Gamers in the Hands of an Angry God: Purgatory, Deicide, and Religious Critique in Video Games

Scott_pilgrim_avatar
Tuesday, January 18, 2011

Back in April, I wrote about deicide in video games on Bitmob. It was promoted to the front page, and within a couple of weeks had a quarter of my personal blog's lifetime hits. I received some amazing feedback, and the idea of expanding on it has been growing in the back of my head. At last, those ideas have begun to come to fruition.

Below is the research proposal I submitted to the National Popular Culture Association / American Culture Association academic conference--a step up from the regional conference I've attended in the past. Pulling heavily from that original post about deicide, I've broadened the topic a bit to argue that many games now feature a kind of religious critique that we should analyze and understand. I really enjoyed studying video games through a literary lens at last year's conference, so I'm definitely looking forward to continuing that work. But this time, I thought I'd open the topic to a wider discussion before I really get into preparing the presentation (which I'll be giving this April).

Every so often, video game trends give us new enemies to face without feeling too guilty about destroying their throngs of followers—Nazis, zombies, Nazi-zombies—but the new final boss of choice is God. Really, in the adolescent power-fantasy that is the average video game, what could better serve as the ultimate attack on authority? Yet for every spectacle of deicide, there is also a critique.

In the video game departure from the epic poem, Dante refuses to accept his death and a one way trip to Hell for his sins, instead journeying through the nine circles to rescue his fiancée, kill the overseers, and decide for himself who should be damned. Meanwhile, Demon’s Souls sticks players into a kind of mournful, depressing purgatory, from which the only proposed “escape” is killing god—assuming the player manages to get past the punishingly difficult first level.

Religious themes and allusions in video games are certainly not new. Infamous' Cole loosely resembles Christ. Bioshock demonstrates man's inability to live without religion whenever the player stumbles across boxes of smuggled Bibles. But even the cutesy Little King's Story continually pokes fun at religion with its Church of Soup, whose followers end prayers with "Ramen." But the sheer number of games to employ this type of criticism in the past year is indicative of the times and deserves critical attention in return. After all, if we can kill god in our games, with what does that leave us afterward?

Questions? Quibbles? Controversies?

 
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Comments (2)
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January 19, 2011

I'm not sure if gamers are interested in killing God so much as they are about killing false gods, about shattering the supposedly inviolable facade of piety that seems to be sheltering corruption, venality, and depravity.  The previous generation had Jerry Falwell and Jim Bakker as the models for failed servants of God.  The current generation has the Pope basically trying to defend indefensible actions in the wake of priest sex abuse scandals.  With BioShock, you're not killing off God so much as "The Man Who Would Be God."  In Demon Soul's, again, you're trying to kill an entity that is trying to establish itself as a god and gain legitimacy as a deity through brute force and terror.

There's an entire generation, and possibly two of them, that feels the urge to explore their individual and collective spirituality.  But all they find are charlatans, perverts, megalomaniacs, and psychopaths.  They find people wedded to ideas and perspectives that are a thousand years out of touch with the current reality of the world.  Those who might actually fulfill their spiritual needs are inconveniently placed geographically.  Laughter, mockery, satire, even puns have very likely become the cultural defense mechanisms that keep the gaming generations from going berserk while trying to resolve deep seated spiritual and existential questions and concerns.

Scott_pilgrim_avatar
March 09, 2011

Holy crap, there's a comment on here?! Sorry, Axel, I promise I wasn't ignoring you.

I'm agree with your comment regarding Bioshock; in fact, with that particular example, I was trying to demonstrate on not all games critique religion by killing God. Bioshock's a great example because it shows that Andrew Ryan's utopia without the moral confines of religion still believes in a higher power. But I'm pretty sure Demon's Souls is about killing god. The Old One, who is laying waste to the kingdom is god sending a flood to rid the world of sinners. Except he sends demons then give you the choice of becoming one yourself.

I definitely agree with your second paragraph, though, and that's why I think this kind of study has value.

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