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Gaming History from a Younger Perspective
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Thursday, July 01, 2010

Editor's note: Pong, Pac-Man, Nintendo. You have to know and appreciate the classics to understand the gaming industry at large, right? Well, Nick takes a look at this topic and makes a case that not all gamers need that perspective, as much as he might want it. He also points out the conundrum he faces as a younger gamer who didn't grow up when these classics were first released and the difficulties he faces in playing catch-up. This is an interesting read that should lead to some great discussion. -Greg


As I was thinking of some sort of article/editorial piece that could serve as my “entry” into Bitmob, I found that Mike Gingras beat me to the punch in asking the question, "Gaming history...is it necessary?" I feebly attempt to reply while sounding even remotely intelligent.

I enjoy discussing games; I like discussing and learning about things in general. I’m not one to have too many friends, so maybe that’s afforded me time to internalize myself and my thoughts, ponder such things more, and think about just who I want to be as an individual. For me, history is important to this enjoyment; for others, it isn't as important. And that’s completely OK. Let me elaborate.

As a 15-year-old kid, I ask myself questions like the one above every damn day, be it about games or other aspects of life. I desire to write about games, albeit not in the professional/journalistic sense, as well as develop games. As such, my desire to further appreciate the medium I love so much more dearly than anyone of my age increasingly grows.

To help feed this thirst, I read Gamasutra to learn the lingo and terminology of games and gain an appreciation for the business and analytical sides of the history. I read Giant Bomb for coverage of current games and for its (severely limited but ever-growing) database of games. And lastly, I read Bitmob for the culture, the stories, and the boundless appreciation of games and the way that their evolution has been a part of our growing up.

But that latter point -- the way their evolution has been a part of our growing up -- I have absolutely none of that. Which leads into Mike’s question: Is it necessary?

 

Let’s take a more global look at history. Is it necessary to watch older films to understand the industry? Is it necessary to read older books? Is it necessary to read older comics to understand that industry? Is it necessary to listen to Mozart to truly appreciate music and where it came from? Simply put, yes and no. And I know that is a cop-out answer.

But the point rings true for any medium. I’ll illustrate my thesis via the following quote from Chronicles of Narnia author C.S. Lewis: "The only people who achieve much are those who want knowledge so badly that they seek it while the conditions are unfavorable. Favorable conditions never come."

If one feels so inclined as to learn, history can be a bit of a burden. But then again, Mr. Lewis (pictured below) is correct when saying that conditions will never be favorable or conducive to this. Oh, time, what a quandary you put some of us in!

History is an interesting thing. It’s impossible to believe that anybody not there from the start could go back and learn about everything there is to know. But if you’re interested, you try to experience the main pillars or parts of that history. At the rate our culture is growing and the rate that our world is expanding, that would be utterly impossible.

Too often in message boards, I find myself making up games I have played and trying to talk eloquently to another human being about the virtues of Mega Man. Dude, I’ve never actually played fucking Mega Man, but my mind would like to think that it has because I love video games and want to appreciate where they came from, despite my limited access to older games, my limited source of income, and my limited age.

It’s exceedingly hard to purchase old media, and for me, the mere sight of a Torrent site or emulator is enough to make me afraid for the stability of my laptop. I love it when games get rereleased. It’s not very conducive to pushing forward our medium from a business perspective, but it’s awesome.

I love that the old Dragon Quest games are getting remade for the DS. It allows me a window into the past. I love services like Good Old Games, the Wii's Virtual Console, and Steam because they provide me quick and easy access to the past in a direct and convenient digital form. But what fucking publisher is going to find it worthwhile to put three unknown and sloppily translated but nonetheless endearing JRPGs from 1992 on the Virtual Console? None. But do I want them? Hell yes.

Therein lies the quandary. I want to play Earthbound, but that is hard for me to do. I recently lost a job -- and many gamers of my age haven’t even had a job of any sort -- so how I am expected to be able to pay however many dollars it takes to ship a copy of the game from Canada from some guy on eBay. $100? Fuck no. It brings up an interesting discussion, one which I could probably write another entire piece on, and that is the discussion of what we expect these publishers to do with these services. Maybe the digital future holds for us a virtual cataloguing of every game ever made, but that seems illogical. Someone in my situation would hope so, though.

Another point that’s worth making is that nowadays, games are becoming increasingly more “casual” and relevant, and not everybody is going to be the same as I am in regard to their appreciation of games. In school, I’ll be in my computer animation class, and just one look around tells me what I should have already known: Games have completely and totally pervaded our culture.

The asshole freshmen across from me extols the virtues of “...blowing some fuckwad’s head off with the AK in Call of Duty 6...,” and behind me freshmen gossip about turnips or strawberries or whatever-the-hell you plant in Farmville. Next to me is a girl who constantly plays the pinball game that is preinstalled on every computer, and at the front of the class my mopey teacher talks about the relevance of animation to film, television, and, you guessed it, games. They’ve become a baseline of our culture, whether Jack Thompson wants to think they have or not.

