Dark Souls isn't hard, gamers are just stupid and impatient

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Monday, October 10, 2011

Yes, we get it already.

Those who frequent gaming sites as of late cannot deny that you can't toss a cat fifty feet without being reminded how difficult From Software's latest title, Dark Souls is. Gaming journalists are using every bit of hyperbole to describe how soul-crushingly, mind-numbingly, cat-throwingly hard this game is.

Just...Just stop it, internet. You're embarrasing yourselves.

You'll see him. A lot.

Is Dark Souls harder than MOST games? Indeed. Does the game scale higher in need-of-gaming-skill than most? Absolutely. But, is this 'spiritual successor, but please don't call it a sequel or Sony will get angry' video game REALLY that tough? Is this title so hard that controllers will be thrown, boxes of kittens will be kicked and babies will be given the middle finger in frustration?

Yes, if you're stupid and impatient.

Allow me to explain the two-step process of cause and effect that occurs when the majority of players step into the realm of Lordran. The equation is simple. However, if you start to feel dizzy or nausious, please sit down and go back to playing Modern Warfare. You'll be fine soon, I promise.

CAUSE: STUPIDITY

Gamers are dumb. Really dumb. They run into rooms, kicking in doors with guns blazing only to get shot up. They throw grenades in a wanton fashion, only to kill their own teammates. Given the opprotunity, gamers will even get REALLY confused and have their avatar break out into dance while they should be healing their tank.

I think you get my drift. Gamers make very bad decisions, and they are not to be completely blamed.

Game design in the last decade has made it so that gamers HAVE TO BE held by the hand, lest they fail to understand that you need to hit seperate buttons in order to jump and shoot. In the age of the overly-long tutorial, the 'Souls' series bucks the trend and opts to throw the player to the giant, blood-smeared wolves.

I KNEW IT!

The result? Gamers panic and get stupid very fast. Without the invisible hands of the developers to lead them through, the gaming population quickly devolves into a quivering mass, blindly stabbing at every wall and forgetting that their character in Dark Souls has this thing called a SHIELD. Trust me, I've watched enough bloodstains in this game already to see some of the stupid mistakes that my fellow players have made.

However, this stupidity that I am refering to isn't completely caused by the lack of a guiding light. The fact is that today's gamer just isn't prepared to play a game like this without A LOT of trial-and-error. And I mean, a lot. Dark Souls is a game that requires you to take every enemy, no matter how cannon foddery they look, in a serious manner.

Don't let your guard down just because he starts singing "Hakuna Matata".

How can the typical gamer even attempt to begin doing this without dying over and over? After all, we're talking about a generation of gamer that is used to being presented with enemies that might as well bend over in submission.

Of course, some gamers are just plain dumb. Nothing can account for that section of gamer who thinks that the greatest fighting game of all time is Mortal Kombat vs. DC Universe (true story, sadly).

This leads us to the effect of stupidity: Impatience.

EFFECT: IMPATIENCE

Once stupidity has fully set-in and the typical gamer has died...a lot, a response is required. The gamer will tend to respond in one of two ways: submission or anger. The former means they will quickly turn the console off and curl into the fetal position. The latter, however, only perpetuates the cycle. Allow me to explain.

Oh, hai.

Dark Souls requires a lot from the gamer in order to progress. The player needs a plan and they need a gaming ethos. While playing with my girlfriend last night, two televisions set up next to each other, she mused that Dark Souls projects the personality of the player in their playstyle. She plays the game in a meticulous fashion, slowly moving from area to area. No stone is left unturned. My playstyle is that of preparedness. I properly equip and and lay out a plan that leaves me ready for any situation.

To say that Dark Souls can bring out the worst in players is one of the great gaming truths of 2011.

This very reason is why a majority of gamers will fail continually. They will die in the same spots. They will die while trying to recover lost power. They will die from the same fire-breathing dragon over and over. Eventually, their patience will run thin. At this juncture, a player's plan, no matter how strong or weak it may be, gets thrown out the window. No longer will players think clearly. The player will rush headlong in frustration, only to meet the same fate again and again.

