Rayman: Origins is worth full retail price

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Tuesday, November 15, 2011
Rayman: Origins 1Rayman: Origins is something of an anomaly. During a holiday season with tons of epic AAA titles depicting expansive 3D worlds, we have a 2D platformer that aims to compete for retail shelf space. Ubisoft is going against the grain by putting it out not as a downloadable title or a handheld romp (though that port is coming later) but as a full-priced game for all three current-gen consoles. And it’s worth every penny. The production value and amount of love and careful design put into this thrilling experience shows that the aging genre doesn’t have to be a niche these days...as long as it’s done right.

The first thing most people will notice about Rayman: Origins is how gorgeous its visuals are. It's practically manditory for developers to illustrate contemporary 2D platformers with colorful graphics to get the final product to stand out. With this in mind, Ubisoft cranked it up a couple of notches. Luscious jungles, windy deserts, and serene, mountain-temple levels look as if they’ve been pulled out of Disney’s best hand-drawn films. This is all thanks to the UbiArt Framework technology which lets the development team’s artists easily translate their drawings into the game. The fact that Ubisoft invested in creating and using a new graphics engine in order to make Rayman: Origins look so good speaks to the company’s belief in the project.
 

It’s the little things that give this title a sense of depth. Take sound, for example. The well-composed soundtrack touches on a wide variety of styles: island, lounge, funk, and even a good old fashion banjo-chase theme. Scattered throughout the game are rich sound effects as well. Running across a giant xylophone in the sandy "Dijiridoo" (Rayman spelling) area produces a cute melody. And jumping atop exotic, neon green birds who sit upon a floating music staff produces a nice, subtle chord. Touches like this are completely unnecessary as far as the gameplay goes, but they do wonders to flesh out the feel of the game and set it apart from its peers.

Rayman: Origins is like the rightful heir to a long lineage of 2D platformers. It picks and chooses the best and most fun parts of the past and interpolates them. I found plenty of references to Super Mario Bros., Donkey Kong Country, Sonic the Hedgehog, hell, even Aladdin. Some levels dip into runner (see Canabalt) and shoot-em-up territory. Though most of these homages can easily go over the heads of the uninitiated, for those who know their games, it’s obvious that Ubisoft did its homework.
 
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And it's this kind of quality design, combined with the wonderful pacing and variety of 60+ levels, that justifies Rayman: Origins’ price point. The title is full of meat and offers plenty of challenge for seasoned gamers who might still be hungry afterwards. It cunningly raises the bar set by New Super Mario Bros. Wii by improving on Nintendo’s formula. (For starters, it does away with the clumsy wiggle controls and the tenedncy for players to accidentaly bump each other off ledges in multiplayer.) We’ll see if this kind of craftmanship can translate into sales.  

For folks who came of age during the Super Nintendo and Genesis era, this game is really for you. It’s for you to share with your kids, old-school gamer friends, and family members who still enjoy a good 2D adventure.

I remember when Wario Land: Shake It! came out, and I thought it looked like fun. Then, I believe I was chatting with Shane Bettenhausen, who was a former editor with Electronic Gaming Monthly at the time, and he asked me if I thought it was worth $50. I realized that no, I wouldn’t have paid that much even though I knew I would enjoy the game...just maybe not enough to justify that cost.

But with Rayman: Origins, I realized what the current generation is capable of when it comes to 2D platformers. The game and sheer amount of care and love that was put into it are easily worth full price. Playing and enjoying this one gives me hope for the 2D-platforming genre.
 
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Comments (11)
November 15, 2011

I have been playing this game and think it is one of the best playing and most beautiful games I have played all year. The artwork is outstanding. I went ahead and bought it day 1 to show support for such an incredible game. I know this will be $20 or less in about 3 months, but I want to see more Rayman from Ubisoft.

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November 15, 2011

If more Rayman games look and play like this, then me too!

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November 15, 2011

gamestop has this game for 39.99 (xbox/ps3) on black friday. I will be getting it then. 

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November 15, 2011

nice! I support your decision.

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November 15, 2011

I need this game to do great.  Then I need Nintendo and Konami to pay attention.  Then I need a new Metroid and Castlevania game.  STAT.  I don't know what everyone's waiting for; 2D is where it's AT.  You can't IMAGINE the crap you can get away with in 2D that would be ridiculous in 3D.

Also, I heard it was kinda already sorta done or something so IT SHOULD BE EASY.

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November 16, 2011

Hahaha, we can only pray for a new 2D Metroid and Castlevania that has the type of R&D they deserve.

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November 15, 2011

It looks great! The HD quality reminds me of the Castlevania games. Unlike Harmony of Dissonance, though, this looks a lot better than just a simple multiplayer quest. It's definitely worth the price.

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November 15, 2011

Love 2d platformers and this one does seem like a dandy.

 

Fortunately, it does seem like a game that will be $20 by February and with all the games I still have to play- I can wait that long.

November 15, 2011

Well, I absolutely love 2D games. And I love platformers. And I love games with hand drawn art like Rayman Origins. I want more.

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November 16, 2011

It's too bad Ubi itself has pretty much doomed this game right out of the gate. Why in the world release a quality niche game like this when A) You're competing with every other big-budget AAA game of the year at retail right now and B) Your very own big-budget, AAA game of 2011 hits the shelves on the exact same day?

it reminds me so much of the year that Prince of Persia and Beyond Good & Evil came out on the same day during the holiday season. BG&E was promptly buried.

Rayman deserves a purchase at full price. But I sincerely doubt the lion's share of its sales will happen before it hits the bargain bin.

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November 16, 2011

Your analysis is so on point. I hope this game doesn't end up like another BG&E. I'm thinking maybe parents will buy this one for their kids this holiday season? What other kid-friendly AAA titles besides Zelda are out right now?

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