But as I listen in on that Call of Duty 6 conversation, I often say to myself, “If only these people appreciated gaming history like me.” What a pretentious thing to say, because you know what? Video games bring enjoyment to them in a different way than they bring enjoyment to me. It’s like my mind is trying to convince myself that somehow because I have more knowledge about the history of games than they do that I am better than they are in some form as a result. I suppose I can somehow be a little bit of a know-it-all in that way, but, moving on....

 
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Comments (17)
N712711743_851007_3478
February 06, 2010
If I were you (and in a sense, I was 16 years ago); I'd worry less about your age in the grand scheme of things, because your writing is brilliant. In fact, I'd even go to say that I'm jealous that you came up with such an entertaining read. And don't worry about length either; I've always been a fan of long form. That's my technical feedback.

Which is about all I can give you; because every time I thought of something to comment on in a paragraph to paragraph basis, you hit it every time.

There are many gamers of different colors (as in variety of play style, not race) in this world; some of us choose to dig deep into the minutiae and some of us are content blowing heads off of terrorists or terrorizing their friends with constant pleas to adopt a stupid cat in FarmVille. And that's OK.

Welcome to the gaming appreciation club though, Nick; it's a wonderful hobby that deserves to be loved and historically chronicles. Just make sure you play Mega Man 2; we'll call it the The Lion, the Witch and the Wardrobe of it's time
100_0005
February 06, 2010
Excellent post, and welcome to Bitmob. I'm glad you wrote this, since I am always curious as to how other people pursue the history of their own interests, but don't sell yourself short just because of your age. Talent is ageless, always remember that. If you have any gamer buddies, i'd be curious as to what they would say if you asked them this question, since it's obvious that you are not necessarily the average gamer.
Default_picture
February 07, 2010
Well thanks guys. I appreciate it.
Lance_darnell
February 08, 2010
Very nice read, Nick. I agree with your final points, and hope that this means a younger generation has to play the same shitty games I did!
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February 09, 2010
Ha, an endearing thought Lance.

And thanks!
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February 09, 2010
Hey man, great article. If your goal is to learn as much about the history of games as you can, fifteen is as good an age to start as any.

To echo a few other posters I have to say that you are a talented writer, especially at your age. As much as I bemoan how the younger generation is losing its ability to utilize grammar; you are a source of hope.

I don't like to come off as arrogant, but I know my stuff. I really know my stuff. However I have one advantage that younger guys don't have in that I was born into the NES era and started gaming at an absurdly young age. My only advice is to be patient, because knowledge comes to those who seek it.

Also, I am not sure if you have checked out this website, but if you want some really fly knowledge it has information on some really obscure stuff that is hard to come by all in one place.
http://hg101.kontek.net/

My only advice is to look it over but ignore most of the stuff that is Japan only. There are enough American games to learn about as-is.

If you have a PS3 drop me a line on PSN (name is VG-Robot, just tell me you are from bitmob). I own most of the retro collections made for the modern systems, so I can tell you which ones to look for in order to get a head start.
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February 09, 2010
Hey, I only own a PS3, no 360, so maybe I'll do just that. :)

And I really do appreciate the compliment on my writing. I have been told that on occasion, but I still appreciate it. Thanks a whole bunch for reading.
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July 01, 2010


I just graduated Art School with an emphasis in Game Design, and I feel the same way you do. Trust me when I say that you are being way too hard on yourself; in fact, you've got a bit of a leg up on many people, starting your deep appreciation of games and their history so young.  I didn't realize that I wanted to do Game Design until my first year in college.  And that was late into the year.  I'm constantly playing catch-up, and I understand the feeling that you're being left behind.



Keep up the good work, Nick.  Fight the good fight.  ;D


Default_picture
July 01, 2010


As someone who's about to be older than the number of days there are in a calendar month, I'm glad to see younger generations willing to dabble in the past to better appreciate the present, which will hopefully lead to a better future.



While reading your article, I find myself in an oddly similar situation despite "being there" for some of the games you mentioned.  Yes, I played  Mario and RockMan (MegaMan) when it came out, but Earthbound? Phantasmagoria? Hell, even Zelda 1!  I had none of that, and I actually had to dig deep in the recesses of history as an adult to get a taste of those.


 


In your case it is youth and money, for me, it was money, availability of material (physical distribution), and geography.  My country gets FamiComs more than NES, so we get the nice oddball Japan titles, but struggle with the language.  US/NES only releases were occasionally tough to come by (print mags seem to have stuff I've never seen at all!).


 


Perhaps people my age have some advantage in actually being there. But we weren't immune to inaccessibility.  We still have to go on the occasional archeology trip just to see what we missed in our youth, just as we go to museums to take a peek at the past.


 


You have your youth, better accessibility to material than I ever did years ago, and the virtue of appreciation.  Your prospects in enjoying video-game culture are bright.

Bcshirt
July 02, 2010


We need to get this guy a copy of Earthbound.


