Groundhog Day: Every Day the Same Dream

Chas_profile
Wednesday, January 20, 2010

 

Thanks to a great movie from the early ’90s, we now associate the annual tradition of Groundhog Day with time loops rather than the prediction of more or less cold weather. This association has managed to find its way into video games over the years as both unique gameplay mechanics and shallow gimmicks.

Majora’s Mask seems to be the most well-known, but a quick Google search reveals a handful of games notable for their “Groundhog Day” concepts. I haven’t played, much less heard of, many of them. Flower, Sun and Rain was my most recent venture into living the same day over and over again, but I’d like to throw a more recent, lesser-known (and free) game into the discussion.

Before I do, though, I’d like to ask you, the Bitmob community to make up for my ignorance by discussing other “Groundhog Day” games you’ve loved or hated. Just add the tag “Groundhog Day” and a link back to this topic at the end of your post. On February 2, Groundhog Day, I’ll compile all of the posts so our discussion can be shared with everyone on Bitmob’s home page.

 

Every Day the Same Dream, a free indie game , illustrates its "Groundhog Day" connection right in the title. The concept is simple, and painfully familiar.

You wake up to a grating alarm and get dressed: black suit, black tie. Breakfast in the kitchen smells delicious, but your wife reminds you that you're late for work. In the elevator, you meet a strange, old lady who relays a strange message. "Five more steps and you will be a new person," she says.

You sit in bumper-to-bumper traffic in your cramped, little car. Vehicles start and stop, start and stop, over and over. When you arrive at the office, your boss is waiting for you, hands on his hips. "You are late," he says before telling you to get to your cubicle.

The walk is long. You pass a few soulless faces, generic co-workers toiling away at their  computers. Then you pass a few more and a few more: a mindless army of frustrated pencil-pushers.

When you finally arrive at your desk, the day becomes a blur and you lose track of time. Before you know it, the same grating alarm is telling you wake up and live through the same day again.

It shouldn't take long for you to realize that there's more to life in Every Day the Same Dream than getting up and going to work, and that's when the game really begins. Your goal is to search for the beauty in life despite your mundane responsibilities.

Every Day the Same Dream's side-scrolling layout, combined with its limited locales, makes finding every way out a bit difficult but rewarding. At first, it's hard to see how you can avoid living the same day over and over, but some clever thinking results in some interesting, sad, or just plain humorous situations.

Potential for endless repetition makes for both a subtle tutorial and introspective look at the way we live our lives. The game's ending is a bit more depressing than I expected, but the parts in between leave you with a familiar message found throughout the many "Groundhog Day" spin-offs: It's the little details that matter. We should live our lives rather than become slaves to routine.

Pretty powerful stuff for a free, indie game.

[Share your experiences with "Groundhog Day" games by writing about a game employing the concept, tag it with "Groundhog Day", and link to the guidelines at the end of your post.]

 
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Comments (3)
Mikeshadesbitmob0611
January 20, 2010
Though fighting games aren't known for their stories, Blazblue is a groundhog day story. The same events play out, and every time, the world ends and the Black Beast is sent back in time to begin the cycle again. I might go into more detail sometime, but I'm not sure if there's enough material for a full article.
Default_picture
January 21, 2010
This "game" hit me like a ton of bricks. Its interactive art like this that make me think gaming is the way of the future. The idea of 9-to-5 is one that is easy and simple to accept, but when you are experiencing it--rather than watching Bill Murray--really has a different effect. "Every Day the Same Dream" is such a perfect, clever execution of an idea--you are trapped in an endless loop, so why not go left instead of right to see what is there. Some ideas thrive when taken out of a passive medium.
Jayhenningsen
January 31, 2010
Thanks for bringing this to my attention. It was a refreshing change of pace and an interesting experience.

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