
While there's a cavernous niche carved out of the online market by first and third-person shooters, you can't really say the same for slashy action games. So it should come as no surprise that the news that God of War: Acension will feature online, competitive multiplayer turned more heads than when Bioware did the same for Mass Effect 3.
After all the hints and rumours leaking through the cracks up until mid-April, it's true enough that Santa Monica's project is, as game director Todd Papy put it:
'One of the worst-kept secrets in the industry.'
All the same, no-one could have expected this. The team have released a trailer showing one of several purported game modes, where a four player crew fend off AI opponenents before taking on a gargantuan cyclops. It's below, but seriously, this isn't for the weak-kneed:
http://www.youtube.com/watch?feature=player_embedded&v=yUHtt9sUtw4
Papy stressed that Ascension will not support campaign co-op. The campaign is still dedicated to Kratos alone, in a prequel story leading up to the events of the first game. Sony are refusing to give any more details on the plot, but the trailer revealed some of the juicy inner workings of the game's multiplayer feature.
The trailer showed a PvP-based match, but the opposing team were AI-controlled. Sony are being pretty coy about other possible game types, in the region of six or seven at the moment, with four-vs-four deathmatch variants and almost certainly some kind of Horde mode in the works. Like most multiplayer suites these days, God of War: Ascension will allow players to build characters from scratch. Instead of the usual faction affiliations or classes, players will pledge an oath to one of four andres - Zeus, Poseidon, Hades or Ares. This will dictate your character's special attacks and stat archetypes. There's armour and weapons to customize and upgrade and an experience tree to bulk up your warrior.
The armour designs are looking especially interesting, one build featured in the trailer was sporting a spiny belt made from octopus tentacles, and the typical red vs blue differentiation in team matches is marked out in tribal body paint.
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| The map is conviniently reminiscent of the RPG-RTS hybrid Demigod. |












