I haven't watch any of the most recent season of the Walking Dead TV series. I had a dream about it, though: The zombies got into space, and Rick was all like, "Keep them away from the Cosmic Brains!"
So when that happens in Season 3, I totally called it.
News Blips:
Developer Telltale Games announced pricing on its upcoming episodic adaptation of Robert Kirkman's graphic novel series The Walking Dead, as well as a pre-order contest. The first of the game's five chapters will drop in April on PC, Mac, Xbox Live Arcade, and the Playstation Store; each chapter will set you back $4.99 (or 400 Microsoft points), and PC/Mac users can currently pre-order the entire "season" for $22.49. Pre-orderers will also qualify for a contest, the winner of which "will get the chance to join the cast of the game in episode four, where they will be modeled as a human survivor before being killed and then returned to life as a ravenous zombie." Uhh...spoilers? Full details (and an artist's rendering of an undead version of Telltale's Community Manager Alan Johnson) are available at the official site.
The Violence in Video Games Labeling Act (HR 4204), a bill introduced in the House of Representatives yesterday, would require just about every video game produced to carry a warning label. "The video-game industry has a responsibility to parents, families and to consumers — to inform them of the potentially damaging content that is often found in their products," said Representative Joe Baca (D-CA), one of the bill's co-sponsors. "They have repeatedly failed to live up to this responsibility." The label ("WARNING: Exposure to violent video games has been linked to aggressive behavior") would have to appear on every product with an ESRB rating other than "Early Childhood." That's right: Games like Imagine: Babyz and Junk Fu would be subject to this legislation. I mean, people should probably be warned against buying games like those anyway -- but not at the expense of the rest of the medium. [The Hill]
Dragon's Lair's upcoming Xbox Live Arcade port will include Kinect functionality. As if the quick-time extravaganza wasn't difficult enough, developer Digital Leisure has gone and added an extra layer of embarrassment with motion controls, asking players to physically reach for ropes or mimic the drinking of whatever that stuff was that turned Dirk into a skeleton (probably poison). The Kinect controls will work in conjuntion with the standard controller, making this the second game -- after last year's Burnout Crash -- to achieve maximum input. [Play XBLA]
Developer Irrational Games has unveiled BioShock Infinite's third "Heavy Hitter" enemy class: the Boys of Silence. The trumpet ears look a little silly, but I can't argue with the core of the design. "Anytime you completely obscure something's face, there's a creepiness that falls naturally out of wondering what's going on in there," said Art Director Nate Wells. You can see some concept art of the Boys in the official announcement trailer below. [Irrational Games]










