Separator

News Blips: Wii 2 rumors, Madden 12 confirmed, Netflix gets Kinect, and more

Img_20110311_100250
Thursday, April 14, 2011

News Blips: Wii successor rumorsIt's playoff-hockey time. As a Red Wings fan, that's the time when I begin loudly cursing at the opposing teams' goalies through the television. All of whom -- almost universally -- become 40-save-making freaks of nature. Here's to Jimmy Howard being that freak. 

News Blips:

Multiple sources claim Nintendo will announce the Wii's successor in June at their E3 press conference. After yesterday's blip about Nintendo dropping the price of the Wii to $150, it got into my head -- and I'm sure many of yours -- that this can only mean we aren't far away from a Wii 2 announcement. Game Informer and Kotaku are reporting that we were right to have such crazy ideas! Does this mean it is time to invest in old GameCubes and duct tape? Apparently not, the new system is supposedly more powerful than current-gen hardware. "Nintendo is doing this one right," said a Game Informer source who sounds nothing like your typical GameFAQ forum poster, before adding that this new console is "not a gimmick like the Wii." It's times like these that gaming as a hobby seems absolutely ludicrous. Mario, Inc. just had a huge hit with the Wii, and now, half a decade later, they have to roll the dice again. I'm imagining Nintendo of America President Reggie Fils-Aime is standing in his office yelling, "You wanna get nuts? Let's get nuts!"

Madden NFL 12 confirmed for its typical August launch. There will be professional football, but it may only be of the video-game persuasion. While the NFL and the NFL Player's Association continue their federally mediated negotiations, fans of the league can at least rest easy that their favorite -- and only -- licensed pro-football game won't miss a beat. The pigskin simulator will drop on August 30, but it'll take some further time to confirm whether betting on my cousins playing the game will be enough to feed my terrible gambling addiction.

Netflix gets Kinect support. Finally, I can control Netflix while eating hot-garlic chicken wings with extra sauce without the fear of smudging up my controller -- just like Minority Report! Users can waggle their hands and shout at their 360 to select a movie, play, pause, and all those other things that one does while watching a movie. This will revolutionize teenagers fast-forwarding through R-rated movies just to get to the three seconds of side boob near the end: "Fast forward to side boob!"

According to the recently neutered public NPD figures, Pokemon White becomes the best-selling Pokemon SKU in its debut month. While we're deprived of the sweet software and hardware numbers that the NPDs used to reveal, we did get some info from the analyst firm. Pokemon White and Black are the best-selling Pokemon games through their first month. This rocketed them past the former record held by Pokemon Gold and Silver in 2000. That was 11 years ago, and now you feel old. 


Got any hot news tips? Send 'em over to tips@bitmob.com

 
Problem? Report this post
JEFF GRUBB'S SPONSOR
Comments (19)
Pict0079-web
April 14, 2011

Wtf Nintendo? They're kidding, right? I'm really not getting sucked into Nintendo and yet I'm wondering what else they'd come up with. I mean, after motion control gaming, they'll definitely think of something more reliable, right?

Sigh...I don't know if I'll jump on the bandwagon this time. I'm not forking over my allowance to them.

Netflix support for the Kinect? I wonder if they'll have interactive boob touching for the rated-R films. Not real boob touching but...oh forget it. (Trying to leave my naughty thoughts out of this)

Sexy_beast
April 15, 2011

I really hope Nintendo relies on more than just hardware, this next generation. The way I see it, they got extremely lucky this generation. If they try to strike gold twice by, again, emphasizing hardware over software, it's going to bite them in the ass. Companies that have solely relied on hardware to push sales have a very deep history of failure. Case and point: SEGA.

Photo3-web
April 15, 2011

I'm noticing a trend where Nintendo is slowly abandoning its traditional focus on simplicity--compelling gameplay experiences over flashy hardware. We went from the modest Gameboy all the way up to the 3DS, which sports highly-advanced autostereoscopic technology. Gumpei Yokoi would be spinning in his grave.

The Wii was a great success because it targeted a previously untapped market, and did so with fun, addictive gameplay, not spiffy HD graphics.

Robsavillo
April 15, 2011

But Jason, the Wii did emphasize tech over gameplay. Yes, Nintendo didn't put money into graphics performace, but they did put everything into motion gaming. And I'd argue that the Wii's system library demonstrates that it's much less about new and innovative game design than it is about new ways to play (i.e., interact with) the same old games.

Photo3-web
April 15, 2011

Indeed, but the Wii's motion control was a central component of several games, most notably Wii Sports. And apart from physical ailments, there isn't a percentage of the population that can't "experience" motion sense as there is with the 3DS. Whereas with the 3DS, Nintendo has admitted that 3D will be peripheral, not a necessary component.

Yes, a good portion of the Wii's library is simply the latest installment of a long-running franchise with enhanced motion sense controls (in this way, little more than a gimmick). But for the few titles that rely on motion sense, I'd argue the Wii represents gameplay innovation.

