Understanding the "other": Racism in Skyrim

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Tuesday, January 17, 2012
EDITOR'S NOTEfrom Rob Savillo

Steven's examination of race in The Elder Scolls series is interesting and insightful. He thoughtfully explores racism's use as a literary tool, and his final note might surprise you.

It's their eyes and haughty expression and condescending tone that draws my sword and queues up my frost spell. The Thalmor, the combined government of the Aldmeri Dominion, are a proud, domineering race of elven supremacists. They're also huge dicks.

While these high elves, or Atmer (which translates to "cultured people"), become a great antagonist in the latest Elder Scrolls game, my response also makes me a racist -- something Skyrim encourages.

Because racism cannot thrive without distinct physical or cultural differences among people or, in Skyrim's case, skill bonuses, skin colorm and long bushy tails protruding from your pants.

 

Players tweak their avatars, choosing everything from sex, cultural backgrounds, and the size of their chins. But all the while, this makes it easier for Skyrim to create neatly divided and cataloged stereotypes.

These stereotypes are enforced with universal, innate abilities among a race, like the Khajiit's Night Eye, which grants the Mer race with low-light vision coupled with skill bonuses in sneak, lock-picking, and pickpocketing.

Every Khajiit you encounter in the world has these qualities, perpetuating your own preconceived notions of a crafty thief or swindling merchant. And the game has no problem in relying on the caricature, providing shady travelling Khajiit shopkeepers loitering at almost every city gate.

Also, they're big hairy cats. So you'll never mistake a them for an Imperial or a Nord or a green, scaly Argonian.

The Redguard race is particularly problematic. As Bitmob community writer Matthew Anfuso explains in his comment below, games like Oblivion and Morrowind tied magic skills directly to intelligence and willpower, traits the Redguards were extremely deficient in.

"I didn't think anything of it then but now it just seems rather racist," Anfuso says. "By assigning a numerical value to a statistic called "intellegence," it is implied that a higher value equals a smarter person. Because Redguards have their intellegence severely limited as an inate racial characteristic, they cannot perform magic very well, so they are too stupid to do magic."

Thankfully, Skyrim has made steps to avoid this by doing away with these stats so that even a Redguard can become proficient in magic.

But I understand why developers do this: acutely defined races and stereotypes are practical. If character traits were random and race merely cosmetic, things could get confusing. In an interactive game world of one-dimensional characters, the developer needs to unpack an absurd amount of information within a limited window.

So, racism becomes a literary tool, a shortcut to characterization when you don't have time for nuance.

How do we make a shopkeeper in town A stand out from shopkeeper in town B? Make one a brash, penny pinching Imperial and the other a simple-minded, patriotic Nord...and hope it adds some color and continuity to the player's immersion.

However, where video-game limitations make racism useful, the unique opportunity to live in someone else's skin is also a powerful metaphor for understanding the "other."

While the lizard-esque Argonians may appear alien during a battlemage Breton playthrough, the ability to live the game again in lizard skin is, at times, moving. Suddenly the plight of the overworked, underpaid Argonian dock workers hits closer to home. The hiss of pain when taking damage or the lithe green fingers grasping a mace in first person perspective are a reminder that you're seeing the world through reptilian eyes. A single playthrough breeds intolerance, multiple playthroughs foster solidarity.

You don't have to walk a mile in the footwraps of every man, elf, or Orc, but embracing more than one perception is the golden rule in action: do unto non-player characters as you would have them do unto Dovahkiin.

 
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Comments (13)
Lolface
January 16, 2012

Skyrim kind of brought affirmative action to the Elder Scrolls series. In Morrowind and Oblivion, I played as a Redguard, partially because I mostly wanted to hit things until they died, but mostly because I wanted to be the black guy (but why are they called "Redguards"? Why are they red? what are they guarding?).

I liked being a Redguard. Hitting things worked for me. But after 50 or so hours (and with a main quest still to do) I got a little bored and wanted to dadble in some magic. Only problem was, is that I was a Redguard.

Back in the day, when the Elder Scrolls had stats, the two stats governing magic (as far as I can remember) were intellegence and willpower. Redguards are incredibly deficient in both categories.

I didn't think anything of it then, but now, it just seems rather racist. By assigning a numerical value to a statistic called "intellegence", it is implied that a higher value equals a smarter person. Because Redguards have their intellegence severely limited as an inate racial characteristic, they cannot perform magic very well, so they are too stupid to do magic.

So, Redguards were big, strong, athletic, dumb black guys. Thanks Bethesda.

While Redguards weren't the only race that couldn't really do magic very well (Orcs couldn't either), they are the only black people in the series (dark elves don't count).

However, by doing away with stats, Skyrim avoided this problem, and now, even a Redguard can be a mage (and they can be good at it too!).

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January 16, 2012

Matthew, I love your thoughts! Seriously, we should start collaborating on articles. For now, would you mind if I added your comments to the story? (crediting them to you of course,)

Lolface
January 16, 2012

Sure, go ahead.

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January 16, 2012

Thanks man, i owe you one.

Avi2
January 17, 2012

I played my game as an Orc, because it was the only visual trait I could see in accordance to arranging a playthrough on SD, that gets illegibly blurred on PS3. Orc = tank; my gaming mentality and roleplaying history have taught us that much. While he did in the end become a unarmed mage brawler, it does correlate to the stereotype argument. I didn't have to distinguish anything, just pick the guy with the prominent jaw and underbite and get to it.

