Bitmob Wants You: The Kingdoms of Amalur: Reckoning collection

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Friday, February 24, 2012

Kingdoms of Amalur: ReckoningTime's up on our latest Bitmob Wants You community prompt, and it's time to get reckoned. And by that I mean it's time to take a look at the articles you wrote about open-world action-RPG Kingdoms of Amalur: Reckoning. Thus, we present a trio of treatises for your perusal. Reckon that, suckas. (And thanks to those who participated!)


Reckoning: My love for video games restored!
By Owen Stranathan

Owen likes Reckoning. A lot. But he's got good reasons for his enthusiasm -- he extols the game's fast-paced combat, its vibrant art style, and he loves having a brand-new world to explore, free from the familiar lore of series like The Elder Scrolls and Fallout. Check out his praise for Reckoning and see if you agree.

Reckoning: The promise and peril of genre convergence
By Marcos Valdez

"I like Kingdoms of Amalur: Reckoning for what it attempts rather than what it accomplishes," Marcos writes. He describes the game's attempts to combine several genres and aspects but criticizes its execution, especially when it comes to "flow." (This point refers to an interesting article by Bitmobber Nathan Jedziniak as well.) Good stuff, Marcos.

Kingdoms of Amalur proves motion controls suck
By Steven Sukkau

Steven compares the ease of Reckoning's button-based hacking and slashing to the imprecise motions of The Legend of Zelda: Skyward Sword. "Amalur's combat recalls the best about being a kid at play: feeling powerful, in control, and living out a fantasy," he writes. "Skyward Sword is mired in the frustration of childhood: feeling limited, unskilled, and struggling to perform basic tasks." Check out the conversation in the comments of that article, too.

 
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