Project Natal: Hands/feet/arms/legs/torso/heads-on impressions

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Thursday, June 04, 2009
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Xbox 360's Project Natal isn't even out yet, and it's already huge.

During E3 2009, journalists, developers, and even Hollywood celebrities got wind of the secret demonstrations Microsoft was giving to select individuals and were pulling every string they could find to get in. Even Nintendo's Shigeru Miyamoto went to the secret area of Microsoft's booth and got a private VIP demo.

Demian and I got to give Natal a go, and we came away extremely impressed...and neither of us are of the easily impressed variety....

Project_Natal

 

"No matter how many buttons you put in a controller, you can't get this kind of fidelity," says Natal Creative Director Kudo Tsunoda. We'll see later if gamers (especially the hardcore) even want that sort of fidelity, but what we've seen so far supports Tsunoda's statement.

The device measures 48 different joints on your body, so it's able to distinguish your hands from your forearm, your forearm from your upper arm, your upper arm from your torso, and so on. It can detect forward and backward 3D positioning as well, unlike old Vision Cam games that see your silhouette as a 2D physical object.  It even knows how fast you're moving your body parts toward or away from the television (keep the snickers down to a minimum, please).

Slap happy

We played the "Human Breakout" (as I like to call it) game that Microsoft showed during their E3 press conference. Very simply, my on-screen body did exactly what I wanted it to do, very responsively.

My only problem was having to reprogram my brain to understand that I don't need to reach down with my hands to swat at low-flying balls -- I could use my feet to kick them, something that my gaming instincts weren't used to yet because I never played a console game that knew where my feet were in that context.

Pretend driving

Next, Tsunoda showed us an unofficially hacked Natal-controlled Burnout Paradise. This doesn't mean there will be a Burnout Paradise for Natal, mind you. This was designed just to show people how sensitive Natal can be.

Tsunoda held his hands out like he was holding onto an invisible steering wheel, stepped forward on his right foot, and his car took off, going where he wanted it to go. When he'd pull his right foot back and put his left foot just slightly forward, the game knew to brake. It was such a small movement to detect, yet Natal did it.

When game consultant and former Newsweek writer N'Gai Croal gave Paradise a test drive, however, the game had trouble reading his steering actions. The footwork (gas and brakes) worked fine, but Croal couldn't steer his car at all. It wasn't clear whether this was a problem of calibration differences between Tsunoda and Croal's very different body types, or if Croal's crazy dreadlocks threw Natal off. But it was working just fine when Tsunoda was at the "wheel."

It's not the same

As impressive as Project Natal was, it's extremely important to note that these were only tech demos in very controlled environments. We were probably a good 10 feet back away from the device, in an open, sterile, white-walled room, and we don't know anyone who has a gaming setup like that in real life.

No contrasting furniture or decorations in the room, no oscillating fans, no fireplace, no dogs or kids running around...but Tsunoda did walk behind us while we were playing to show that his tall-man presence wouldn't affect the camera's detection powers.

Next year

Wedbush Morgan analyst Michael Pachter states in an upcoming episode of GameTrailers.com's Bonus Round that he felt Project Natal was "a game changer" and that it should be out by late 2010 if it finds enough software support.

And how about Sony's double-wand motion controllers that they showed off at their press conference? Pachter says that's a result of Sony's "Wii-nis envy."

OK, now you can snicker.

