Spotlight: Horror Week Edition

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Saturday, October 30, 2010

This week's Spotlight is a collection horror-themed stories gathered throughout the week. It is by no means complete, but certainly an entertaining read.


Undead Nightmare: A Dream to Wake Up from
By Alex Martin
Zombies rarely ever make anything better, and, to Alex, they completely changed the feel of Red Dead Redemption. I do like the idea of a Western-themed B-movie, though.

Do Horror Games Need Tangible Threats?
By Jeremy Signor
Any horror movie maker will tell you that anticipation is the most potent component to fear. Jeremy wants to know if a game has to constantly threaten a player to scare them, or can that terror be entirely psychological? I think waiting for a creepy crawly that never shows is way worse than getting jumped by a zombie lurking in a corner.

 

Silent Hill 2: Sometimes What Isn't Real Scares You the Most
By Stojan Jovic
One of the scariest things I've ever encountered in a game happened in Silent Hill 2. A frog in the old jail emits a monsterous voice every time you move down a poorly lit cellblock. You're never actually in danger, but staying in that hall feels like a really bad idea.

Amnesia: The Dark Descent and the Return of Scary Games
By Tim Wiley
Amnesia is a PC horror game that manipulates your senses to deliver blood-chilling terror. This clever use of light and sound bodes well for the health of the survival-horror genre.

The Google Test: Enya Edition
By Ryan Good
Enya's ethereal voice and music has a very fantasy feel to it, one that's perfect for video games. Ryan thought he was the first one to think this, but one simple Google search proved he was late to the party.

 
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