New consoles? No thanks....

Default_picture
Friday, January 27, 2012
EDITOR'S NOTEfrom James DeRosa

I'm really not interested in spending money on new consoles when I'm happy with what I've got. This wouldn't a problem if developers didn't consistently jump ship whenever new hardware hits, but I suppose that's not the way of the world. We've all got to have the latest and greatest....

The Xbox 360 is turning seven this year, and the PlayStation 3 and Wii are going to be six. Going by history, we should have had new consoles by now, yet the big three are still going strong with these old boxes. That's not to say there haven’t been rumors because, my God, you can't go on NeoGAF now without drowning in threads about the Wii U, the Xbox 720, and the PlayStation 4.

An announcement has to be coming soon, and it's a lock that we are going to hear about at least one new box (the Wii U) at this year's E3. In turn, by December 2012, we will have at least one new console. But my question is whether or not we really need new hardware. Is shelling out cash for new tech really worth it?

 

Console manufacturers have generally based generational shifts around major advances in technology. The PlayStation/Nintendo 64 era brought us halfway decent polygonal graphics, and the Xbox and PlayStation 2 refined three-dimensional visuals into something worth looking at. This generation saw HD become the standard.

But what about this upcoming round of tech? What big advances are looming? Digital distribution? The possibility of a fully digital console continues to stall; high-speed broadband penetration just isn’t there for a lot of the market, and of course, pissing off the retailers who sell your product is a dumb idea. 4K televisions aren’t even available to the public yet, and probably won’t be in large numbers for a few years. And let's face it: No one really cares about 3D anymore.

The next generation will offer better graphics, but that’s kind of it. We don't have a major technological reason to move forward, and historically, new consoles set back (or reset) the quality of new games. Think about the launch games for the 360: Weren't Gun, Kameo, and Perfect Dark Zero so awesome!? It takes time for developers to learn how to effectively design on new hardware, and until they do, many titles are mediocre at best.


That looks really good! More than fine, in fact.

This is bad. Right now is a pretty awesome time to be a gamer: Skyrim, Battlefield 3, Portal 2, and Saints Row: The Third all came out this year, for Christ's sake. With current-gen development just hitting its stride, why hamstring new projects?

Proponents of new consoles often point out that the arrival of cutting-edge hardware generally coincides with the arrival of original intellectual properties, and this has historically been true. But the fiscal risk of making a game is higher than ever -- a problem that will only get worse next generation. What company in its right mind would produce an new, unproven series that doesn’t have a built-in audience as a safety net?

And there is always the chance that Microsoft, Sony, and Nintendo will fuck up their new consoles. The Xbox 360 and PlayStation 3 are pretty awesome, but do you have a lot of faith in Sony's recent track record? Their smartphones are worthless, and their TVs and computers are overpriced. The company in general seems to have hit a rough patch, both creatively and financially. Let's not even get started on the 3DS. And for Microsoft, how likely is an increased focus on the Kinect, a product which wasn't ready for market in the first place?

Change is a good thing, but I really don’t have much faith that these companies won't continue to make incredibly dumb choices.

So why can't we just stick with consoles we have? Make the games play better; use the already established platforms to make new and interesting IPs. Wait a few years for 4K to become prominent, or maybe even wait until smartphone chipsets like ARM's become powerful enough to drive a console. It’s certainly a better idea than creating a new generation of hardware no one really needs.

 
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Comments (23)
Default_picture
January 22, 2012

Haha. I wouldn't go so far to say that they were f***ing awesome, but the graphical quality left me wondering what developers could possibly improve in future games. I mean, higher level specs could make consoles into slick Internet multiplayer machines. However, I always worry about how they end up making the system and the equipment more expensive.

I mean, the console companies should really give us a chance to raise more money for these things. I actually was thinking about writing about the abnormally high cost of video games for the writing challenge this month. I mean, even the initial cost of the 3DS was far too high. Someone should really tell the companies that games are too expensive, but I'm afraid that the days of low priced products are long over.

Default_picture
January 22, 2012

While I do agree with your point about we don't really need new consoles that desperately, I can't agree that a new generation will just improve the graphics department.

Newer technologies can do better procesing... that means bigger maps, more NPC's, enemies, etc. I was totally amazed the first time I walked as Agent 47 in a crowded Mardy Grass parade in Hitman Blood Money... That's something way beyond from what I got on any mission in Hitman 2.

