My favorite games of 2012 have zero replay value

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Tuesday, June 26, 2012

Journey

It's a little early to start talking about "Best of 2012" yet, but I know that when we get around to it, two titles are definitely going to be on my list: thatgamecompany's existential wandering game Journey, and Polytron's retro-styled brain-squeezer Fez. I say this knowing that while I played both of these games and enjoyed them immensely, I see no reason to ever play them again.

After talking to a lot of people about thatgamecompany's latest game, Journey, I've discovered that I lucked into the most poetic version of that game possible when I played it. The nature of Journey -- that you and your random multiplayer partners are equally aware of what's going on -- means that the more people play it, the less fun it gets for everyone else. Basically, too many people are in the joke now, and new players are far less likely to share in my experience than they are to have some golden-robed veteran take them by the nose and show them where everything is.

 

In this way, Journey had something of an expiration date on it. It's best when neither you nor your partner(s) know what anything is, and the game can draw you in with its strange and explorable world. Unfortunately, as people have written articles and discussed it on podcasts, they have given away its tricks like dishonorable Victorian-era magicians, and the people playing Journey now are likely in it to snatch up a few loose Trophies.

Fez is similar. It's a puzzle game in which the enjoyment (or frustration, depending on what you're into) comes from approaching its weirdo glyph language and series of baffling rooms from a place of total ignorance. Could I have the same experience on a new playthrough as I did on my first? Of course not; I've cracked those codes.

FezBarring a very specific kind of amnesia that I'm pretty sure doesn't exist, the only real reason to replay a puzzle game is if the story is any good. That's why I've gone back to Portal and the Monkey Island series, but Fez just doesn't hold that kind of appeal for me. It has a charming aesthetic, sure, and its world is mysterious and engaging, but its plot is basically 2001: A Space Odyssey with way fewer ape-men. I liked Fez because of its secrets and the satisfaction I got from unlocking them, and also because I think it's pretty cute when Gomez (the hero) jumps into the air when he finds a new Mystery Cube.

Our first experience with a game is crucial to how we feel about playing it, but what does it mean if that first experience is the only "real" one we can have? Does the impossibility of reliving that first playthrough take away from the game as a whole? In these two cases, I don't think it does; my first playthroughs were so memorable that I don't really need any more than those. This is a really weird way to design a game, to be sure, but it also makes for some truly unique experiences. Isn't that why we play them, anyway?

 
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Comments (29)
Default_picture
June 26, 2012

No, the impossibility of reliving your first playthrough doesn't take away from the game as a whole. There's nothng like your first time :-)

But I've found that my favorite games tell a compelling story that, like the best movies, is worth experiencing again. A game's (or movie's) "staying power" says a lot about it. In many cases, first impressions are actually misleading. Some of my favorite games and movies have had to "stew" for awhile in my mind before I could fully appreciate them.

By contrast, titles that aren't multilayered are quickly forgotten.

26583_1404714564368_1427496717_31101969_389938_n
June 26, 2012

I agree, but in Journey's case, I know I'll never have that same first experience again, and I see no point in trying. Basically, I'm good on Journey. I'll keep thinking about it, but what if that first playthrough is your entire experience? How many games encourage that?

Default_picture
June 26, 2012

I generally think less of games that have little replay value. And like you, I don't see the point in replaying Journey.

As an interesting parallel, David Cage encouraged gamers to only experience Heavy Rain once (because of the finality of your choices). But I enjoyed each playthrough -- likely because of the rich narrative.

26583_1404714564368_1427496717_31101969_389938_n
June 26, 2012

This will no doubt set you off, but I was done after one playthrough of Heavy Rain, for different reasons. It was cool and all, but I just didn't feel like doing all of that stuff again.

Default_picture
June 26, 2012

To each his own, my friend :)

My favorite games of the last 5-10 years have compelled me to play them again, almost immediately. Games like Portal 2, Heavy Rain, L.A. Noire, and The Force Unleashed were replayable for their stories, alone. In this way. they're no different than great movies.

Default_picture
June 27, 2012

After finishing the second episode to Telltale's The Walking Dead. I agree with David Cage. One playthrough make the game more profound. It becomes my own personal story when the choices I make are final. This is something that a second playthrough cannot duplicate.

26583_1404714564368_1427496717_31101969_389938_n
June 27, 2012

Where does Mass Effect fit into this? I know people who are on their second or third playthroughs of the entire series just so they can see everything, and I've never heard "one and done" directed at it. Is it because Walking Dead and Heavy Rain are more personal, immediate stories?

Why do I feel like I'm writing a study guide?

Discuss.

Default_picture
June 27, 2012

I think the difference between Mass Effect and walking dead / heavy rain, is that Mass Effect has robust gameplay. You are correct in saying that the more personal stories are more potent with one playthrough. I played Mass Effect several times as different classes for the fun of it, while the choices I made stayed the same for the most part in each playthrough.

Default_picture
June 27, 2012

Well, Heavy Rain and The Walking Dead (especially the former) have elastic narratives that stretch to accomodate your choices. So the story is literally what you make of it -- it is very intimate and personal. In that sense, your first playthrough is the most impactful.

But I didn't just enjoy Heavy Rain's narrative for its elastic qualities. So I have no trouble returning to it.

Photo_159
June 26, 2012

I don't know man....There is one room in FEZ I will probablly always go back to...I guess that might not really count as replay value...but I hear you. I will go back to Journey - and like you said - I am going back to grab the remaining collectibles I missed. That doesn't necessarily tarnish my appreciation for the amount of fun I will have with the game when I go back. Sure, that game was designed around having other people around to run into and play with...but even if you didn't run into one person I still feel that Journey carries a pretty weighty experience.

