Why Infinite Undiscovery Remains Undiscovered

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Friday, May 08, 2009

Editor's Note: I have to admit I'm not a huge fan of the JRPG genre myself, but Sarah's point about the Catch-22 developers face, especially when creating new IPs, is interesting. - Demian


Now is not a good time to be a developer of Japanese role-playing games. JRPGs face an increasingly bewildering double standard: If a game sticks too closely to the norms established by series like Final Fantasy, it's labeled as derivative and uninspired. However, if a game ventures outside those boundaries, then it's criticized for straying too far from what games like Final Fantasy have conditioned us to expect from "good" RPGs. So, even if you're a reasonably established Japanese developer trying to create an original IP in the current console generation, you just can't win. Case in point: Infinite Undiscovery.

My experience playing this game strongly reinforced the fact that game criticism, in its current incarnation, should largely be ignored. Or taken with a grain of salt, at least. A quick search of Metacritic or Gamerankings reveals that Infinite Undiscovery's average review score is 68%. While the law of averages dictates that there are some positive reviews, the majority fell into the abyss of mediocrity. While I don't trust individual scores too much, seeing a trend can be more telling. Since so many reviews labeled it as formulaic and unoriginal, I resigned myself to the idea that there must be at least some grain of truth to their criticisms. Being a fan of developer Tri-Ace's earlier works, such as Valkyrie Profile, I wanted to give Infinite Undiscovery a shot. It was one of the reasons I wanted a 360, actually. I managed to get a brand new copy from Amazon Marketplace for $20, figuring that was a fair price to pay for a game that the majority had dubbed mediocre. Turns out that the majority can be totally, totally wrong.

 

Maybe the reviews served me well in that they'd significantly lowered my expectations, but no review I'd read could indicate what a pleasant surprise playing this game would be. Yes, it follows the lead of some other games in the genre, but it has a style all its own. Tri-Ace is fond of making games that pertain to the theme of establishing a personal identity, and Infinite Undiscovery unsurprisingly follows suit. The game is set in a world where humans have enjoyed prosperity by harnessing the power of the moon, until some twits took that phrase a little too literally and decided to chain the moon to the planet, setting the two celestial bodies on a collision course for destruction.

The player follows Capell, a hapless flute player who bears a disturbing resemblance to a heroic figure known as Sigmund the Liberator, who has been traveling the world to sever the chains. There are definitely some JRPG tropes here, such as humanity playing with a power they can't control, but while I was playing the game, something occurred to me: To a fan of JRPGs, saying a game has those tropes carries about as much weight as saying that it comes in a box. It's what fans of the genre have come to expect, and we can overlook it much more easily than those who don't "get" JRPGs. Infinite Undiscovery presents several original ideas, but it handles itself admirably even when it's walking down the road that's already been traveled.

One of the most surprising aspects of Infinite Undiscovery is its quirky charm. I definitely wasn't expecting that from the game (Tri-Ace's storytelling style is usually more serious), and while I can see why it would be a turn-off to some people, I think the story is better for it. The characters are endearing thanks to some surprisingly strong personality development, particularly in Capell's case. Capell pulls some eyeroll-inducing stunts at the beginning of the game, as he makes a habit of avoiding danger and responsibility. He's weak, but it makes him a very human and relatable character. While the story is ultimately about his development into a leader and a hero, he never becomes the perfect, infallible hero like Sigmund.

The player sees the very extremes of Capell's personality, from weakness to murderous rage, and almost everything in between. He knows that he isn't perfect, but he never tries to be. He just tries to be himself, and in most cases, that's good enough. This depth of character development plays a critical role in the story, and it means that when the game inevitably tries to pull at the heartstrings, the player feels it, because they have reason to care. Too many games these days focus on the gritty and morbid, so it's refreshing to see a game with some charm and a healthy dose of heart.

Infinite Undiscovery also took some risks in its gameplay, and I consider it a gamble that paid off. Several critics faulted the game for the fact that it can be completed in about 20 hours, as opposed to the genre convention of about 40 hours. This blows my mind, because I think the game would not be nearly as good if it were twice as long. The game moves at a brisk but refreshing pace, never forcing the player to stay in one place for too long or incorporating extraneous plot points just for the sake of lengthening the experience. There are few lulls in the plot and gameplay progression, making it a tight, refined experience.

If the player wants more, there's plenty of replay value in the form of unlockable difficulty settings and a bonus dungeon (though a New Game Plus feature would have been appreciated). In all sincerity, I wish more JRPGs would take this approach, because I rarely have the time or the inclination to sink 40 hours into a game these days. I can't say how many times I've lost interest in a game because the story progression had slowed to a trickle, or I was forced to do some boring and completely redundant dungeon or mini-game before I could continue. As a matter of fact, Tri-Ace's own Star Ocean 3 was guilty of this. I appreciate the fact that the developers didn't try to artificially extend the story, choosing instead to cut the fat and make a game that was only as long as it needed to be.

