First-Person Shooter America: A Benevolent Nation

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Wednesday, March 31, 2010

First-person shooters and the United States have long been a happy couple. Ever since the release of Wolfenstein 3D, they've been holding hands, and they eventually progressed to second and third base with Medal of Honor and Call of Duty: Modern Warfare.

In each of these titles,  the U.S. is portrayed as a messianic entity that swoops in to save helpless nations from evil-doers who threaten global stability. Its enemies are typically Nazis, but occasionally, the U.S. battles the Japanese, Russians, and Middle Easterners.

Many of these video game conflicts are partly based in reality, but they tend to draw from popular history as opposed to scholarly research. Their portrayals of certain wars and nations are often one-dimensional and fail to reflect on these complex events in meaningful ways. Modern Warfare improved upon this formula through plot twists, but the U.S. still acted as a savior.

These virtual conflicts are unrealistic, as they separates nations into "good guys" and "bad guys." When a game depicts the U.S. as a heroic nation who altruistically saved Jews during World War 2, it fails to recognize that this relatively young nation entered the war for economic gain, to halt the Japanese that were encroaching on its Pacific territories, and to position itself for possible future confrontations with communist Russia. Sadly, freeing the emaciated Jews of Europe was merely an afterthought, and the U.S. actually rejected ships full of Jews who tried to enter America to escape persecution in Europe.

First-person shooters involving the U.S. also fail to discuss its acts of genocide, torture, imperialistic ambitions, and civilian deaths.

In my twenty years of gaming, I've yet to see a historical game even remotely touch on the genocide of the peoples indigenous to North America. Commonly, this action is conveniently excused by declaring that the U.S. obtained American land via trade or through the "unintentional" spread of disease. The sad truth is that Native Americans were often purposely given diseases, forced off their land, and were sometimes even massacred by soldiers and other European settlers.

Ignoring colonial American history is understandable, as it's farther from the present, but it's surprising that Cold War era conflicts in Latin America haven't been depicted in a meaningful way. I'm not aware of any historical games with a Central or South American setting, but the fictional titles I've experienced feature Rambo-style action that portrays the U.S. military as a heroic force combating "evil" communist guerrillas.

What these games fail to convey is that the CIA and certain high-ranking officials in the U.S. government who were also corporate executives of firms in Latin America frequently overthrew new social-democracies (that operated similarly to Scandinavian governments), because corporations such as the United Fruit Company in Guatemala didn't want to be stripped of "their land." The U.S. government used terrorism to overthrow social-democracies that had no connection to the Soviet Union and installed subservient dictators whom they trained in torture methods.

To my knowledge, there also aren't any games that deal with the U.S. conquest of Cuba and the Philippines, which doesn't come as a surprise after learning about reasons used to justify these imperial acquisitions. According to The Oxford History of the American People, U.S. presidents such as Woodrow Wilson and Theodore Roosevelt who're often remembered romantically excused their actions in the Philippines by claiming their purpose was "to educate the Filipinos, and uplift and civilize and Christianize them" (Morison).  Ironically, most Filipinos were already Christian thanks to being ruled by Catholic Spaniards for centuries.

With games set in the Pacific Theater, America is often described as a liberator of the Philippines, but really, it conquered the chain of islands (and killed hundreds of thousands of civilians in the process) and retook it from the Japanese during World War 2 for strategic military positioning. Sadly, the cowardly act of Douglas MacArthur who was Commander of U.S. Army Forces in the Far East abandoning U.S. troops in the Philippines to seek refuge in Australia hasn't been mentioned, either.

MacArthur

Finally, it's worth mentioning that civilian deaths caused by the United States have rarely (if ever) been an issue in first-person shooters. In Call of Duty: Modern Warfare 2, there is a massacre in a Russian airport committed by foreign terrorists and a CIA agent who infiltrated that particular cell, but you don't see screaming villagers in the streets of Middle Eastern villages or hear of civilians being killed by missiles.