The fact is that most gamers are not built to play this game. That is alright. That contingent will play the title for a few hours, give up, and have a nice anecdote to tell others about how hard Dark Souls really is.

The rest of us, myself included, will show our trophies from beasts slain and weapons obtained in pride. Most importantly, I will still laugh every time the Gamestop clerk with the hookah-shell necklace and the Beiber haircut regales over how Dark Souls was just too hard for him.

I wouldn't have it any other way.

[Writer's Note: I realize that I'm probably invading on the fallacy of questionable cause by using cause and effect somewhat improperly, but I don't care. It's my aritcle! MUAHAHAHAHAHAHAAAA!]

 
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Comments (33)
Jayhenningsen
October 10, 2011

I'm starting to look at it this way: I'm either gathering souls to level up, or I'm advancing/exploring, but I'm never doing both at the same time. I'll spend all my souls, then try to make the push to the next bonfire or boss. Whatever I lose during that push, I consider incidental and not worth getting upset over.

And really, as long as you're careful and methodical, the only time you should ever lose souls is during a boss fight. Any other time, you should be able to reclaim them (and even most times during boss fights too). 

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October 10, 2011

I would agree completely, which is maybe the fault of the game: I wish I COULD do both at the same time. However, it's just not practical if you want to play in a smart matter.

For instance, I managed to find my way into Darkroot Basin after whittling down the Titanite Demon that defends the side entrance into the Garden. I moved slowly and surely, only to come across the Dark Knight wielding the spear. I managed to take him out (Thank you, Drake Sword!), but I immediately decided that the 1800 souls he dropped was too much to risk, and instead of proceeding through the cave and to the Valley of Drakes, I backtracked.

But, you know, that's the restriction the game has in place. It still beats the system of being bounced back to the start, or to the Nexus like in Demon's Souls.

As a side note: I try to spend all of my souls before fighting a boss. Even if it means retreating to a bonfire just to grind back through an area. My logic is that if I cleared through an area once, I can do it again--and easier.

@Jay I liked your article on the subjust a lot. You on PSN or Xbox?

Jayhenningsen
October 10, 2011

Xbox. I also tend to clear the area to the boss multiple times as well. Eventually, it becomes almost second nature. I've also discovered that you can just run straight to the boss as well, which I started doing for the Taurus demon after I got sick of clearing all the bloody firebomb throwers in-between.

Robsavillo
October 14, 2011

I like that Dark Souls (and Demon's Souls, too) forces this situation on the player. This makes exploration interesting (there's no thrill if you've nothing to risk!) and adds a risk/reward to the decision about whether to push forward or turn back.

Trit_warhol
October 10, 2011

I don't think your article makes an unfair assumption. Firstly, you're a gamer too. So.... Plus, I don't expect a game to hold my hand, but the "tutorial," in Dark Souls is hilariously-ineffective. How do you cast spells and miracles? The game certainly didn't tell me!

In all seriousness, I've started the game again and opted for the Master Key. Finally beat the Taurus Demon, but then got flamed by this f'in dragon with no warning and lost 2000 souls. I'll keep persisting, but I think Dark Souls can be conquered when you memorize attacks and watch your step..... unless of course a freaking dragon flames you with no warning!

Jayhenningsen
October 10, 2011

I know it doesn't seem like it now, but 2000 souls is not that big of a deal. You can make that up easily in the next section once you figure out how to get past the dragon.

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October 10, 2011

Eh, 2000 souls is still a chunk I'm not willing to let go. That's two Titanite Shards and two weapon reinforcements. =) lol

Trit_warhol
October 10, 2011

Thanks for putting my loss into perspective, Jay. I'll also take on your advice re: advancing/exploring.

@William, that 2000 souls still burn for me on that bridge. I'll get them one day.

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October 10, 2011

Hah, I had those moments in Demon's Souls. Those are the times when 'impatient' takes over and you get yourself killed. Tread lightly. =P

Robsavillo
October 14, 2011

I agree with Jay. I lost over 10,000 souls exploring Blighttown, but I wasn't annoyed because I easily reearned that amount through mastery of the locale.