Scott_pilgrim_avatar
January 27, 2012

As someone who's last two game purchases were for previous generation consoles, I don't really need or want a new console :-)

100media_imag0065
January 27, 2012

I want new consoles as soon as possible. I am not fine with the way games look anymore, specifically because looking at how far the PC has come and then looking at console releases is pretty jarring. I want to be blown away again. I want all that new IP that comes with new consoles. I want all that new innovation and revolutions that comes with new consoles.

Remember how a shooter controlled on the PS2? Now compare that to how they control today. Compare the way games felt last generation with how they feel today. They are much smoother, much, much more polished and generally have something for everyone. This is great and all, but 6 years in and I am ready for the next leap. I am ready to look back on this current generation and say "Wow, remember when shooters used to control like that?!?"

I am ready for all the evolution that the added horsepower can bring us. And I am not just talking about prettier graphics. I am talking about the actual experiences that we don't even know we can have, since todays consoles can't provide them. New hardware always, always brings with it new and exciting experiences you didn't know was possible, and I want that as soon as I can get it.

Enough with this old as hell Xbox 360 and PS3 already. I've been gaming for 25 years, and I have never been more tired of the way games look as I am with this generation. Everything just feels the same now because these publishers and developers have gotten too comfortable. We need to jolt them out of their slump.

Dcswirlonly_bigger
January 27, 2012

For the most part I agree with Tom when it comes to the actual games. I actually don't think today's games are all that different from what we were playing in previous generations, at least not due to hardware. Almost none of the game types popular this generation are things that coudln't have been done before. PS3 shooters don't control more smoothly than PS2 shooters because of the hardware, but becuase developers kept iterating. The control interface is exactly the same, so most of today's gameplay was probably possible last gen. I'm not convinced that more powerful hardware with the same controls (except motion control and the Wii-U tablet) will inspire new kinds of gameplay on its own.

The only thing that's changed in terms of the actual game content has been the shift of western developers to consoles, and most of what they are bringing to the table was inspired by previous games. Gears was derived from a combination of Resident Evil 4 and the N64 game Winback. Many other western console games are directly descended from 15-year-old PC games (some of which are still better). The only PC game I see with gameplay that probably isn't possible on current consoles is ArmA 2. The only current console game I've seen that couldn't have been done on earlier systems is LittleBigPlanet, and that's purely because of the online service it offers.

That's the real difference between the curernt genreation and the last generation - the service behind how you buy, play, and experience your games. I also think this is really the only interesting thing about the prospect of new consoles - new services for the console manufacturers to provide.

I really want to see if Microsoft can get their Windows app store off of the ground and integrate it into the next Xbox. They've already seen that multi-purpose devices with games on them are probably the future. What we're likely gonna get is an Xbox and PlayStation with a ton of apps - hopefully before Apple releases an Apple TV with the app store on it and eventually games of its own.

100media_imag0065
January 28, 2012

The increase in quality, and especially controls, is 100% directly related to the more powerful hardware. If it was possible for games to control as well as they do today last generation, they would have. There is a reason everything is more polished and feels better in your hands, powerful new hardware demands innovation.

The seeds were planted last generation, but they didn't grow until the Xbox 360 and PS3 came out. That is why Winback and Killswitch don't control as well as Gears of War. The technology just wasn't there. A shooter on the PS2 is going to feel a hell of a lot better than a shooter on the N64. A shooter on te Xbox 360 or PS3 is going to feel a hell of a lot better than a shooter on the PS2.

Seriously, go back and play Half Life, No One Lives Forever or any number of FPS's on the PS2. And all the innovations we have today that we take for granted are because of the more powerful hardware. With it, developers bring innovation. Goldeneye was a revolution in console FPS's because it simply wasn't possible on any other console.

RE4 was a revolution on the PS2, simply because it wasn't possible on any other console. Gears of War and Uncharted were revolutions on current gen consoles simply because they couldn't be done on any other system. The PS2 couldn't handle the complicated geomotry, AI, scripting, set-pieces, etc that Gears of War and Uncharted have.

This isn't to say the PS2 was weak or anything, it offered us games like God of War. However, even God of War was held back compared to what they were able to do with God of War 3.

Dcswirlonly_bigger
January 28, 2012

I honestly don't see how better controls can be related to hardware - just the controller, skillful coding, and framerate - the rules we've had since teh beginning. The only thing I'll give you in regarsd to shooters is the jump from 2D to 3D, or the addition of analog sticks, so of course GoldenEye wasn't possible on earlier hardware.