Sexy_beast
April 15, 2011

I'm afraid I'd have to side with Rob on this one. The Wii is a prime example of Nintendo putting their own design plans and convenience before those of third-party designers. The Wii is yet another Nintendo console where most (if not nearly all) of the good games are made by Nintendo. Not only has Nintendo retained the same stubborn relationship with third-party developers that killed them the last generation, but developers also seem confused as to how to properly design for the Wii.

I wouldn argue against the claim that the Wii was contributional to the medium as a whole. Rather than that, it was a mere convenience for Nintendo's design and sales strategies, and that, again, they got lucky to have gained the interest of the most casual market you could gain. The reason why developers aren't clammering to design for the Wii is because Nintendo are Nazis when it comes to their hardware, and, for the most part, the Wii is a dead end in terms of gameplay design.

Unless Nintendo can nail that same casual market in this next generation, they are, for lack of a better word, as fucked as they were with the GameCube.

Sexy_beast
April 15, 2011

By the way, that's not to imply what Rob said was in any way related to what I said.

I merely agree with what Rob said, himself. The Wii was another way for Nintendo to squeeze a little more money out of their old franchises. Again, they put their own concerns before the concerns of other designers.

Robsavillo
April 15, 2011

I'm unconvinced, Jason. What Wii games actually furthered design with motion controls? Just looking at the pack-in title, Wii Sports, we have a collection of minigames that we've all played before in some form or another. Using motion controls for bowling doesn't innovate gameplay -- the mechanics under the hood are pretty much the same.

I don't intend to shit all over the Wii (Monster Hunter Tri, Animal Crossing: City Folk, and Shiren the Wanderer are all excellent additions to the console), but it's definitely a stretch to claim that motion control by itself translates into gameplay innovation.

Photo3-web
April 15, 2011

Nintendo has been squeezing out third-parties since at least the N64 days. And they've consistently relied on first-party franchises since before that. A new Nintendo platform will inevitably feature a Zelda game, a Mario game, a Metroid game, and others. I don't buy in to this mentality (I still have no plans of purchasing a Wii), but it seems to work fine for the big 'N.

Although casual gamers tend to buy few games overall, Wii titles were still overly-represented in last decade's best-seller's list (4 of the top 10, and 3 of the top 5). I'm not sure if I would call it luck that they were able to grab the attention of casual gamers since it seemed like a conscious decision on their part to largely abandon the core gaming market for the casual. And they've been wildly-successful at it. But you're correct--if they can't tap that same casual crowd, they'll be fucked with the Wii 2. Casual gamers may just stick with their Wii's

Photo3-web
April 15, 2011

@Rob

Don't get me wrong. I'm no fan of the Wii. I don't own one, and have no plans to do so in the future. It's clearly not marketed to me, or those like me. But I have to respect how Nintendo took, as you point out, fairly simplistic mini-games, added motion controls, and presto, captured a large chunk of the casual gaming market. The resultant titles may be lacking in the depth department, but they're simple and fun to play (hence why they’re so appealing to casual gamers—heck, my sister, no gamer by a long shot, plays Wii).

I would argue that replicating the physical motion of throwing a bowling ball versus pressing a button or joystick is innovation unto itself. I don't necessarily think that the Wii or Wii Sports have advanced the medium, and I'm not personally digging their radical change of focus. But the Wii's impact (for better or worse) on the industry is undeniable.

Who’da thunk that in the dog days of the N64 and Gamecube that Nintendo would someday regain the lead, and in spectacular fashion?

Robsavillo
April 15, 2011

Sure, that's innovation. What it's not is gameplay innovation, which is what I've been arguing.

Sexy_beast
April 15, 2011

@Jason

That's actually what I'm afraid of: Nintendo losing the market they gained this generation, because that same market will answer to the Wii 2 with, "But... we already have a Wii. Why would we want this one?" That will all be answered with time, though, and in no way can be surely predicted.

And don't get me wrong, Nintendo has never been some dead fish in the water. They've always managed to squeak by, even when their strict relationship with third-party developers has harmed them in the past. If Nintendo doesn't manage to capture that same casual audience with the Wii 2 (which there is a chance they won't), then they'll just manage to squeak by on their old franchises and a small number of decent third-part titles. In an industry where software is quite literally everything, Nintendo has (since the N64) been a company struggling to keep up with others, because they're so afraid of allowing crap onto their consoles.

Of course, this is all based on the assumption that the Wii 2 will be nothing more than a graphical upgrade and not feature the same abnormal features that gor the Wii to turn some heads. I highly doubt Nintendo is that arrogant, but, you never really know these days.

Photo3-web
April 15, 2011

That same crowd, for whom the Wii may be sufficient, was probably sold on it largely due to the motion controls, and titles like Just Dance. I doubt these same casual gamers are pining for the newest Mario or Zelda--hell, I know that New Super Mario Bros. Wii wasn't intended for them. That game was *far* beyond the grasp of casual gamers.

