making a return very soon. Things have gotten in my way every time I've said this, but I'm hoping I can make an appearance very soon.

230340423
July 13, 2011

We shall welcome you back as a prodigal son, with a fatted calf and precious rings and much rejoicing. 

Assassin_shot_edited_small_cropped
July 13, 2011

To echo both the comments and the article, I've learned so much about writing (and editing) from my time here at Bitmob. I was also able to get a freelance gig (writing features at Ars Technica) out of my Bitmob writings, and my articles here helped me land the Content Editor position at a promising (as-yet-unlaunched) startup.

On another, related, note, my efforts to think up unique/original content to post on Bitmob, along with the process of writing the articles themselves, taught me a lot about myself. Without Bitmob, I wouldn't have had the confidence to experiment with short stories based on gaming experiences, or to publish a personal narrative, or to cold-pitch a couple of developers for interviews. And I may have never realized that writing is my calling, try as I did to run away from it post-high school.

04596077bdbbd4327842d739accd8b0a
July 13, 2011

As much as I'm resisting making a "I want to go to there" comment, I was wondering if Dennis can write another piece (either here or on his personal blog) on his beginning stage of the freelance career? I think quite a few of us would be interested to read about his journey. :]

Me
July 14, 2011

There's not much to say. I networked. I asked a lot of questions. Finally, someone said "You don't need any more advice, it's time to start pitching," and that was that.

Nick_whale
July 13, 2011

Writing for Bitmob has taught me how to structure and edit articles, get people to read my work, destroy yucky passive voice, and what a comma splice is. :)

Because of my writing experience here, I've managed to launch a freelance copywriting business. I've already lined up a few clients and made a couple G's.

Seriously, Bitmob has taught me more about writing than 95% of my college education did.

Thanks, Bitmob! You da man!

Img_1019
July 13, 2011

Jason's right, if you don't pitch ideas, you'll never get work. I figured that I'd just wait until someone had an assignment for me, but they were few and far between. I'd have gotten a lot more work if I had been a better hustler.

Mindjack
July 13, 2011

Thanks for sharing this, Dennis. I’ve never felt prouder of being a part of Bitmob. I have learned so much from this site, and not just from the editors. Our community really kicks ass as well!

230340423
July 13, 2011

It's so...beautiful...

Demian_-_bitmobbio
July 13, 2011

Hahaha that is disturbing.

Default_picture
July 21, 2011

The guys at Bitmob are awesome and they will help you become the writer you need to be to break into journalism. It would also help to have a degree though, there are something like 10000 little style points you need to follow for college professor-level writing needed to be considered a good writer.

Shoe_headshot_-_square
July 21, 2011

Yo Mark! Long time no see. :) 

Just wanted to say: I didn't study much writing in college. In fact, I'd say most of my editing/writing/English background was either self-taught (80%) or from high school (20%).

Default_picture
July 21, 2011

Ive continued to read but I don'r comment as much :) Site's looking awesome though. I know you were self taught but I thought you had learned more about writing in school...guess I was wrong!

Img950653
July 22, 2011

Bitmob's been an awesome way for me to hone my writing skills and talk about games intelligently while I'm pursuing a degree in game design. No question that I'm a better writer as a result of everyone's input, editing, and feedback. I don't think I'll ever be a full-time writer, but Bitmob really helped me discover a passion I didn't realize I had until I sat down and really gave it a go.

Shoe_headshot_-_square
July 22, 2011

That's very awesome!

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