Rock Band 3: A Skeptic's Take

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Monday, June 21, 2010

I loved the original Rock Band and I had a ton of respect for the series developer, Harmonix, not only for their work on Rock Band, but for Amplitude and Frequency as well. 

I enjoyed Rock Band 2, but didn't like the fact that Rock Band seemed to be turning into a yearly series. By the time The Beatles: Rock Band rolled around I was burnt-out on the fake-rocking genre (Guitar Hero had a big hand in this, as well). And when LEGO: Rock Band and Green Day: Rock Band were revealed, my reaction resulted in a testy Twitter exchange with Harmonix PR. Needless to say, Rock Band 3 wasn't high on my list of "must-see" games at E3 2010.

OK, so I'm over Rock Band. Why is this important? It's to show you that it's no small feat that I was impressed with what I saw of Rock Band 3 at E3.

 

RB 3 has everything you'd expect from a sequel: improved interface, more songs, and a revamped career mode. I couldn't care less about that stuff. It's how Harmonix has finally integrated real instruments into the game that has gotten my attention. I initially worried that transition to real instruments was too much of a leap, but now that I've seen what's planned for Rock Band 3, it's obvious that Harmonix has put a lot of thought into this, and I really think it's going to work.


Check out the short clip above for a better look at how Rock Band 3 is poised to reinvigorate the music-game genre. Try to tune out the annoying host chick -- it's actually a decent video.

For those that just want to dip their toes into the world of being a "real" musician, there's a mini-keyboard that covers two octaves. This is a very manageable amount of keys for the non-musician, and should feel like a "controller with a lot of buttons" to veteran gamers. While it may look like just another fake plastic instrument, it truly is more than that; it's a real keyboard that will teach you the basics of playing as you progress through the game's difficulty levels. If you want to take the next step, you can plug any full-sized, MIDI-compatible keyboard into a MIDI-to-Controller converter box and move on to all 88 keys and full chords.

RB3's guitar options offer a similar level of progression. The Fender Mustang Pro guitar has six string/strum bars and 100+ frets/buttons. That sounds intimidating as hell, but the game uses just five buttons at first (just like with the "fake" five-button guitars) and then gradually introduces you to new frets, strings, and eventually chords. Once you're ready to really impress the ladies, you can move on to a real, specially designed Fender Stratocaster. You can actually start off with this one on a really basic one-note level, but what really blew my mind was that, if you like, you can output the real notes you're playing into the game. The developers showed this off on stage, and it worked like a charm -- I was blown away.

Hopefully you now have a better idea as to what Harmonix hopes to accomplish with Rock Band 3. It's a bold risk that might intimidate some people, but it's a risk they had to take to keep the genre going. I'm really looking forward to improving my sub-par guitar skills, and I think we can all agree that it will be nice to shut up those holier-than-thou real guitar players that have hated on the music-game genre for years.


What are your thoughts on Rock Band 3? Is this something you're interested in? Is it too late to save the genre? Is there an instrument you're looking forward to learning? Is it too intimidating or too expensive? Were you happy with the current state of music games? Share your thoughts in the comments below.

 
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Comments (5)
1072475
June 21, 2010

I mostly stick to drums when playing any of the Rock Band games, but I was mighty impressed with RB3's Pro Mode. Being able to learn a song note by note for each instrument is very exciting.

Default_picture
June 21, 2010

I was nearing the point of never having interest in any new rhythm game again prior to Rock Band 3's announcement.  I just felt like whatever was going to be done with plastic instruments had been done in RB2.  I actually play guitar, so the novelty of plastic instruments has mostly worn off (though I'll still grab some DLC and play some RB2 now and then).

I love playing guitar and I love playing games, so the idea of making a game out of playing real instruments is very exciting to me.  The keyboard peripheral being a MIDI keyboard means I can play with it in game and with my computer.  The guitar peripheral being a real guitar means instead of learning songs by ear, I can just pay a couple bucks for DLC and have a fun game teach me how to play it (while also getting a starter electric guitar for my wife to play).  I'm so happy that Harmonix is willing to take the risk to pay off on the potential of the "music game" genre.

Blog
June 21, 2010

I'm an avid Rock Band junkie.

My 405 ranking on vocals for Rock Band 1 and my current 1,290 for Rock Band 2 are some of my favorite numbers to drop on people asking for strange facts (such as during those awful classroom introductions in school).

I'm also a pretty big fan of the drums, though my rankings there are far less impressive (once in the top 1,000 for both games, I'm now living in an upstairs apartment so I can't play the drums any longer without pissing off my neighbors).

However, I've never touched my guitars.  In the move the sensor for my guitars were lost and I didn't even notice.  We've been here for over a year and I honestly had no idea my guitars weren't functional until about two months ago?

Why? Because the two things that I was most interested in doing in Rock Band 1 and 2 were the two things with the most analogous translations.  Singing felt like singing, drumming felt like drumming, guitar feels like playing modern day Simon.

So, as a fan of the series to the point of being one of the best Rock Band vocalists in the country (a fact that I put on my C.V.--which I can get away with because I work in a creative field)--I have NEVER been a fan of the guitar aspects.  I tried, but never cared at all about, Guitar Hero.

That all might change now. I own a decent G&L Tribute (Fender's better creation in my opinion), but I rarely have time to pick it up and play.  Since giving up my life as a musician I've lost the taste for 2 or 3 hours of rewardless practice sessions alone--going over scales again and again.

But, to get to practice guitar within a scored metric--and with an imaginary band to keep me going?  It might do to my guitar playing what Rock Band 1 and 2 did for my tamburine playing.  No, it won't be like being a real rock star--but it'll be a lot closer.  And hey, maybe for Kinect they'll let us all play air guitar too--in case you prefer realism go the opposite direction.

Mini
June 21, 2010

The new feature in Rock Band 3 that I was happiest to see was the MIDI Pro adapter. I live in a pretty small house so I barely have room for all the instruments that come with music games. Since the adapter lets you play all the instument parts on a real keyboard, It would be possible to rid myself of 'fake' plastic instruments and stick to using my 5 octave MIDI keyboard for the different instruments, aside from vocals of course. Being able to use a real keyboard also saves me from having to buy the keyboard peripheral too.

Default_picture
June 24, 2010

I think it is really tough for the genre. Music games continue to get better for the most part,and games like DJ Hero show that many other types of music are under recognized.  I personally love the Rockband games. They are some of the best games ever made. The only thing I really want to see in Rocknad 3 is a pause and countdown after you jump back into a song. This was in Beatles Rockband and I would love for it to be in Rockband 3.

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