
I'd be up lying if I told you that Treasure didn't design Bangai-O HD: Missile Fury for Xbox Live Arcade with hardcore, borderline-masochistic gamers in mind. Even though I consider myself to be a dedicated follower of the Japanese developer's brand of innovative shoot-em-ups, I've caught myself furiously cussing at this game as if it just cut me off on an L.A. freeway. But I suppose that's part of the allure. At the same time, some of the unique features of this title renew my faith and interest in the aging genre. Oh, Bangai-O HD, how I love to hate thee; let me count the ways....
Why it's 100-proof rageahol:
• Rock-paper-scissors meets shoot-em-up. One way you're not going to beat the 100-plus levels in this game is by picking your favorite weapon and sticking to it. Good old homing missiles...nothing beats that, right? Wrong. Believe you me, you will get to know all of the different attacks at your robot's disposal (via imposed restrictions on each stage) and which enemy each one works best against. If you’re stubborn, expect to die quickly and often. I would know. Hell, even if you know how to beat a level or bad guy, that doesn't necessarily mean you'll be able to do it in the first dozen tries.
• The HD in the name isn’t fooling around. I've been working through this title on an SDTV, and boy, has it been...fun. Most of the action and enemies are easy enough to see -- save for one breed of microscopic asshole robots. The real agony comes from trying to read (what appears to be) the 8-point font during the mission briefings and tutorials. What am I supposed to be doing exactly? And is it really that hard to include an option to increase the font size?
Lag is for chumps...and I'm a chump. I never thought I'd complain about the action not slowing down to a crawl, but in games like this -- where you're confronted with tons of hostile bogeys and projectiles with only seconds (if that) to make it out safely -- sometimes a little lag is a welcomed technological deficiency. Sure, it's fun to play on a system that can actually handle displaying an overwhelming number of objects on-screen, but usually that means I die much faster and more unexpectedly than I originally anticipated. Ugh.

Why it has the same active ingredient as a chill pill:
It's super effective! As I mentioned earlier, each of your weapons and attacks are best suited for specific enemies. Once you get acquainted with the pros and cons of the different offensive options, you'll soon realize the joy of taking out both pesky and beastly bots in a heartbeat. When you mess up, usually all it takes is a couple of tweaks to your strategy in order to progress. Afterwards, you will likely die from the next baddy waiting around the corner, but let's focus on the positive here!
Skip the digital quarters and the hard levels. Since Bangai-O HD is a Nintendo 64/Dreamcast port and not an arcade one, you don't have to worry about extra lives or continues and progressing through the game in a linear fashion. If a particular stage hands you your ass enough times, the one-eyed mission-briefing guy allows you to move on. It's hard to get stuck somewhere and get your gamer Incredible Hulk on when completing each level in numerical order isn't mandatory.
Are you ready for some football? Even though this game is pretty damn hardcore, it can also be pretty quirky at times. When we're talking about 100-plus levels, that doesn't mean that every stage is more epic and intense than the last. Occasionally, it will throw you for a loop, and you might find yourself trying defeat a fleet of enemies by dashing (and only being able to dash) into dozens of giant soccer balls to launch at them. As odd as that may sound, it's silly things like this that keep me playing and help to keep me sane.
Fortunately, my list of stress-reducers slightly outweighs my list of rage-inducers just enough to stop me from fast-pitching my Xbox 360 controller at a wall. So thank you, Treasure, for crafting a title that appears to cater to a passionate niche of gamers but also has something for your other main demographic...that is, players like me who fall somewhere in between the casual shoot-em-up fan (does such a thing exist?) and the diehard crowd that rarely sees the sunlight.

















