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Dragon Quest 9: Why Japanese Role-Playing Games Appeal to Anime Fans

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Friday, August 13, 2010

Editor's note: Dragon Quest's series-long character designer Akira Toriyama has strong roots in anime and manga, and Antonio argues that many Japanese role-playing games' allure comes from similar origins. Is it possible that expecting JRPGs to revamp themeselves to match the wide appeal of Final Fantasy 7 is bit unfair? -James


Dragon Quest IX

Cartoons, video games, comic books, and toys: Four products that can make up a successful franchise in pop culture. Once a kid watches the cartoon (or Japanese anime), they want the toys of the characters, so they can imitate the show. And then they buy the video games, which are more than likely extensions of the story of the television series.

The order, of course, can work any which way. Toys inspire anime, which inspire video games; video games inspire anime, which inspire toys and comics. Because of this, using famed manga illustrartor Akira Toriyama's character designs for Dragon Quest 9 is a sound business (and creative) decision for Square Enix. Toriyama's artwork offers familiar elements to draw in old fans to experience something new.

 

Most movie previews don't mention the executive producer unless they happen to be someone like Steven Spielberg or Peter Jackson. Similarly, one of the reasons the rapper Drake is so popular is because he has the backing of big names like T-Pain and Lil' Wayne. Ni no Kuni is on my list of games to play because the beloved anime production house Studio Ghibli is behind it.

Dragon Ball is perhaps the greatest action manga ever; it's the multimillion-dollar series that inspired Kishimoto Musashi to create the similarly successful, currently running Naruto, a great action manga in its own right. If you're making a game, you want a big name like Akira Toriyama on your product. Anyone who enjoys Dragon Ball, will certainly want to play Dragon Quest 9 because Toriyama never goes wrong with his characters designs. It feels like you're playing a game he created himself.

Bitmobbers are spinning out quite a few articles on Japanese role-playing games lately and asking if developers need to rework them. Some indicate that they are too complex, that they fail in American living rooms, or that they aren't great for handhelds. But all of these discussions come from the perspective of gaming. JRPGs aren't just games: They are also anime. Deveoplers gear these games toward Japanese-animation fans like myself.

Designers create many JRPG characters to be like anime characters, and once you become familiar with the oddness and complexity of the storylines in anime, the correlation between the two becomes obvious. Xenosaga is a great example. It has all the charm and intricacy of an anime coupled with the interactivity of a video game. Not to mention that it became an anime, too.

JRPGs are successful because anime is the inspiration for many of them, and fans of the medium are happy to play games done in that style. Square Enix is savvy to employ the services of Akira Toriyama -- and to continue to do so as the franchise moves forward. He's part of a formula that works: anime, video games, comics, and toys.

 
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Comments (4)
Lance_darnell
August 08, 2010

I saw a tweet yesterday about Dragon Quest IX toys. You get a little guy or girl and a bunch of stuff to customize their look. Very cool. 

And excellent post. I could not agree more.

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August 13, 2010

I certainly agree with the last 2 paragraphs; unlike Anime and Manga though, there's a lot of JRPGs out there that tend to stick to the same story format we all like to complain about. I really want to see more games take the narrative quality of those two and run like the wind with it. Heck, we've seen writers over here for shows and comics like Batman: The Animated Series and others do writing for games. I don't see a reason why more writers and mangaka shouldn't do the same, since Studio Ghibli seems to be doing it with Ni No Kuni.

Imagine, if you will, an action game written by the minds at Gainax responsible for Evangelion, FLCL, and Gurren Lagann; or imagine a JRPG penned and drawn by Fullmetal Alchemist creator Hiromu Arakawa; maybe a surreal action-adventure game by 'Bakemonogatari' and 'Death Note Another Note: The Los Angeles BB Murder Cases' author NisiOsiN could be wonderful.

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August 13, 2010

I'm not a fan of manga anymore...the big guys and goofy stories just got old after awhile. Avatar was pretty good, but i think the cartoons DC and Marvel have put out in the past few years from TV shows like Batman (I liked all of them personally) and JLU to the movies like Under the Red Hood and Planet Hulk kick anime's butt.

It's all a personal preference thing, but anime seems like it's for 5-year olds.

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August 14, 2010

@Lance--Thanks, Lance! I love it when you come around to comment!

@Gregory--You know, that certainly makes sense. There are plenty of great anime out there with great storylines, written by talented people. I would love to see Arakawa write a JRPG. The quality of the stories would get better, possibly. The video game industry should have more collaborations with other media. They have a gold mine, man!

@Mark--To an extent I can agree with how the character designs and some of the stories are a bit goofy; but there are still anime and manga that have good stories and characters. You should definitely check out High School of the Dead. Granted, there's a lot of breast and panty shots in the anime, which is overdone, but there aren't too many anime that covers the zombie apocalypse, and this anime does it well.

DC and Marvel have great stories, but of course I'm vert selective on the characters I follow. It's the most popular ones I look at: Batman, Spider-Man, X-Men. The style that anime has, and that it doesn't put things in black and white so easily is attractive for me.

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