Way to just take what everyone else says and spit it back out as your own opinion. You can't go on about how boring it is then say it's the same, when the COD campaigns are the complete opposite. They don't feel the same. They don't play the same. They don't have the same pacing. The mission structure isn't identical.
Battlefield 3 is more or a less an extension of and worse campaign than Medal of Honor... but go ahead and continue to make a Call of Duty comparison, that quite frankly, doesn't exist.
FYI - You'll probably find yourself slightly enjoying the BF3 campaign if you remove the Call of Duty connection from your brain. It can stand on its own, and you failing to let it do so is your own problem."
I would say start with Enslaved. That's a game that I didn't play until well after it came out and I really enjoyed it. I want to tell you to play Assassin's Creed, as it's one of my favorites... but once you start with one of them you'll probably want to play all of them.
Second suggestion: Bastion. Easily my favorite arcade game."
You get 50xp for a revive. 10xp for a stolen kill. upwards of 100xp for assisting a kill. 175xp for a kill of your own. That is a lot for a revive... pretty close to the amount you'll normally see for an assisted kill.
Gears is also a really bad example for most things. Reviving someone generally means you are going to die if it is anywhere near a fight... it's why most people avoid it. Almost every weapon has one shot capabilities, which allows for the killing of more than one person at a time. Revives tend to be more risky than going for a kill."
I'm not sure if it needs to be begin with writing, but I think that's the best start. What happens when you read a book? You find the ways you relate to the characters you like the most, and their relationships feel intimate even if you aren't a part of them. On occassion they can even be character builders. If you aren't the kind of person who plays games for story or character growth, then obviously it isn't always important as long as the gameplay is fun... but imagine a good combination of both?
I can admit I'm not huge into Western RPG's, but I've played Mass Effect 2, Dragon Age, etc., and can say the option of creating relationships is nice. However, I'm someone who prefers a crafted story - I want the relationships built in front of me, I don't necessarily want to do it myself. A lot of JRPG's (my preferred choice) have the same problem of making the relationships so childish that it ends before there is ever a sexual encounter or intimate moment. It's just implied flirting, and can be a game breaker.
Weirdly enough, I think it's why I've always valued the job Nintendo does with Link/Zelda. I know it's minimal, but they always do their best to show the implied interest and connection so that you WANT to save Zelda. I want gaming to reach that next step when I can't put the controller down, because I care just as much about character development and story as I do the gameplay... and for the most part that hasn't happened yet."
As someone who grew up as part of the lower class, I do sometimes look down upon people born into lucky circumstances. Not so much for that fact, but because of how it makes them, or better yet, WHO it makes them.
I respect the fact that you can admit you've had things handed to you. Most people in your situation would brag about it, or shrug it off, but you seem to have a firm grasp that the life you live (or lived) isn't realistic of this world as a whole.
In other news, glad you're enjoying the game."
For one, Twilight Princess is an attempt to recreate Ocarina on a greater scale, with prettier graphics and a new game engine. The game looks fantastic, and plays just as well, but there are so many elements that make people "dislike it" and I happen to be one of those people. Ocarina completely laid the groundwork for every single thing Twilight Princess is, to the point where Twilight Princess doesn't seem to have any of its own unique ideas outside of the wolf mechanic... which isn't much beyond a gimmick anyways.
As for dungeons, I can admit to not liking all of the Ocarina ones, but more than half of the dungeons in TP aren't memorable, or they are just simply annoying to play. The music doesn't come close. My least favorite thing about the game is the fact that the overworld is SO huge, and there is absolutely nothing to do in it. To sum the game up - it's boring. Ocarina isn't, because everything in the game has so much personality. TP is too long for its own good, and not different or good enough for its own good.
The story completely cops out on the Zant as your rival angle, just to force Ganondorf into the game for fan service. I know hardcore fans can be impossible to please, but it doesn't mean they can turn a blind eye to not progressing.
Why do many consider Wind Waker the best 3D Zelda? Because, despite public outcry, Nintendo ignored us and made the game they wanted to make. The outcome was outstanding and unexpected. Every time I fire up TP, I feel like it was a game NIntendo simply made to shut everyone up about getting a darker and more realistic Zelda. I suppose they succeeded on that aspect, but outside of Midna and a few of the revisited areas from OoT, I had absolutely no connection to anything the game offered.
Just to clarify, I don't think OoT is the best game in the series (what's up Link to the Past!.. maybe even Wind Waker), but I also don't believe that this has anything to do with nostalgia. Playing it now is still enjoyable, more so than a lot of other games that exist now.
Zelda fans are an annoying bunch because they don't want too much to change, but they don't want things to say the same. TP just seems like Nintendo's way of saying they don't know what they want to do with the series either.
I did, however, play it on the Gamecube AFTER the Wii to see if I felt any differently. I can say it's a much better game on the Gamecube, and it feels obvious that it was built for that system. The tacked on Wii controls hinder the experience, but it's still not a great game without them. It's just a good one. (but probably better than 95% of stuff that comes out... and that's the weird part)"