The game also presented a streamlined battle system that I enjoyed tremendously. Infinite Undiscovery's fights unfold completely in real time, without too many menus to clog up the process. Different A and B button input combinations provide various combo attacks, as well as some satisfyingly flashy skills. If you notice your HP getting low, a simple tap of the Y button will prompt a party member to start casting a healing spell or use an item, keeping the player in the action.

Even the item menus are in real time, meaning the player must maintain an increased awareness of his surroundings. The ally AI can only be given general commands, such as act freely or conserve MP, but they handle themselves very well, and will often rescue the player from sticky situations. The result is a fast-paced and downright fun battle system that never gets tiring, even if it isn't as deep as the usual turn-based fare. The game's length contributed to this as well, since a battle system like that could easily grow tedious by the 40-hour mark, but at 20 hours, it's perfect.

I came to the discovery (sorry) while I was playing Infinite Undiscovery that this game was what I wanted Final Fantasy XII to be. I'm not hating on FFXII here (though it sure seems like it), but Infinite Undiscovery is a textbook example of how to handle an action RPG. A frenetically fun battle system that eliminates party micromanagement so you can stay in the moment; combined with a thematically unique storyline that may hearken back to genre conventions (but keeps players interested without forcing them to slog through hours of time-extending BS) just leaves me begging for more. It's too bad that the game didn't fare well critically, because there's a lot for the genre to learn from here. Undiscovery doesn't exactly spark any revolutions, but it definitely puts on a nice fireworks show.