In Demon's Souls, I'd failed to reclaim bloodstains holding nearly 100,000 souls on several occassions, but that's nothing when you know that you can make a run that nets you 135,000 souls in a few minutes. I imagine such farming locations will be faster and much more lucrative in Dark Souls because of the eliminated load times.

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October 14, 2011

In regards to that, the bonfire system is the players bestfriend. In Demons Souls, farming spots involved hitting an archstone (with a load time), popping back to the Nexus, hitting the stone to go back (another load time) and repeating until you got tired of looking at the load screens.

While the bonfires may seem like a cruel trick by the developers at first, I think in the end the system is the biggest gift they could give to the player.

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October 10, 2011

I think, in general, the Master Key is the best choice of the gifts...Unless you're the type to wander through a freshly unlocked door, only to get murder-raped (like what happened with my girlfriend unlocking the door that leads to Havel The Rock...and getting smashed.

 

The dragon has been a pain, but is a boon of sorts for the early game. Cut off his tail to get the amazing Drake Sword, then use the bonfire underneath him to farm 300 souls a pop by letting him flame the hollow-squad that he can fry to a crisp.

Great early farming spot (at least until you get to the Undead Parish and get the elevator going).

Cucco-obsessed-link
October 10, 2011

While I haven't played Dark Souls (and Demon's Souls is still sitting on my shelf, touched only by my boyfriend), I have to say I agree with your general sentiment.  If a game doesn't walk you through it and every little thing it has to offer, then it's terrible and too difficult for most people.  I've fallen victim to being coddled myself; there are some games I find difficult and get frustrated with, but I try not to give up on them.  But hey, most people don't have that opinion, and just give up.

In the end, though, they're the ones missing out on good gaming experiences!

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October 10, 2011

I concur wholeheartedly. Fact is, I would say that A LOT of people never finished Demon's Souls, and that will go double for Dark Souls. I'm only 20% through the game (with about 12 hours played...It sucks having a real life sometimes) and I can already see that this game is deep. 

I look forward to exploring it all, but I can already say that even if some get past the difficulty curve, most will be stymied by the size of the world and lack of compass and direction and give up. Hell, I about did the first time I played Demon's Souls. I took a few months off from it, came back, and pushed through to beat the game (finally...to be fair, a lot of it was that I only had the last zone to go, and I didn't want to look at giant bloated ticks and aborted fetus enemies...:\). 

Waahhninja
October 10, 2011

My problem with Dark Souls is that there seems to be very little thought put into camera placement and reaction times. I'm trying to get proficient with the Parry move but it seems like it requires the timing of a Street Fighter savant to get correct. And my character takes up so much space on my screen that I'm constantly moving my camera towards the ground or sky to see where potential threats are.

I guess the biggest complaint is that they really don't care if you want to slowly grow your proficiency with the game. Throwing four skeletons at me and assuming I'll just EVENTUALLY learn how to block, circle, backstab, parry, roll, roll attack, roll, parry, backstab my way through it is ridiculous.

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October 10, 2011

If I may offer some advice: Don't waste time parrying. The idea of the one shot KO is nice, but the risk of getting completely drilled by an attack isn't worth the reaction time that changes from enemy to enemy. Straffing is your friend, my friend. =P

And, yeah, the camera can be a bother, but considering how many buildings your character goes in and out of, I forgive it.

The best way to deal with those groups is to pull them one at a time. I've found almost 90 percent of the time that if you use a bow and arrow to pull one, the rest will ignore you as long as you keep a good distance. But, this is also a part of the whole patience thing.

Keep plugging away, good things'll happen.

Waahhninja
October 10, 2011

If enemies are grouped but not charging, yes, I pull one at a time. But when I am just minding my business and three skeletons come out of the ground at once, there's not much I can do.

The parry is for those times that I can't effectively dive/strafe around someone based on my surroundings. It's incredibly difficult to even get behind someone to accurately enough to trigger a backstabe as it is.

