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Gaming Press: The Top 5 Reasons Why Coverage Decisions Get Made
Dan__shoe__hsu_-_square
Wednesday, June 17, 2009
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Master ChiefWhen community member Jeffrey Michael Grubb wrote an article this week about audiences needing to keep journalists in check, he brought up ESPN as an example of a media outlet not "writing for their readers" but rather "writing for money."

But something to consider: The two are somewhat synonymous. I have no particular loyalties to ESPN, but to defend them for a moment -- they probably cover NASCAR really heavily for the same reasons why a website or magazine (including us when we were at EGM) would cover Halo or Grand Theft Auto to death: The readers want it.

That's right, you guys asked for it. And we know you're only coming back for more.

OK, that may not apply to Bitmob's audience exactly. Based on the stuff you're writing here, you may be a little less mainstream-average than the wider EGM audience. But we read the letters. We saw the traffic numbers. We analyzed the newsstand-sales data. Our readers couldn't get enough of those AAA titles, so we increased coverage to match.

And why wouldn't we? We're only giving the readers more of what they wanted, and we'd make more money as a result. And I imagine it's exactly the same for ESPN and NASCAR. The only drawback: You may lose a small portion of the audience who doesn't want to be force-fed so much hype. Some people can only take so much Halo, GTA, NASCAR, and what the hell, I'll throw American Idol in there as well.

To give you further insight on how we do things in enthusiast gaming media, here are the top five reasons why coverage decisions get made, in order from the most legitimate to the most sketchy:

 

BioShock

1. It's worth covering. Sometimes, the press gets wind of a relatively unknown game, thinks it's hot shit, and wants to be the one that tells the readers how hot shit it is. BioShock (Game Informer, EGM) was a great example of this.

2. What I mentioned above: reader demand. So yes, when ESPN covers NASCAR for the 15th time on the same episode of SportsCenter, or when GamePro has Halo 3 on the cover for the third time in four months, it's all for the same reason: because you wanted it.

3. Sometimes, the press just gets a good pitch. Maybe the PR person convinces us this game would sell magazines or bring in a lot of traffic, or maybe we hear an interesting angle that we'd like to pass on to the reader. But good PR people know how to sell a good story.

4. Now heading into sketchy territory...sometimes, coverage happens as a favor of sorts. Either the outlet is giving one game some coverage in order to get an exclusive on another from the same publisher, or they're doing it because their relationship with that game company has crossed over that dangerous gray area. Mutual back-scratching isn't uncommon in our biz.

5. Finally, money...and not the type of money that comes from readers being consumers of our products. I've bitched about this before in EGM in the past, so I won't get into it too much here. But it's pretty well-known in certain circles that big enough ad buys can get you the coverage (or covers) that a game company would need or want.

I tell you all this not to stir up not-hot shit, but for the same reasons that Jeffrey had for writing what he wrote: Readers need to know and keep a critical eye out on us.

The press keeps the world honest. But that only works if the audience keeps the press honest.

 
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Comments (11)
Default_picture
June 18, 2009
ESPN must not be listening to me, because they don't show nearly enough badminton to satisfy my shuttle cock-coverage.
Default_picture
June 18, 2009
Guess talking about silicon valley and why it rocks so much is out of the question 8)
37425_412468101714_719286714_4780931_4814727_n
June 18, 2009
Forget badminton, where's my sepak takraw coverage?
Default_picture
June 18, 2009
These are the reasons why I hate when people use the term " World Exclusive". I know they're slipping you money, Geoff Keighley!
Jeffcon
June 18, 2009
NASCAR is not really a perfect example. Certainly there is a demand from the audience for NASCAR to be covered. It is still a fast growing sport.

My major point was that ESPN/ABC paid a ton of money to get the TV rights for a lot of NASCAR races and demand would not be the only one of the reasons that they would pick for covering NASCAR so heavily.
One of my favorite moments in the history of X-Play was their devotion to Ubisoft's XIII. They dedicated an entire episode to the revolutionof cell-shaded first person shooters. They spoke so glowingly of it only to turn around and say that was a bad idea once the game failed to deliver on the epic scale they expected it to. I always wondered if the dedicated show was paid for or they legitimately wanted to cover it.

But there was a buzz for that game and it is a fairly good example of how coverage changes based on perception.
Default_picture
June 19, 2009
But Jeff, couldn't you say that about anything ESPN covers? They have to pay for television rights for every sport they broadcast, so you could make the exact same argument. I don't think the two really have much to do with each other.

I liked your article, but the NASCAR example is a flawed one. Last time I bothered looking up such things, I think NASCAR was the second-largest spectator sport in the US, behind Football. Whether ESPN paid money to cover any of their races is really a moot point. As a sports network, the kind of HAVE to cover NASCAR based on its popularity.
Default_picture
June 19, 2009
This kinda brings up what kinda games I want to see covered by bitmob. I think articles like this are great, and some industry coverage is nice too, but at the end of the day I want to read about games. Most sites are always doing an arms race to give the first impression of the newest game. I think at bitmob you guys are in a unique spot to cover games that you are playing and really grab you. Regardless if they are a month old, a week old, or 5 years old. If you guys enjoy it, I want to hear about it. Most sites only do this in a pile of shame sort of way, where they play Psychonaughts, Beyond Good and Evil and other "gems" that get way too much coverage. Hearing about the same old games gets tired. Just an idea, and thought this was a good place to share what I'm look for more of at bitmob.
37425_412468101714_719286714_4780931_4814727_n
June 19, 2009
@Greg Sewart Wait...did you actually wait to make your first post until someone mentioned Nascar??? ;)

Just kidding, great to see you here
Dan__shoe__hsu_-_square
June 19, 2009
@Chad: Well, it seems like a lot of the users are picking up on this. We're seeing some reviews that we'd never be able to get to. For example:

http://bitmob.com/index.php/mobfeed/Uncharted-Drakes-Fortune-Review-PS3.html

http://bitmob.com/index.php/mobfeed/Rocket-Riot-.html

Those are just in the Mini-Mobfeed now. It's kinda cool seeing these reviews for old or non-mainstream games!
Default_picture
June 20, 2009
you guys really helped bring Bioshock to the attention of gamers that love deep storyline and gameplay
THANKYOU!
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