 
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Comments (23)
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May 09, 2009
Great synopsis of the game's storyline and characterization. I found Infinite Undiscovery to a fun experience as well. Capel was an interesting character to follow for the reasons you listed above - just a wide range of emotions as the story unfolded. The crafting of weapons and items also lent to a more engaging experience. Overall the game felt like a grand adventure that was never broken up even for battles. You could sit in a circle and chat with party members or go exploring the world. My only real disappointments for the game would be that the world, while large, felt empty. And certain areas were too linear. I look forward to a second playthrough to finish what I might have missed.
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May 09, 2009
I've had Infinite Undiscovery sitting around for about 6 months now, and I have to say you've inspired me to pick it up again and finally get to playing through it. Here's to hoping my experience with it is just as fulfilling.
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May 09, 2009
Great review! I also pre-judged the game after seeing Gametrailer's review which seemed fair. I think I'll check it out now; it seems like a game I would enjoy. Just curious but as a JRPG fan how do you think it compares to other JRPGs on the 360 (Eternal Sonata, Lost Odyssey,etc.)?
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May 09, 2009
Nicely put. I've plunked down my twenty bucks and I'll add it to the pile.
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May 09, 2009
What you mentioned was one of the main reasons I was a fan of 1up (and GFW in particular). It wasn't so much about reviewing a game... it was discussing. Games should be played based on your own personal interest. Usually the games I love the most get mediocre scores from 'critics'. Criticism in general is something to be ignored. But the discussion and advancement of thought on the things we enjoy and don't should be fostered.
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May 09, 2009
I loved this game as well, and was really surprised it never found an audience. Anyway, just wanted to warn people interested in this game that the text is kind of hard to read on a standard definition t.v.
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May 09, 2009
Twenty bucks sounds like a fair price to try it out. Might have to pick this one up. Great article!
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May 10, 2009
I would say it's undiscovered because it's a lame generic JRPG. Enchanted ARMs, though, that was forgotten gem, even if the characters were apparently Naruto rip-offs.
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May 10, 2009
20 is a fair price for it. Should have given my rental more use, but to many other games to try.
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May 10, 2009
IU has one been my favorite JRPG this generation so far. I loved the characters and the battle system was fun. Shame more folks didn't pick it up.
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May 10, 2009
@ Allistair- I haven't had my 360 for very long, so the only other 360 JRPGs I've played so far are Lost Odyssey and Tales of Vesperia. I can't say if it's objectively "better" than either of them, though I personally enjoyed IU the most because the story never lost its momentum, while both LO and ToV had some painfully slow periods. Also, the battle system was simple but addictive, so fighting never got tedious, which can happen in other JRPGs. Hope that helps!
Againstthewall
May 10, 2009
I picked up this game during Best Buy's crazy $10 dollar game sale a couple weeks back. I must say I love this game. I actually liked Capell unlike most protagonist in JRPGs. The combat is good, and the game can be pretty funny at times too. It's instances like this that made me lose faith in game journalism a long time ago.
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May 11, 2009
The thing that irritated me the most about the critiques of Infinite Undiscovery was when "journalists" and general haters bashed the game to no end, stating that the game's story was cliche. Now unless the general "saving the nation/world/etc." thing has become cliche (which would also incriminate most other games out there, by the way) I don't see how anyone can believe Infinite Undiscovery's story to be cliche. Sure, again, it was "saving the world", but the details- especially in regards to who Capell and Sigmund are and how they fit in with each other- are nothing like any other game I've played. I'm fairly certain that most of the hate came from cynical "journalists" who say the same about any RPG that comes down the pipe. With them come their "messageboard minions" who hate everything they're told to hate in reviews, since convincing themselves that they don't want something is cheaper than buying games and finding out for themselves. Infinite Undiscovery was a very good game. :)
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May 11, 2009
Gah. All due respect, but I'm one of those journalists who gave IU a fair-to-middlin' review (for Gamespy.com), and I'm afraid I have to stand by it. I liked the combat system, and there were some very impressive visuals (moon bound with chains OMG), but I found the enormous cast of characters utterly overwhelming. The character and inventory management systems are incredibly unwieldy, and it's a problem that just gets worse the further you go and the more characters and stuff you acquire. I wouldn't want to discourage anyone from checking it out, especially at a bargain price, but I think it's also best to go into it with modest expectations and (hopefully) be pleasantly surprised.
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May 11, 2009
@ Bryan - I expect you to stand by your review, and in all fairness, your review was generally positive. Party management wasn't an issue for me because I prefer to manually change my party's gear and skills, but I can understand why it would overwhelm others. Tri-Ace's omission of an optimization option was a mistake for a party that size. IU's no Final Fantasy-killer, but my point was simply that it did more things right than most reviews indicated. I think we can agree that anyone who is interested should at least give the game a chance.
Bitmobprof
May 11, 2009
I've been on the border about buying this for quite some time, it definitely sounds like something I must buy now. I'd be interested to hear your honest opinion on other older JRPGs, particularly those which were typically reviewed as any other game, and not like you treated Infinite Undiscovery. (IE: .hack//GU or the original four .hack games for the PS2)
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May 11, 2009
I'm glad to see that people like the game because I just bought this at best buy's $10 game sale but have yet to try it. I still need to finish Lost Odyssey and I haven't even tried Eternal Sonata yet (a game I bought day 1) so it looks like I'll have JRPG's coming out of my ears for a few months.
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May 11, 2009
When I first heard about this game months before it was released I was excited. When I read the reviews luckily it did not discourage me at all in buying it. This has to be one of my favorite games of all time. Yeah they could have done more with the cast, and they could of had alot more hidden items buried to find. but for a small game like this, everything was great. Im praying they release a second one. Hopefully alot of people will read this review and now that it's dropped in price again, alot more people will play it and like it. C'mon MS, square, tri-ace, whoever, Please make a 2nd Infinite Undiscovery!!!
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May 11, 2009
I get really tired the haters toward JRPG. Some of the new ones are really good. Persona 4 is another example where it is still tradition JRPG, but it is different. I wish they can bring back Persona 2 to the small screen, so more people can interest in future persona games.
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May 12, 2009
Thank you bitmob.com. I have been waiting for a site to go back and comment on games that have been out for a while. We don't all play games the first week that they come out. We don't all buy them the first week they come out, either. I looked at reviews of this game on-line and even those reviewers that I trusted didn't leave me with much desire to even try this game. Now that I have read this article I am excited about trying to find a copy of this game and try it. I hope that you continue this kind of content. I love video game and, sometimes more than games, I love the discussion about games. Other places have tried it, even 1up.com tried it with it's backlog segments on 1upFM, but this is the kind of thoughtful analysis that I have been craving. Thanks again.
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May 12, 2009
Excellent blog Sarah. I had been thinking the same thing for a long time. It's good to know that there are other people out there that feel there is a double standard for JRPGs. RPGs are often bashed for being "too traditional," but if they try anything new, then they're attacked too. Reviews on RPGs are often very one-sided, and many reviewers resort to stereotypes that your average gamers will understand. They often resort to generalizations such as "this is another generic save the world story" or the main guy character looks like a female. Where RPG stories excel, is in the amount of detail they're able to convey over the course of a 20-50 hour journey. Many of Tri-Ace's games often employ new gameplay systems that are either loved or hated. I guess when you try new things, you can't please everybody. I got this game for $20 awhile back, so I'm going to have to check it out soon.
wow, i try to buy one game a month and while i am leaning towards a ds title cause ds rpgs rule my life right now if i can find this cheap i think i might give it a chance. great plea for a game
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March 28, 2010

This game is awesome. Capel is one of the best JRPG characters ever created. I absolutely enjoyed it although I thought the game dragged on a bit too much towards the end and I too thought that the game was huge but empty (Twilight Princess syndrome) and that there wasn't some kind of side quest log ala Mass Effect and Baten Kaitos: Origins. I have Tales of Vesperia and Lost Odyssey but have yet to finish them like I finished this game. Also I hated the awkwardly silent cutscenes. I too bought this game on the cheap during the Virgin Megastore closing. But any way, it's great to see this game get some attention and much needed appreciation. Heck, forum trolls always say to avoid this game, I say get it especially at a cheap price. It reminded me of Secret of Mana. It's the Xbox 360's God Hand;critically negative reviews and very few fair and positive reviews, surprisingly awesome game and cult hit. Great article!

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