Meanwhile, Sony and Microsoft are pushing the boundaries of gameplay and artistic expression with remarkable new franchises. I'm not sure that Nintendo can maintain the lead with more of the same: new Marios, Zeldas, and Metroids. They need that extra oomph provided by the fresh infusion of casual gamers. And if they can't recapture that market, then I fear they're doomed to slip to #3 again.

Nintendo's strict, draconian QC has been both a blessing and a curse. The video game crash of '83 was largely due to the mass proliferation of shovelware, causing overflowing discount bins, and the general devaluing of software titles. In that sense, Nintendo's strict contractual arrangements with third-party developers during the NES days was a blessing, and it arguably revitalized the industry. On the other hand, they've often been left with a dearth of third-party support (as during the N64 days) for a number of reasons.

Sexy_beast
April 15, 2011

I've always admired what Nintendo has done to bring this industry out of the 1983 dark ages. I also acklowledge the fact that this industry wouldn't be what it is today if it weren't for them. But I'm not one of those people that can choke down Nintendo's bland repetition, just because they feel obligated to honor an industry great.

Does this make me a bad person?

Photo3-web
April 15, 2011

Not at all. I was a huge Nintendo fanboy back in the day (NES-SNES), but when they refused to grow up *with* me, I abandoned them. I recognize that many people love the endless Mario, Zelda, and Metroid remakes. Me, I want something fresh and new (even if, in today's environment, it's merely an innovative narrative).

I can appreciate Nintendo for the historical impact they had on the industry (and fond childhood memories), while simultaneously decrying their sharp casual swerve (and at the same time, dispassionately admiring their business sense in capturing said market).

Pict0079-web
April 15, 2011

Sigh...I'm so divided over my opinion on Nintendo these days. I appreciated the first few games with the gimmicky motion control. I especially love Sin and Punishment 2.

I just wish that Nintendo would at least show a more support for developers other than themselves. There's more to this world than just Zelda and Mario. There's the Lunar RPG series, Blazblue, Ys, Persona and so many other lesser-known developers that they could have supported.

Even the head of Nihon Falcom, the developers of Ys, acknowledged that the PSP has attracted more of the third-party developers. It's become the hub for Japanese hardcore gamers, who are searching for the hidden treasures that Nintendo failed to attract.

I still hope that Nintendo can do something to impress me. I'd like to think that they're doing more than just reviving the same franchises all over again. Heck, I wouldn't mind if Kirby became the main mascot. :-P

On that note, I'd like to see the new MMO upgrade for Animal Crossing. However, knowing Nintendo, I'll probably never get my wish. Sigh...

Inception
April 15, 2011

 

Honestly, I don't really care if Nintendo announces a new system. They royally screwed up with the Wii. And not because of lack of a hard drive (well, that's a negative), or HD. But because they proclaimed they were determined to "bridge the gap" between the disinterested, and the average gamer, and then failed to live up to that. The Wii felt fresh, exciting even. I really can't recall ever getting that great of enjoyment from the Gamecube, or from any other console at the time. And it was the same with the DS after it was out for a year or two. For some, it was like the NES all over again. They had a great grasp on the Blue Ocean Strategy, and then, not a few years later, dump it to go and do whatever they feel like. 

I know I'm going to piss plenty of people off, I'm sorry, but Mario Galaxy 2 was the biggest rip off. That game seriously could have been an expansion pack for the first game. Sure, the hub world was more streamlined, and it was more challenging, but that was it. Maybe it's because after playing NSMB Wii, I now prefer 2D Mario over the 3D games. Don't even get me started on the trash that Other M was.

I genuinely enjoyed games like Wii Sports and Wii Play, in addition to games like Metroid Prime Trilogy, NSMB Wii. Heat seeker and Trauma Center. But once again, they're going back to the old adage, "We're Nintendo! People will ALWAYS play our games!" Ever since Other M, I've had a genuine distaste with Nintendo, and even further with trying out the 3DS.

The Wii was the first system I ever bought, period. Had it reserved on launch day, yadda yadda. I think I'll wait it out for their next console, because it'll take more than just another Zelda: Another imitation of Ocarina in HD, or a Mario: Collect all the Stars AGAIN in HD to get my interest. Lord knows half the 3rd Party companies quit trying to put out decent games after a few years a Nintendo system is out.
Img_20110311_100250
April 15, 2011

In this thread: A bunch of people who either never played Super Mario Galaxy 2 or didn't recognize that it had a year-of-indie-games worth of gameplay innovation....

2011_03_05_22_18_48_462
April 15, 2011

Yeah, but I think the real question is whether or not this new system will finally deliver 'Pixar quality' graphics?

I've been waiting, Nintendo.....

This new system will live or die by how it deals with it's online content and third party support, two sectors where Nintendo has been pretty weak for the past decade or so. The Wii was successful because it was playing a completely different game than the PS3 and 360. If Nintendo is going to try and step up to what Microsoft and Sony are doing, it has to have both of those things in place. Nobody is going to shell out whatever this thing's going to cost for photoreal Mii's.  

You must log in to post a comment. Please register if you do not have an account yet.