I don't wanna grow up in The Legend of Zelda: Ocarina of Time 3D

Scan0148
Wednesday, June 22, 2011
EDITOR'S NOTEfrom Rob Savillo

Could David have explained why Ocarina of Time lingers in the hearts of so many after all these years? Perhaps. All I know is that at this point in my life, Nintendo's green-tunic wearing Hylian may have already explored a concept weighing heavy on my mind.

When you're a grown-up, you can do whatever you want. Your life is an endless stream of Happy Meals and Saturday Morning Cartoons. When you go to the arcade, every girl there is your girlfriend, and all of them are also free token machines. John McClane is your bodyguard, and the two of you spend most nights hanging out with Bill Murray while firing proton packs at the Predator. It's pretty cool.

Until you actually grow up.

Ganondorf

One day, you wake up and you find out that life is a little more complicated. Some things come easier. You're stronger. Challenges that were tough when you were a kid now seem like nothing at all. But the world is even scarier. Evil is very real. Darkness threatens everything that you love. At times, you want to go back. For things to be simple again.

Luckily, you have a green hat and you can control time.

 

When I first played The Legend of Zelda: Ocarina of Time, I wanted to be adult Link. He was better at everything, and he rode a horse. But as I revisit Hyrule today in 3D -- years later -- I find myself savoring my moments as young Link.

As a child, Castle Town's market bustles with patrons and shops trading and selling useful secrets. As an adult, the only thing on sale at Castle Town is Horrifying Death-By-Zombie with a side of Dark Ominous Cloud. Ganon's rule is the loss of innocence and wonder.

As a grown-up, this fact hits home a lot harder today as I realize that the game is a reflection of one of humanity's deepest desires: to be young again. Link's adventure doesn't just tap into our longing for empowerment and heroism. We can save the day in countless other games. Ocarina gives its hero --and us -- the power to turn back the clock. To recapture the things we lose along the way to adulthood.

Zelda

The story of the Hero of Time is a lesson to each of us that in order to face our greatest foes, we must never lose the sense of wonder, hope, and limitless possibility that fills our world with awe as children.

I still remember emerging from the forest into Hyrule Field's endless expanse for the first time more than a decade ago. I explored its streams and hillsides and watched the sun set in the distance -- not knowing what awaited me at night.

Today, those hills are a little smaller. The trees don't stretch quite as high into the sky, but the sense of exploration and adventure I had when I was younger is still alive. 

Growing up isn't easy. We'll experience moments in life that can weigh heavier on the head and on the heart. I don't feel as invincible as I used to. But today, I traveled through time. It wasn't like the movies. I wasn't able to warn my younger self about the first Star Wars prequel or give him a copy of Gray's Sports Almanac.

Instead, young me taught adult me something. That I am never going to grow up. That the universe is as mysterious to me now as it's ever been, and that in knowing this, anything is possible.

 
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Comments (9)
04596077bdbbd4327842d739accd8b0a
June 20, 2011

What a well written post. I hope it gets promoted. I'm playing the game for the first time on the 3DS and despite its flaws, there's this sense of magic in it that Twilight Princess simply doesn't.

On an unrelated note, how has the 3D gameplay been for you? I had to turn off the 3D completely during heated battles because I tend to move the handheld quite a bit during those times and the limited viewing angle became a major issue for me. Now I'm skeptical with future games on the 3DS.

Scan0148
June 20, 2011

The 3D viewing angle is going to turn out to be a major flaw in the system's design.  While the 3D is pretty cool to look at when everything lines up, it's extremely hard to fight heated battles with it turned on due to system movement.  Looking around with the gyroscope (a very cool feature on its own) is also kind of impossible for the same reason.

That said, the game received a pretty stunning graphical overhaul, so it looks beautiful in regular old 2D, which is how I've mostly been playing.

Default_picture
June 20, 2011

As I predicted, the 3DS' autostereoscopy is mostly a bust. In the end, it's nothing but an optical illusion that interferes with accelerometer functionality. In my humble opinion, Nintendo would've been in a much better position (especially with regards to price point) vs. the PS Vita had they left out this silly gimmick.

Robsavillo
June 20, 2011

I really like this post, and I don't think I've ever considered the specific themes you've highlighted here. I'd actually written off Ocarina of Time a long while ago (the seemingly incessant proclamations of its greatness from all corners of the press just grates at me), but now I'm considering a return. Time to dust off the old N64!

Scan0148
June 20, 2011

It's very much a product of its time, and it's not a game without flaws.  I think most of the praise probably comes from people who played it in 1998.  The game is very combat focused, and unfortunately its combat doesn't stand the test of time as well as its story, setting, and puzzles.

But it also pioneered a lot of really essential mechanics for modern 3D action games, including lock-on targeting.  It nailed the fundamentals of fighting with a sword and shield in 3D, and because of that it has a pretty far-reaching legacy.  I think modern games owe to its innovation.  But modern games also kind of blow it away.

Robsavillo
June 21, 2011

Yeah, I agree about Z-targeting. Someone needs to tell Capcom, though!

Rsz_1magus2
June 22, 2011

An extremely well crafted article. I too loathed the younger link's portion of the quest on many a play through, but your piece has me seeing it in a new light.  Very nice insight into some of the more subtle aspects of this game.

Scott_pilgrim_avatar
June 22, 2011

Great piece! You definitely hit on some great themes present in the game but also the kind of fairytales to which the series owes much of its inspiration. I really wanna replay it now, haha!

Bitmob
June 22, 2011

First seeing the Castle Town infested with Redeads was a devastating experience for me!  That seemed to be the theme for Adult Link: everywhere you went was a scene of devastion.  Conversely, the bright, cheery Town set the tone for Young Link's journeys (with the exception of the bottom of the well, of course).

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