The Wii U is not a console: It's a challenge

Default_picture
Friday, December 09, 2011
EDITOR'S NOTEfrom Rob Savillo

Kris offers a fresh perspective on the purpose of Nintendo's hardware. Do you think developers will be up to the task when the company's next console arrives?

"We saw a kind of motion-controls 'gold rush' on the Wii where many, many companies integrated the feature in a crass, thoughtless, or nominal way. [...] 3D is no different, and just as it was before, Nintendo has to show people how to do this stuff."

So wrote Penny Arcade's Tycho recently on the subject of Super Mario 3D Land, and that brought back to mind a thought I had when Nintendo revealed the Wii U: In the post-GameCube era, Nintendo no longer designs hardware; it designs puzzles.

And most developers fail them.

 

The first test came with the Nintendo DS, and to be sure, most were baffled by what was, at the time of its reveal, only a nebulous collection of seemingly arbitrary ideas. Two screens...because why the hell not! One of them is a touch pad but only one for some reason! Also, there's a microphone, but we're not really sure why yet; we'll get back to you on that! It's not hard to see why developers didn't know what the hell to do with it -- even for years after its release.

Nor did it help that Nintendo didn't much lead by example, with Super Mario 64 DS being just a Nintendo 64 game with crummy touch-screen controls padded on. What followed was an extended period of game development experimentation to figure out just exactly what the DS was but also the beginning of an unlikely success story. Nintendo gambled big with the bizarre DS, and when they started to prove its concept with their own games, it paid off. Who could have guessed so many people wanted to scratch the shit out of virtual puppies with a stylus? That made the path for Nintendo clear: double-down.


...Okay, that's a pretty adorable puppy.
 

The Wii, of course, was almost exactly a DS repeat: weird, new motion controller without a lot of concrete examples of how developers should actually use it, with Nintendo's major launch game being The Legend of Zelda: Twilight Princess...a GameCube game with waggle controls padded on. And then came the 3DS, which took a handheld that developers had only barely begun to understand and added a third visual dimension just to make it that much more difficult to make awesome games on it. This is almost literally applicable to a "Spock playing 3D chess" metaphor.

And now the Wii U is the purest manifestation of this new design philosophy-to-date.

 
1 2 Nextarrow
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (7)
Default_picture
November 24, 2011

Great piece.  Nintendo has proven that great games ARE possible on their consoles, but for whatever reason no other developers seem to "get it."

Avatarheader
November 25, 2011
That's quite a thoughtful take on Nintendo and their products. I hadn't really considered it that way. It points out the lazy mindframe that developers have for the Wii; the big name ports just get a gimmicky flail for a basic function and downgraded graphics, when they should be exploring the possibilities of the system. Thanks for the food for thought.
Default_picture
November 26, 2011
That's a nice way of thinking about it. The Microsoft Kinect is also a neat challenge to devs, as well as the Razer Hydra which brings motion control to PC. I personally think the Hydra is better than the WiiMote+ because it has two handheld teardrop controllers, each with it's own analog stick. The Wii U controller is my favorite upcoming technology. I think it could benefit from a cooler looking form factor.
Robsavillo
December 09, 2011

Honestly, I'm a little tired of hardware innovation, and I think that constantly changing the way we interact with video games creates two problems: 1) it slows game-design innovation because developers must continually adapt to new hardware possibilities and limitations, and 2) it slows the march toward hardware standardization, which would benefit gamers in a number of ways (cheaper hardware, competition between services, and platform neutrality).

So, no more challenges, Nintendo. Please.

Default_picture
December 09, 2011
Loved the article!
Dsc03881
December 09, 2011

amazing article.  The sad thing about it is that if the third parties do get it on Nintendo's system, they just port it to the other systems (the cash in ports) cause they think that they can get more success on the other platforms 9take a look at just dance 3).  Glad to know that Nintendo forces innovation to these third parties instead of relying on the same old lazy design that we gamers support.

Default_picture
December 10, 2011

I have a feeling it's true capabilities won't be realized by 3rd party devs in several years after it's release. There's so much this console can offer, but devs may still be iffy in developing for a "risky" gaming market.

You must log in to post a comment. Please register if you do not have an account yet.