Also, I felt bad for the Khajiit's plight throughout the game. I still robbed them blind, but that's because Skyrim has a very low social control mechanism that fines just 40 gold for the murder of a commoner that can carry up to 2000 gold worth of possessions. It's hard to teach anyone values when the abuse of the penal system is circumventable for anyone, not just a select group while keeping a mass in check.

There are tossed Khajiit bodies all over caverns and towers in Skyrim and I found that to be disturbing, along with the obvious statement of boarding them off from cities, to camp outside the gates, like they're less than 'human' in the society sense. The lore did teach me to root for the well-being of the oppressed Khajiit. But then again, entering every town with the words 'hands to yourself, ORC (pejoratively)' didn't really help much on fighting for king and country. On that aspect: You're not even welcome with the rasict rebels; it was a bit strange to be caught between both worlds, but I regret nothing of my venture as an Orc.

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January 17, 2012

I was never a bad enough dude to get a whole ton of bounty, but when i did happen to kill an innocent chicken the whole town banded together to drive me out. While the bounty for my actions was low, i felt the excommunication was pretty harsh. No more shopping or smithing in Riverwood i guess?

Also, yes Orcs are pretty  much universally hated. But there are small communities where they can feel at home in skyrim :) http://bitmob.com/articles/how-skyrim-made-an-orc-feel-right-at-home

Avi2
January 17, 2012

How little you think of my Orc persona, to believe I hadn't clamped on that article already :(. But in all seriousness, that one blip doesn't justify the entire world, Orcs included, spitting at your feet everywhere you turn. I was heartbroken when I reached that weakened Orc tribe resentful to help from even their own kin. I did try to stop myself from stealing from them though, but only because the Orc God was watchful of them and I didn't want to incur his wrath. He seemed plenty pissed already.

I haven't heard from any Khajiit players, but I'm sure they could have similar relationships with the traveling nomads.

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January 17, 2012

haha, oh man the orc god is harsh! I remember meeting an old orc in the wilderness who wanted one last good fight before he died. I was not that fight. He killed me pretty easily. I haven't played an orc, but i assumed other orcs would welcome more of their kind, but that wasn't the case for you?

Avi2
January 17, 2012

Apart from that one distinct article (which I haven't had the pleasure of encountering), other Orcs view the Dovakhiin character as "unpure" or a tainted "city Orc," insinuating (directly or indirectly) that the character has lost its 'pure' untamed edge, by associating with city folk. It's quite an extremist stance, if you stop to think about it actually. The sporadic city Orcs themselves don't have an outspoken opinion per se, but they're far from 'chummy'. That bard Orc even attacked me for seemingly no reason, though I'm pretty sure that's thanks to Bethesda's 'erratic' coding preferences.

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January 17, 2012
With all due respect, the note about Redguards being "too dumb to do magic" is nonsense. The Intelligence stat has nothing to do with how smart a character is, just their proficiency with magic. In fact, in Oblivion, there was a Redguard in the Mage's Guild in Cheydinhal (his name is Trayvond) who explains that Redguards simply dislike the magical arts and spell casters in general. He says "My family didn't approve of my vocation, so I had to come to Cyrodiil for my education. I admit... I still have strong prejudices against necromancy, summoning and illusion." So it's still a racial thing, but has absolutely nothing to do with Bethesda insinuating that they're too stupid to do it. If you still have concerns, look at it this way: if Bethesda had intended for the names of attributes to be taken literally in the races' developments, wouldn't the hardened, battle-ready Redguards (or any warrior race for that matter) have a lot of Willpower?
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January 17, 2012

Hmm that's an interesting point, but regardless of whether the classification of "intelligence" is to be taken literally or not, there is still a notion of mental aptitude required to perform magic. There's a stereotype in the games that mages that they are akin to scholars, magic requires books and research etc. And those who fear magic, are often painted as superstitious ludites. They may not suggest Redgards are too stupid to perform magic, but if you play a redguard mage and start off 10 levels below other races in magic, what does that imply?

Lolface
January 17, 2012

No, intelligence is not meant to be taken literally. Which is odd, considering that every other stat is meant to be taken literally, with the excption of willpower. So, it would seem that when it comes to statistics in the Elder Scrolls, everything is meant to be taken literally, except for the two stats governing magic. Doesn't make much sense to me.

Also, while Trayvond just the token black guy, what he said was quite revealing. He said that he had to, "come to Cyrodiil for my education." Indeed, the mages guild is the only group in Tamriel that seems to be about learning, and in 5 Elder Scrolls games there has only been one Redguard with not only the desire, but the capability to learn. Moreover, if the Mages Guild is indeed the only group in the Elder Scrolls series that promotes education, and their primary method is magic, which depends heavily on the intelligence statsistic, then the resonable conclusion is that intelligence does in fact determine how smart a character is.

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January 27, 2012

The inteligence atribute of the Redguard has the same amount of the NORD(the big WHITE people), yeah, THE SAME, bouth has a -10, is not RACIST, is NATURAL, both people is adept of pure fight, the only diference, is the Willpower of the nord and the Agility for Redguard.

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