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October 11, 2011

Taking on groups of enemies isn't all that hard as long as you have a decent shield. You can easily roll into a direction that will place all of them in front of you, and thatn keep your shield up, and keep them in front of you, as long as you've got some decent timing you can take them out fairly easily by waiting for the oppurtunity to strike them. Then again it's alaways easier just to lob an arrow at them, and lure them to you one at a time. If tehy do't keep their shield up you can usually kill them before they even get to you.

Robsavillo
October 14, 2011

Yeah...I have to agree somewhat with the camera issues. You kind of learn to work around them, and at least From Software added an option to auto-turn the camera when you're pushed up against a wall.

Parrying is essential, though, for two, dependent reasons: 1) You're invulnerable during the parry animation, and 2) because of this invulnerability, a successful parry attack makes fighting a group of enemies much, much easier.

You also earn more souls for dispatching an enemy with a parry.

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October 14, 2011

I respect the people that can regularly pull off the parry, but I simply cant. =P But, a lot of enemies get tied up easily if you straffe them in a circle. The black knights are ESPECIALLY weak to this, so if anyone doesn't feel like they have good timing on the parry this is a great option.
 

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October 10, 2011

Will, you finally convinced me to play my Demon's Souls copy sitting unopened for months, but now I want to play the damn sequel, and I don't have time to get through it for at least a couple months. But hey, maybe the sequel will be cheaper by then!

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October 10, 2011

Trust me, play Demon's Souls first. It's a good primer for Dark Souls, not to mention it's a great game if you're willing to commit. Seeing as you are the man who had 300 hours on Dragon Age, I think you have the ability. =)

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October 11, 2011

Dark Souls is a rough game, and I would never recomend it to any one who is impatient and easily angered. The game will punish you, but what's wrong with that. That makes your reward all that much better in the end. After you ofinally kill that boss that wiped the floor with you time and time again, the satisfaction from final showing him who's boss is quite rewarding. I have very rarely not been able to reach my souls after dying. You'vre just gotta take it slow, and on occasion it's still gonna bite you in the ass.

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October 12, 2011

Like herpes.

The ass-biting, I mean.

Andrewh
October 14, 2011

Any mention of Dark Souls by a fan seems to fueled by some sort of superiority complex. So far, it seems impossible for any one to discuss the game without sounding condescending.

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October 14, 2011

I agree completely, and it makes me quite happy!

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October 14, 2011

I guess I should expand on that: I'm perfectly fine with discussion of the series coming off like a high tea art exhibit gathering. But, that comes with the territory because of how polarizing the game is in terms of ability. Players will either push through the game or give up. I've yet to meet anyone, really, who was in the middle on the topic.

But, I also don't think that there is anything wrong with sounding stuck up when talking about the game. The fighting game community is exactly the same way, and that has almost endeared them to the gaming community on the whole (well...mostly).

I'll remember to put on my top hat and monocle for next time.

Waahhninja
October 14, 2011

I am squarely in the middle at this juncture. I appreciate the skill it takes to progress and when my skill hits that point, I'm elated. But I have concerns regarding certain areas as I'm in the MIDDLE of progressing where I feel the difficulty is a bit arbitrary.

It sometimes feels like they didn't want to polish some things just for the reason of letting it discourage people further.

Still enjoying myself though.

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October 19, 2011

In lieu of what this article proclaims.. I have to laugh.. Since when does being a good gamer consist of memorizing an opponents scripted moves.. Dark Souls is a lofty endeavor.. However, it succumbs to the same fualts it's predecessor.. A linear world, with boss battles that are no better than Mike Tyson's Punch Out.  In my humble opinion, a good gamer is one that can succeed and flourish in real time environments.. Battlefield online.. Diable 2.. faciing human adversaries.. At least with Diablo 2 you got some randomness thrown into the mix.

This is a static world, with very little immersion value. I don't feel like I'm part of this world.. Every monster is in the same place every time. There's so little interaction with the world, that it's absurd to think you're part of it. I do however, love that the first merchant sounds exactly like Clevelnad from Family Guy.. Hilarious!

I've always been adverse to games that cheat.. This is particularly prominent in strategy games.. raise the difficulty.. the ai doesn't get better.. they just get more perks.. This is no different.. The bosses are so overly fortified stat-wise.. that you have no choice but to follow a few distinct ways of beating them. This leaves little to creativity.. and what truely makes a game great..

