Editor's note: The state of Japanese game development is an interesting subject. It's weird that, right now, I'm enjoying two very different RPG experiences -- one from Japan (Demon's Souls), and one from American (Dragon Age). And I'm really digging the Japanese game. Are you troubled by the state of Japanese development? -Jason
The 2009 Tokyo Game Show's over and done with, and very little big news came out of the event. Sadly, instead of returning to the U.S. excited about what's on the horizon from the country that used to be the de-facto leader of the gaming world, the press slunk back, seemingly dismayed at the state of development in Japan.
Even with huge titles like Final Fantasy 13 and The Last Guardian on the way, a pall hovers above the Japanese horizon because their leadership in the games realm seems to be coming to an end.
In a September 28 post, Brian Crecente of Kotaku.com said that this year's TGS revealed "an industry scrambling to stay relevant in an increasingly Westernized gaming world."
Crecente's story went on to say that "Capcom's famed developer Keiji Inafune, the man behind such hits as Mega Man, Onimusha, and Dead Rising, warned that Japanese game development has one foot in the grave."
Infaune was quoted as saying "Personally when I looked around [at] all the different games at the TGS floor, I said 'Man, Japan is over. We're done. Our game industry is finished.'"
Crecente's point is that "While many of the industry in attendance saw the dipping numbers at this year's Tokyo Game Show as a warning that developers in Japan need to rethink the way they do things. That's the last thing I'd want to see happen.
By chasing success in broader, more Western channels, the same themes and backdrops that fuel summer blockbusters, Japanese game developers run the very real risk of losing sight of what made their influence different and in turn helped make gaming something unique....
...What we need more of are the distinctly Japanese games that push the medium forward. Games like Shadow of the Colossus, Final Fantasy and the visually stunning Okami."
So now I want to ask my fellow Bitmobbers -- is Crecente right?
Do you think that Japanese developers should try to use more Western influences to craft titles, or do you crave more of the Japanese take on game design?
Do you think Japanese game development is dead?
I think that this generation's biggest RPGs so far -- games like Eternal Sonata, Enchanted Arms, Infinite Undiscovery, Lost Odyssey, and Star Ocean -- have offered up very little new to the genre; they're just prettier versions of the same game Japanese developers have been making for years.
If these are the games we are going to get from Japan while they ignore the advances in Western game development, I think Japanese development will in fact die out.
I do think that some games have been pretty successful at pushing the Japanese flavor into new titles like Odin Sphere, Muramasa: The Demon Blade, and No More Heroes, but I see these as being successful because they buck the current Japanese game structure so much. If we saw a plethora of titles like this come out, Japanese development would continue to craft great games that never manage to be more than niche games with rabid cult followings.
The biggest problem in Japanese gaming right now may be that their tastes are just very different than the rest of the world's, and this may have driven an already rather niche development climate even deeper into their niches.
While I don't think Japanese game development's leadership of the gaming world is completely dead, I do think it's now at a more appropriate level of influence for a very small country that has a ton of very specific cultural traits that do not translate well for the rest of the world's cultures.
I don't think that every Japanese game developer needs to start trying to mine the Western style of game development, but I do think if developer attempt the two extremes of distinctly Japanese games and distinctly Western-influenced games, we may just end up finding a happy medium that will allow more Japanese titles to become worldwide hits rather than cult hits.
What do you guys say?