Gears of War however controlled better than KillSwitch and Winback because it had those games to work off of and learn from. If they didn't have better hardware they probably still could have achieved something that controlled just like Gears. It just wouldn't be as pretty.

It's all about developers iterating off of earlier games' ideas, not just the hardware they ran on. Modern dual analog controls have probably been possible since the PS1's dual shock controller. Developers just hadn't reached that standard because most hadn't thought of it yet.

I'll give you geometry because that's tied to graphics, and maybe set pieces depending on how big they are, but even that's just a matter of ideas eventually coming along more than the hardware. AI might not even be tied that much to hardware at all, but just skillful programming. A lot of poeple to this day argue that Half-Life 1 has better AI than most shooters today.

God of War 3 looks incredible, but the gameplay is pretty much the same except for the larget set pieces. The control systen and combos are almost the same as the PS2 and PSP games, they just thought up different moves and combos. In fact, GOW3 runs at a lower framerate than the PS2 games which probably makes its controls less responsive.

Default_picture
January 27, 2012

There's at least one very good reason for new consoles.

1080p.

The PS3 can barely do it and only in very low-graphics games. The Xbox can't really do it much at all. That extra horse power (and looking at the rumored card for the next Xbox, it's not really a whole lot of extra horsepower) would get us to 1080p on a more solid basis with decent framerates but not enough horsepower to really require a lot of extra art development costs, and if that rumor is correct then it's probably going to be a very inexpensive console. Think Xbox next gen console coming out at the same pricepoint that the xbox360 is sitting at right now. The card that is rumored to be used in the next Xbox is selling for about $70 right now on the open market, including the board, heat sink, etc.

Default_picture
January 27, 2012

(The other reason, of course, is adding more memory. 512mb combined memory isn't enough anymore for a stationary console, and 2 gigs would not be that expensive to put into a console now.)

Dcswirlonly_bigger
January 27, 2012

Developers are already entertaining the idea of sticking to 720p and 30 frames per second next gen in order to get more eye candy. 1080p next gen games will probably look like current gen games, just with better image quality. I honestly don't think the vast majority of people buying console games care as much about the difference between 720p and 1080p, at least not enough to warrant sacrificing hardware power to put twice the number of pixels on screen.

If enough people did care, we'd already be playing a lot of games this gen that look like PS2 games in 1080p. Oh, and don't expect every game to run at 60fps either.

Default_picture
January 27, 2012

I have been playing a decent number of games that play like PS2 games in 1080P, but that's because I play a good number of PSN titles and borderline-indie stuff like Disgaea 4. Last rebellion is another good example of this, even though the game itself was pretty mediocre.

My point though is that we have enough eye-candy in the current generation (A point that seems to be agreed by nearly everyone commenting that we shouldn't have new consoles for a few more years) but games seem a little rough to my eyes still because of the 720p. Many, many games are still running at resolutions below 720p as well then being scaled up to 720p... I would love to see all games taking advantage of the full resolution of my monitor as the PSN titles do. I really like taking Disgaea and zooming all the way out on the base map and still seeing all of the details because they utilized 1080p.

Default_picture
January 28, 2012

There is one area were all that additional processing power and memory a new system would bring  could be put to good use that consoles really could use it. AI. Smart enemies are not all that common yet and they would certainly bring better gameplay to our games.

Default_picture
January 28, 2012

As an owner of all three consoles and a gaming PC I think we're in need of new consoles. When looking at games like Battlefield 3 or even Crysis, you can see a massive difference in what the platforms are capable of. Battlefield 3 had to be significantly scaled back to work on the PS3 and 360. Multiplayer count was down, graphics weren't as sharp, DX11 support isn't there, and more. On PC Battlefield 3 looks amazing but then seeing it running on the consoles just doesn't have the same impact in my opinion.

I was pretty surprised seeing the comparison videos of Crysis and the missing effects along with the lack of sharpness to the game. It took four years to get a game released in 2007 running on the 360 and PS3. Then you look over at Crysis 2 and the massive difference there between the two and the only difference I can find is that the consoles were involved. Environments weren't as open, enemy AI was god awful, and the game lacked the visual impact of the first. PC gamers had to wait a few months after release in order to get DX 11 support and HD textures.

This goes beyond better graphics as well. Look at Skyrim and the horrible state it is in on the PS3 due to Sony's decisions with the PS3's RAM. With new consoles comes the ability to correct some mistakes like that. More RAM would allow both consoles to do more physics and allow for more going on in the game world. This will allow more resources for developers to make bigger and better worlds. Updated GPUs will also allow for more graphics intensifive hitting 1080p on a more constant basis and making it easier to have games running at 60 fps too.