 
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Comments (16)
Default_picture
June 05, 2009
Now if we can just get people to stop calling it Project "Naydle".
Default_picture
June 05, 2009
Ever wonder what an awkward presentation looks like? WHA BAM!
Twitpic
June 05, 2009
Shoe, do you think that maybe Microsoft should wait to release Natal for its next generation system? I mean, if it truly is a "game changer", then why release it this generation?
Default_picture
June 05, 2009
Wha BAM! ROFL! Some people were allowed to also check out Peter Molyneuxs Project Milo and they too came away very impressed.
Default_picture
June 05, 2009
Dear Mr. Cohen, I think the next generation of consoles is further off than you think. We might get some revisions, but I'm pretty sure we are going to go much further between generation jumps this time and the economy is not doing anything to help that. Besides, Natal will most likely be a fairly expensive piece of tech. If it's successful, it will be most likely be compatible with any new hardware Microsoft released.
Me_square
June 05, 2009
I will be happy hust using it a remote for my dash.
Twitpic
June 05, 2009
[quote]I think the next generation of consoles is further off than you think.[/quote] I don't doubt that, that wasn't what I meant. I simply mean because Microsoft only showed off the technology behind closed doors and there weren't any real games. But yeah, I would hope that it would be compatible with newer Microsoft hardware, that would make it worth the investment.
Default_picture
June 05, 2009
I honestly came away from Microsoft far more impressed than the Sony presentation. I was shocked when most of the gamer outlets I follow seemed more impressed with the Sony presentation. I am glad to read that you were impressed by the Natal demo and I personally feel that this is great direction for this type of gameplay.
5211_100857553261324_100000112393199_12455_5449490_n
June 05, 2009
They've been hyping VR gaming for years and years and years now. I have no reason to suspect anything in the form we're currently imagining will be in consumer hands for several more years, and definitely not in the capacity to be sold to the public en masse. Though that partially depends on how awesome MG Arcade'll be... probably one of the more ambitious attempts at such things I've seen anyone do in quite some time. And if you use the mindset that "You shouldn't come out with this because in two years it'll be obsolete"... if everyone, in fact, that was in the gaming business had that mindset, who would innovate tomorrow's dream machine? That's a poor excuse to not come out with something.
Default_picture
June 06, 2009
You are talking about the room, Shoe, but from what I understand that shouldn't be a factor due to the technology held within the camera. This is copied from elsewhere, [quote]"Microsoft is saying that the device is made up of an RGB camera, a multiarray microphone, a monochrome infrared camera and an infrared projector. In that case, it's likely a time-of-flight system instead of binocular depth perception as I had previously expected. It's basically bouncing infrared light off of the scene and using the infrared camera to detect how long the pulse takes to return. In that case, your lighting situation is unlikely to cause problems. The RGB camera is supposedly for color data and to"[/quote]. Not sure if this is something you didn't know or if this is just bad info. Sounds about right. I'm really disappointed that you journalists didn't clown around in James Cameron's ass. Here is a guy claiming to have a game and film in 3D that surrounds your peripheral vision with no included glasses or hardware necessary. It's all an optical illusion that the camera/software takes into account. WTF!!!???? How are people just accepting this!? We haven't seen technology remotely like this and he's promising it this December! It's annoying how (I'm not talking about your Shoe) all these big sites like G4tv.com, gametrailers.com, and giantbomb.com have access to all these great developers and demos but they all decide to cover the same big topics everyone else is. Anyway, I'd love to hear more about James Cameron's batshit crazy promises and what you Bitmob staff think. BTW, nice to see you Shoe on Co-Op and Bonus Round this week!
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June 06, 2009
I honestly doubt VR will be a thing of the present in two years. I mean come on, 3D movies aren't even a mainstay in the movie world nor do I think they ever will be. VR will end up being like 3D in movies which means it will be something cool but not the normal way we enjoy our video games.
Shoe_headshot_-_square
June 07, 2009
@ J. Cosmo: Good point. I think if the next generation was right around the corner, MS would wait and have Natal help sell new systems. But...there's really no need to rush into next gen (except maybe for Nintendo). Xbox 360 and PS3 are good for several more years, so they'll probably want it to give 360 a boost now. Or whenever Natal comes out, that is.
Default_picture
June 07, 2009
I'm Very excited to see how Natal developes and try it out myself. Someone made a video of 'Bottom of an Avatar's shoe REMIX [url]http://mythicalgeek.com/blogweb/index.php?/archives/9-Leave-it-to-Gamers-to-Accentuate-a-hiccup-in-the-Project-Natal-Software.-BAM.html[/url]
Default_picture
June 07, 2009
Iam extremely excited for Natal and all the possibilities that it could bring to our games in the future. One concern i have with it is that it has zero buttons, and i cant see a complete fps, sports game, rpg etc. with zero controller input whatsoever. What that means to me is we're going to see a peripheral packed in with each game (making it more expensive), be it a mock gun, sword or whatever, with a d-pad or something on it. I hope im wrong but i dont see any way around it. Plus it just wouldn't feel right shooting without a gun, or swinging without a sword. Just my opinion. Just came across this site and really enjoy it and the fan boy free posts. Keep it up!
Default_picture
June 09, 2009
Why are N'Gai's (dread)locks crazy?
Shoe_headshot_-_square
June 10, 2009
[quote]Why are N'Gai's (dread)locks crazy?[/quote] They're just long and big. He has a very healthy head of hair!

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