26583_1404714564368_1427496717_31101969_389938_n
June 26, 2012

But what about the part where you [spoiler] on the [spoiler] and then [spoiler]?

Photo_159
June 26, 2012

If you are refering to Journey spefically I tihnk a solo play through puts the narrative in a completely different context which holds its own against a cooperative one...what I mean is  surely the cooperative expereince isnt the same but a solo play through has the potential to put so much more weight into the over arching narrative.

If you mean in a more broad sense....I think part of really apreciating the best our favorite medium has to offer involves understanding why and how the part "where you [spoiler] on the [spoiler] and then [spoiler]" is so important or so meaningful the first time you play through. Great moments and achivements in any medium will stand the test of time even after we hold them up to the light. Although multiple playthroughs won't give you the same exact emotional experience it doesn't take away from what the games developers were able to accomplish - among other things... how they were able to make you feel the first time...and thats maybe a different discussion but when you think of  your best game of the year you are most likely going to consider how each game you played in 2012 made you feel (and how it may or may not have changed how you think about the medium) - not necessarily how it makes you feel now.

26583_1404714564368_1427496717_31101969_389938_n
June 27, 2012

I think what I was getting at is that real surprises are so rare that I kind of like letting them stand. The scene with the [spoiler] is [spoiler] the first time, but [spoiler] [spoiler] the [spoiler].

That joke might have gotten away from me.

Which room in Fez?

Photo_159
June 27, 2012

MegaMan inspired room with the blocks that disappear....finally figuring out how to get in that super cool door was the firs part of it but then playing though that section is just so freaking awesome. My favorite music in the entire game as well.

Default_picture
June 26, 2012

On the obvious other side, games that have zero 'content' can be infinitely replayable, though then the mechanics had better be darned good. 

I'm still playing Waves months later (which is unusual). Not often, maybe a few times a week, but you can pick it up at any time and play for 5-10 minutes. It's a twin-stick shooter like Geometry Wars - one room, you never leave it, just more and more enemies and thumping techno. Strangely very soothing. There's nothing between you and the game, no tutorials, no cutscenes; just pure game.

I liked Journey a lot, too, but I'm not sure if I had to pick the better 'game' what choice I'd make.

Default_picture
June 26, 2012

I tend to only replay games that I enjoyed playing, as in the actual gameplay.  Reliving a story rarely feels as powerful the second time but a well-designed and fun game can be enjoyed several times over.

Default_picture
June 26, 2012

I'll say this -- Koudelka (old PSX RPG) had an amazing story, but the gameplay was so clunky that I couldn't force myself to replay it.

37893_1338936035999_1309080061_30825631_6290042_n
June 26, 2012

I completely understand where you're coming from. I even wrote a similar article last year after David Cage made is infamous comment (http://bitmob.com/articles/one-and-done-does-david-cage-have-a-point) 

I still can't bring myself to play Shadow of the Colossus again, and until I completely wipe my memory of it, I don't think I ever will replay it. I never want to ruin the wonder of that first playthrough. 

In somewhat hypocritical fashion is Psychonauts, my absolute favorite game of all time. I play it once a year, but despite enjoying it every time, it's just not the same as that first time, and it never will be.

I've been really good about avoiding Fez spoilers so far, and I'm very much looking forward to starting that game once it gets a patch that doesn't corrupt saves.  

Default_picture
June 27, 2012

In that case, I'd avoid watching Indie Game: The Movie :-)

37893_1338936035999_1309080061_30825631_6290042_n
June 27, 2012

Ha, I've actually already seen the movie, and other than coloring my opinion of how the game was made, I don't think it really spoils much of anything. 

I'll know that the art style had been updated and I'll probably look at the background a little more closely to appreciate the Tetris block motif, but right now, it's still just some nebulous game that I want to try, which is exactly what I want.

Robsavillo
June 27, 2012

"In these two cases, I don't think it does; my first playthroughs were so memorable that I don't really need any more than those. This is a really weird way to design a game, to be sure, but it also makes for some truly unique experiences."

You really need to play Demon's Souls as soon as you can. Hopefully, it's not too late....

26583_1404714564368_1427496717_31101969_389938_n
June 27, 2012

It's sitting by my TV right now, just waiting for me to grab the last few Achievements in Lollipop Chainsaw.

...

That's a weird sequence of things I'm playing.

Robsavillo
June 27, 2012

Those last few achievements aren't worth it. Umbasa!

26583_1404714564368_1427496717_31101969_389938_n
June 27, 2012

I have a problem, Rob.

It's a weird counterpoint, though. I've played through that game four or five times now.

Robsavillo
June 27, 2012

Heh. I probably shouldn't tell you the chances you have for finding pure bladestone, then. Ulterior motives and all that.

Profile_pic4
June 28, 2012

It wouldn't be a "favorite game" story if Rob didn't mention Demon's Souls...

;)

26583_1404714564368_1427496717_31101969_389938_n
June 28, 2012

...or if Jason didn't mention Heavy Rain.

Default_picture
June 28, 2012

Am I really that predictable, Evan? Evaan? EvaaaaaN???

Default_picture
June 27, 2012

In any other year, I would have instantly chosen an RPG, such as Xenoblade. Fez is an extraordinary puzzler though. I can't remember another game that amazed me wiith its graphical capabilities and its retro throwback style.

It certainly isn't just another VVVVVV or Limbo. I'll probably get a headache from trying to solve the last few riddles of Fez. I think it has replay value, in the sense that I had to spend hours in the same area,, trying to figure things out.

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