
The Community Spotlight features some of the best unedited articles that didn't quite make the front page. This week, we jump into the furor over Mass Effect 3's ending (spoilers), interview the man behind Hawken's mechs, cower under the covers to discuss scary games, and more. Chant "Bitmob" three times and read on.
Mass Effect and how to annoy a laid-back gamer
By John Michael
If you haven't finished Shepard's third adventure, this won't mean much to you. If you have, John's perspective on how the battle with the Reapers wrapped up may be enlightening. (Also: Han shot first.)
Double Fine's big adventure
By Michael Bellmore
By now, pretty much every gamer on the planet knows about how developer Tim Schafer suddenly became a multi-millionaire due to a Kickstarter campaign. The news has bled into the mainstream news cycle, too. But others are getting in on the crowdsourcing fun. Michael examines the phenomenon.
Meteor Entertainment CEO Mark Long discusses Hawken
By Jarrod Bell
I don't know about you, but I'm absolutely stoked for the free-to-play multiplayer mech action of Hawken. Jarrod's interview with the game's head honcho will certainly whet your appetite, too.
What makes a game scary -- and why does it matter?
By Tom Evans
I'm a wuss when it comes to scary stuff. I made a friend play Amnesia: The Dark Descent while I watched, because I was too chicken to finish it. Tom discusses the techniques games can use to make players feel more scared. (Hint: Handing out giant guns isn't the answer.)
Why wannabe game designers wanna be game designers in high school
By Rob Ellis
Most of us fell in love with video games early in life. In young Master Rob's case, two of his fellow high schoolers are itching to get into the development side of the industry. So he took the initiative to ask a few questions. (By the way, Rob, if you ever start a career in rap and need a stage name, feel free to use Young Master Rob. You're welcome.)