Dont' get me wrong.. this game instills something few games do.. Fear! Do you go down and explore that new area? and possibly face death and maybe not getting your souls back? That's an amazing achievement.. no game provides that! Though, to be honest.. games did normally back in the NES days..

It's a novel concept.. albeit borrowing from the games of years past. Though, for today's gamer.. who works fulltime.. has a family.. and plays multiple games in a given time period.. Immersion matters so much more than challenge. I'm never going to brag to my friends that I beat Dark Souls.. This coming from a person who relishes "hardcore" mode in gaming.. I will brag that I got a "Stone of Jordan" in D3 in hardcore.. as that requires skill! Die once.. you're done.. A game where you die 46 times before you beat a boss.. not so much!

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November 06, 2011

 

I see what Sean is saying about it just being trial and error and that makes me wish there was more thought put in to recording your progress on Dark Souls in some form. For the gamers that actually brave that extra area that leads them to a Boss and succeed. Also How do some of you folks here at Bitmob feel about co-op? Does it make you feel weaker or does it empower you?
   
    I for one have always loved co-op in games and have been waiting for something like this, (My ideal would be something like the battles in Otogi but this is cuttin' close so ill dream on.) but at the same time I get super pumped when I solo a Boss. I very rarely invade people im more focus on helping ...so much so that I end up helping maybe three or four other players reach and defeat the boss before I move on my journey.
   
    As a matter of fact (Thinking of Jay's first reply.) thats how it kinda comes together for me. Even if I do die multiple times to a boss or getting to the Boss, afterward i get more than my share of souls helping others. (That's advice to any one tired of grinding trash mobs to get souls.) I think of those souls as souls I would've had anyway. and if i didn't die, bully for me. 
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November 06, 2011

Some true talk, even if it is a little elitist. Also, there is no such thing as a hookah-shell...

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January 29, 2012

I registered just to agree with this article. After some exploration and playtime to find the type of character and things I enjoyed, like using shields or pyro or trying to dual wield parry and such, I played through in the ninja outfit with a 2 handed katana, Ninja Gaiden style. Aside from Gwynn being really challenging, I actually wish the game was more difficult. There are a lot of easy outs in certain encounters and some of the bosses aren't that difficult in general. Of course there is trial and error but this game has a knack for building you up to learn to bravely face one seemingly insurmountable enemy after another even more seemingly insurmountable enemy. Once you learn the tricks to fighting the brutal enemies in the game, it is quite a nice and survivable playthrough until you get impatient or fight one of the genuinly tricky and difficult bosses. I guess one could always cap off at soul level 60 and beat the game that way. Oh well, I love this game and if they make a "spiritual succussor" again, I hope it's just as intimidating, massive, and possesses the same amount cold-blooded, unforgiving, trial and error. I only hope that the game pushes gamers' skills even further like a kind of Ninja Gaiden Master Ninja mode except without the dodge-button mashing. 

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July 19, 2012

While I do agree that many gamers are impatient (and dumb, although I think that's merely a consequence of impatience,) I personally find the challenge of Dark Souls in my unwillingness to try new things. For example, the game fails to explain Reverse Hollowing or Kindling, so I never did either out of fear that they would mess up my game - i.e. make it unnecessarily difficult - and cause me to remain at the same bonfire even longer. (Plus, I had heard that people could invade while you're human and although I didn't know how to become human, I had no wish to experiment.)

I think the indecisivness of today's gamers is the true problem that plagues so many people rather than them just being dumb or impatient. Then again, I'm the only person I've ever talked to who's played either Souls so I speak solely from my own experience.

Other than that, the game's not unreasonably tough for me. Got to Bell Gargoyles in 4 hours blind and been stuck for about 2 hours. Recently saw a hint to Reverse Hollowing and realized that I can summon help with that.

Still, when the game becomes difficult from not telling me things I feel entitled to know, I do feel cheated even though I realize it's my fault at least in part for not trying things out. Just my thoughts.

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