High civilian death tolls are common with warfare, but the experiences of victims are rarely mentioned as they could undermine support for a particular war. According to iraqbodycount.org, between 95,000 to 104,000 civilian deaths occurred during seven years of warfare in Iraq. This enormous body count is horrific enough that you'd at least expect a subtle reference in a video game, but game developers have traditionally shied away from such controversial subjects, and with rampant censorship and public outcry, it's hard to blame them.

Clearly, the United States is no stranger to torture, genocide, and terrorism, so it's silly for game developers to continually depict it is as a benevolent nation. However, it's important to remember that some of these horrible acts weren't necessarily the intent of every U.S. soldier, citizen, and government official. After all, some U.S. soldiers (and citizens of other countries) went to war to save Jews who were victims of the Holocaust, and some also intended to provide a better life for the citizens of Iraq. Ultimately, one country's actions can neither be described as purely good nor evil, so game developers should focus on providing a more balanced perspective of American military actions in the future.

 
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Comments (6)
New_hair_029
March 31, 2010

I think a big part of the problem is the fact that video games are in fact games. When most people sit down to play a game they aren't looking to have their values and notions challenged, their just looking to have fun. Personally I don't think there is anything necessarily wrong with that, I game for escapism often enough. But I do agree with you that seeing more accurate depictions of warfare and history is needed in games. If you aren't familiar with Howard Zinn's book a Peoples History of the United States you should check it out. The book discusses many of the issues you bring up.

Anyway great article! 

Redeye
March 31, 2010

I completely agree. I wrote an article about roughly the same thing while complaining about modern warfare 2's no Russian mission's lack of actual controversy. The closest i've personally seen to a game having a nuanced portrayal of war is the metal gear solid games. I highlighted metal gear solid 3 in particular.


It's nice to see someone who actually is acutely aware of history talking about this subject. They can go into much more depth then I can. I think the problem isn't with the game makers as much as our culture. Our history is constantly in a tug of war of people who want to white wash it and people who wish to critique it. It seems to me like the game makers just avoid talking about it to remain on politically neutral ground to avoid taking risks with their sales.

Default_picture
March 31, 2010

@Rachel: Thanks! And you make an excellent point. I didn't really think about that while I was writing this, but you're probably right that most people aren't looking to have their beliefs challenged when playing a game. I'm kind of an oddity in that I like stories in games that challenge values and beliefs and/or are meaningful in some ways, but sometimes, I just like to escape too with a game that's mostly focused on action like say, Mega Man. And thanks for the book recommendation. More than one person has recommended it to me now, so it's probably time that I check it out.

@Jeffrey: I remember that, and it was a great article! I agree that it's not just the fault of the game makers but more of a cultural thing. I think games could be a great medium to challenge belief systems, though, since most of the older generation doesn't realize that games can teach things.
 

Default_picture
March 31, 2010

Double post for some reason.

Redeye
March 31, 2010

@Brian oh I'm not saying people shouldn't try. I'm just giving a name to the reasons for their cowardice. If I were in charge of making a game I would love to use it to challenge people's perceptions. I just probably won't get that chance because it probably won't sell as well as "Gears of Duty 5: The smack-talking chainsawmageddon." or "America's America: the American game about Americans doing American things in Amercia....also guns and war."


ps Yeah something seems to be making a lot of double post trouble for you all of a sudden. You had a double on one of my articles as well.

Bman_1a
March 31, 2010

I think the idea that most people don't want their beliefs challenged through games is really, really dangerous for the medium. If one game happened to approach America in a conflict from a less-than-Messianic position, that doesn't mean there aren't hundreds of other games where people can 'just have fun.'

"Games are supposed to just be fun" is wrong. Games can be a lot of things. Games aren't, for a variety of reasons, including the 'just fun' argument as a fait accomplis.

Great article Brian. Sorry my blood is angry today.

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