Default_picture
January 30, 2012

As an owner of a non-HD TV to play my games, I still say I don't give a crap about about graphics.

Can't we... go back to that era when games were just about FUN?

Default_picture
January 30, 2012

I'm all for games being fun and that is what ultimately drives me to play but I wouldn't mind seeing technology advance which will allow developers to do more. The current consoles are doing well but I didn't notice the massive difference until I built myself a gaming rig. Then I started noticing how far ahead the PC platform and the shortcuts developers take when it comes to the consoles.

Graphics aren't the only thing I worry about when it comes to this either. Yes there is a massive graphical jump when going from a console to a PC but playing something like Just Cause 2 on my PC over my PS3 or Batman: Arkham Asylum just blew me away how much more was going on.

One way or another new consoles are coming. There's far too many reports going around right now for them not to be in production and out on the market within the next two years. By that point I think we'll be seeing more situations like Battlefield 3 where the PC version shines above the rest simply because it has more power behind it for the developer to do exactly what they want to do.

Default_picture
January 30, 2012

I reject the premise of the last statement Daniel made. It makes the assumption that games today are not fun.

As someone who plays both modern games and old style games, I can say with confidance that I have way more fun with newer games than with older ones. Some of the old SNES games I have fall into the category of "Insomnia Cures" that I play laying in bed to help me fall asleep...

Default_picture
February 01, 2012

I'm not saying that nowadays games are not fun. I'm saying that games in the past were ALL about fun.

Yes, some/most of our older games might look boring compared to modern games, but that's not the result of better graphics, but innovation.

Read Greg Cotikyan's "Death to the Games Industry" and realize how much we've really moved on since 2005:

http://www.escapistmagazine.com/articles/view/issues/issue_8/50-Death-to-the-Games-Industry-Part-I

Default_picture
February 02, 2012

I like Costikyan, but I still disagree to a large extent that games are less fun now than they used to be. Doom is a good example of a fun older game, but there are many, many more examples of games where they pad them out through massive repetition, and it's not exactly fun to play the level 20 times over again because you failed at a later stage in the game. There's also a ton of games that have you fight the same dozen battles for hours to level up and fight a later boss because they don't have enough unique content to make the game last long enough otherwise. I think games today have more enjoyable content and are quite a bit more fun than many of the older games.

I frequently go back to old games just to remind myself of how good I have it now.

Honestly, the graphics can be a help or a hinderance, but I find that with improved graphics have also come improved controls. I find when I play older action games, both the graphics and the controls fail to hold up to a more modern game. It's only through the nostalgia filter that old games seem to hold up.
 

Default_picture
January 29, 2012

I'm gonna be pissed if the price of games go up 10 more dollars again.  Is there some rule that every console generation they have to go up $10?!

Default_picture
January 29, 2012

Not always the case. SNES games were a wide range of prices, from $40 up to as much as $80. PS1 game and PS2 game prices were cheaper than SNES and the same as each other. It's a combination of "what the market will bear" and "how much we have to sell it for to make our huge investment in art assets and physical media back."

Default_picture
January 29, 2012
I was angry as hell when Chrono Trigger cost $40. Now I know I should have bought it sooner, because each original copy is currently worth $80 on eBay. Lol.
Default_picture
February 06, 2012

Thank you, Tom. Reason.

I get it, PC gamers: you want your consoles to be on par with your PC. You should be able to see every wavy hair on Mario's 'stach. Realism! BIGGER BATTLES! DX24!

But that is why you are bigger into PC gaming. I don't really care about the graphics and resources. I don't want 64 player Battlefield with the quality content of an Uncharted 2 action sequence (sorry, I can't speak for Uncharted 3 yet). In a few years, most of these games will look dated as sin. Meanwhile, look at what games have lasted: games with style.

There is still much to be had on console. We have untapped hardware with the Move and the Kinect, and only a few studios are making the quality titles that most of us even care about. How many games look better on console than the Uncharted series? Gears of War? Hell, Wind Waker still looks incredible compared to those two. There are still stories that can be told, features to use, and, yes, "HD" ports to be had.

Default_picture
March 05, 2012

Whoa! This made the front page and got 10,000+ views? I didn't know that! Awesome! And these comments are incredibly interesting. <3 bitmob

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