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July 02, 2010


 As the others have said, don't worry about your age. You are attempting to gain more knowledge through research. That is more than I can say for many my age (27) On to the critique! Don't sweet it. You'll tear your pieces apart far better than anyone else. I will offer great advice an english professor gave me: stay away from the thesaurus. Good article!


10831_319453355346_603410346_9613365_6156405_n
July 02, 2010


As I was reading this article I was thinking, "Hey, this seems familiar." Then I got to the end and realised I read it back in February when it was originally published. I never bothered to comment the first time, but I feel obliged to do so now.



I went through much the same thing when I was your age (I'm now 23). Back then there was no legal way to get these older games, and the abandonware movement was still strong. I frequented sites like Home of the Underdogs and Macintosh Garden for old games that seemed like they'd never again see the light of day. And I felt no guilt at acquiring them illegally, because that was the ONLY way I -- or pretty much anyone else -- could play and appreciate them. I believe I've heard Jeremy Parish say he has a similar philosophy (not that that makes it okay).



I took the same approach with fan translations of Japanese console games -- if I wanted to play it and there was no official English version, I just went for the hacked ROM and emulator.



Nowadays, with games being re-released left, right, and centre, it's a little trickier -- my rule for only pirating games that are old, unsupported, and unavailable (except with extreme luck on 2nd hand markets) is much harder to follow, because it's incredibly difficult to check whether someone still holds the rights to a game (in which case they might re-release it), or whether the rights-holders are happy to make it freeware. (Need I say that my moral dilemma here stems from an unwavering desire to support game developers wherever possible?)


Face-4
July 02, 2010


Resources about video game history (physical archives, online information repositories, etc):



International Center for the History of Electronic Games: http://www.icheg.org/ (as featured in this GameSpy article: http://uk.gamespy.com/articles/106/1064646p1.html)



ICHEG's collection: http://www.museumofplay.org/collections/online/index.php?m=4



Computer and Video Game Archive (University of Michigan): http://www.lib.umich.edu/computer-video-game-archive



CVGA Research Guide: http://guides.lib.umich.edu/content.php?pid=102325&sid=769697



 



And disengage librarian mode.


Default_picture
July 02, 2010


@Nick Understanding the backstory and lineage of a game is like putting the salt and pepper on a steak, it brings out the subtle flavors and generally makes the whole thing taste better.



I am (relatively) new to gaming, starting just 2 or 3 years ago. To sample such a large buffet I am playing through the top ten (MetaCritic  and GameRankings) games for each of the 3 current platforms. It has been a very educational experience and I am not nearly through them all.



Don't forget resources like Wikipedia as well as the resources in the other posts, there is a lot of game related info there and my best advice is to most of all enjoy the ride, life is mostly about the journey, not so much about the destination.


Default_picture
July 02, 2010


A very enjoyable read. I was expecting a short read, but the long (by internet standards) read was welcome. I wanted to say that enjoying a game at a different time also brings about a different, unique perspective. Playing Earthbound now is not the same as playing it when it was first released. This unique perspective can not be shared with those who were old enough to experience these games near release, and is something completely owned by the current generation of media consumers. It is one of the great things about art/media, time changes it. This concept always reminds me of "Pierre Menard, Author of the Quixote"  A very intresting short story about authorship, reproduction, time, and reader (or in this case gamer) centrality.



Good job on the story Nick. Makes me hope to be able to right my own piece here on Bitmob some day... prolly won't though lol.


Scott_pilgrim_avatar
July 03, 2010


Nick, I'm going to share a quote with you that I share with my university Freshman Writing classes:



"You come late. When you arrive, others have long preceded you, and they are engaged in a heated discussion, a discussion too heated for them to pause and tell you exactly what it is about. In fact, the discussion had already begun long before any of them got there, so that no one present is qualified to retrace for you all the steps that had gone before. You listen for a while, until you decide that you have caught the tenor of the argument; then you put in your oar. Someone answers; you answer him; another comes to your defense; another aligns himself against you, to either the embarrassment or gratification of your opponent, depending upon the quality of your ally's assistance. However, the discussion is interminable. The hour grows late, you must depart. And you do depart, with the discussion still vigorously in progress." -Kenneth Burke, The Philosophy of the Literary Form



Burke's point (as applied to your thoughts) is that 1) you probably won't get the whole history behind video games because you have come late and you can't "catch-up"; 2) no one here can catch you up to speed because they came late too; and 3) there's nothing wrong with that! If we all dedicated ourselves to the history of games, we'd be game historians and not players. Ultimately, however, only you can decide when you've caught "the tenor" of the discussion, when to "put in your oar."



If anything, you do seem to have accomplished both, to general favor by the community. Now just keep paddling!


Default_picture
July 05, 2010


My advice to you is this; a game like donkey kong or pacman can be experienced today with a controller, but if you really want to play the game for what it is, then you should go out and get yourself an arcade stick.  It's really the only way to get the full experience of how good the classic games actually are, and provided you are willing to invest in all of the classic arcade games as well, its worth every single penny that it costs.


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