Why the Wii Needs Achievements

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Tuesday, July 20, 2010

Editor’s note: I understand where Tony is coming from all too well. The hook of virtual points -- be it achievements or trophies -- is strong. Not only do they add layers of gameplay if done well, they also serve as a virtual checklist for games I’ve completed. Does the Wii need them? Of course, not. But it sure wouldn’t hurt. -Greg


Goals, productivity, tangible entertainment; this is the mix I shoot for in my everyday tasks. So when I embarked back into the world of gaming culture a few years back, it should come as no surprise that I happily embraced the new trend of games doling out rewards in the form of achievements and trophies.

"Wow, I can play videogames and still feel a sense of purpose through my gaming experiences," I thought.

My plunge back into gaming started with the Xbox 360 and PlayStation 2, and eventually led to the PS3. I found that the intensity that I attack everything else with spread into gaming as well. But within this new world of gaming I noticed it was mainly that one feature -- namely unlockable achievements and trophies -- that engrossed me from the first "achievement unlocked" ping that popped up onto my screen. By contrast, it's been some years since I first waggled the white Wii controller furiously into the air, and the urge to do so is rare, simply because it lacks this new addiction.

 

On the Xbox 360 and PS3, games I had completed and put into the dust bin now have a second life. If I'm short on cash, I can open up the achievement list on games I already own and hunt for those missed points or trophies. 

I've heard plenty of gamers complain about these added perk points, saying they change the "fun factor" of going through games. Instead of focusing on just the gameplay itself, players are searching and looking in every crevice for those missing points.

I understand that argument. Sure, proceeding through a game only thinking of the character's progression or the story itself is noble. But adding a dual experience in the form of these points adds an even more friendly competitive nature to many games that are, to put it bluntly, too short. How many times have you played through a campaign and reached the final boss on the first night you popped that sucker into the tray?

I now have all the current consoles under my 50-inch LCD TV, all of which I couldn't afford to buy. But I did. I bought them because I want my gaming experience to be as full as possible. And why not? Games take up a majority of my free time. I spend hours upon hours in my Ikea Poӓng chair, curled up next to these consoles, television, and laptop.

There is a notable exception though. In this room of points and trophies sits an elephant: my lonely Wii. My adorable glowing Wii awaits me nightly, wanting the respect it so deserves. I stare back with empathy -- empathy for the console that helped my inner-child gamer unite with my adult one. A console that has made more money than I care to even look up at this point. A console that lacks that one missing ingredient that Microsoft and (eventually) Sony added into their consoles years ago: achievements.

The Wii lacks that one addictive ingredient that helps gamers pop previously completed games back in. Those points don't make or break a console, mind you. And I'm not saying the Wii is a terrible way to spend your hours at night when the rest of the house is asleep. It's just that when considering going back to a game I've finished or starting one I haven't played yet, I usually look right past the Wii. I'd rather get some points, longing for that ping of pleasure for a task well done. It's the pat on the back that brings that small feeling of productivity to the forefront of the experience.


I do value my Wii. Super Mario Galaxy 2, Metroid: Other M, and Zelda: Skyward Sword have been or will be played. But imagine if I were given points or trophies for getting all those stars in Galaxy? I'd dust off that cute li'l guy off and take him out for a few beers like we used to years ago before I knew something better was out there.

I once thought my first girlfriend was my soul mate, until I realized I had the option to look further into the dating pool. This expanded pool offered me not only tangibility, but also didn't vomit on me after three wine coolers. It's a pool that offered me points for bringing her flowers. Points that, to be honest, feel a little better than a gamerscore, but still....


This article originally appeared on Kombo.com.

 
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Comments (5)
Pshades-s
July 17, 2010

More than achievements, Nintendo needs to offer players an online account like Microsoft and Sony do. That would solve a number of problems with WiiWare/DSiWare as well as circumventing the absurd "friend code" system that Nintendo has saddled their consoles with. Having an "identity" associated with Nintendo games would also add much of the value you (and I) crave. After we get there, then we can talk achievements/trophies/badges/hats/whatever.

Inception
July 20, 2010
I understand your thoughts on this, but I honestly feel they're not necessary. They barely add replay value to their games, at least to me. I've come to a point where most games these days are barely entertaining for me.
Default_picture
July 21, 2010

I'd just like to take this opportunity:

Hey Nintendo! If your reading this, then could you please do me a big personal favor? DON'T put achievements in your games. Its not that I have any major problem with them. They can add replay value if nothing else. I just hardly ever see my best friend anymore. He's always playing Fallout, or Borderlands, or now Crackdown 2. Whenever I DO head over there, I typically get dragged into helping him get some of the more aggravating ones. I don't want to try for that last missing weapon in EDF anymore, and I swear Dead Rising's Otis is skipping phone calls on purpose now.

Again, just as a personal favor to me.

Love, Me

Default_picture
July 21, 2010

Yes, if only collecting stars in Mario Galaxy incremented some sort of numerical measure of your success.  Then it might be fun! ;D

Don't get me wrong, I'm down with the draw of bonus achievements, but it seems odd to make the case that they're the only reason to replay a game.  Achievements are a recent invention, only showing up on the current generation.  Do you never play games twice for the sheer entertainment of reliving the experiences?  Do you not reread books or rewatch movies after seeing them once?  Maybe you don't, because that would be "unproductive."  Well, gaming in general is unproductive, no matter how many points, meters, bells, or whistles it's dressed up in.  Even achievements which actually do something for you (unlocking special weapons or cheat codes, for example) are internal mechanisms which cycle back into the game.

I'm with Daniel's comment above -- the case to be made here is for the big N to set up independent online profiles for its gamers first.  An achievement score is no different from a "percentage completed" or "macguffins collected" listing unless it's tied directly to the player who's earning it.  Otherwise, you're still gaming the way you always have, only measuring it from a fancier metric.

Default_picture
July 21, 2010

If something isn't fun to do, then it isn't fun to do if you are given an arbitrary number associated with doing it.  Why don't we just make you a great little skinner box?  Keep pressing a button and food pellets come out!  Such a reward.

Also:  Nintendo doesn't need achievements, as their audience is largely casual gamers.

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