This edition of the Community Spotlight is bound to rile someone up. From calling out fanboys to despairing over how motion controls are ultimately harming the video game industry, this spotlight isn't pulling its punches.
Why You're Part of the Problem Part 1: Fans
By James Mackenzie
James wants to know why video games have such a difficult time qualifying as a valid form of entertainment media like movies and television. Part one of his investigation reveals that rabid fans could be a factor in the industry not getting the consideration it deserves.
Does a Bad Review a Bad Game Make?
By Stojan Jovic
Though critics like to say they don't have much sway over game sales, enough bad reviews from trusted media outlets will damage a game's retail performance. Stojan wants to encourage gamers to do more research before they write off decent games that reviewed poorly, and hopes to see more reviewers adopt a multi-opinion format much like EGM does with the Review Crew.
E3 2010: What Was Missing?
By Isaiah Taylor
Every big developer tried to out-do each other with their presentations at E3 this year, but even in all that hype and flash Isaiah couldn't help but notice the glaring omission of a few games announced and shown in past years. Where was Last Guardian or Final Fantasy 13 Versus?
How Motion Control Has the Industry Standing Still
By Cassandra Brabon
Every game company is flirting with motion controls in light of the Wii's monumental success. Cassandra thinks this trend will cause a great deal of stagnation in the industry, more than we've seen already with constant sequels and repetitive game designs. What will pull us through this slump?
3D Technology and Motion Control: Influences on Reality
By Antonio Byrd
It might be my latent fear of the Matrix, but I am not looking forward to totally immersive video game experiences. Antonio paints a picture of the future motion controls and 3D technology are leading us toward. Bring on the holodecks already, jeez.










